kill gc_add and gc_done, they were terrible ideas.

This commit is contained in:
Enno Rehling 2014-12-25 22:38:01 +01:00
parent 4e94a95835
commit 108a909131
7 changed files with 1730 additions and 1738 deletions

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@ -1647,17 +1647,16 @@ static void expandbuying(region * r, request * buyorders)
const luxury_type *type; const luxury_type *type;
int number; int number;
int multi; int multi;
} *trades, *trade; } trades[MAXLUXURIES], *trade;
static int ntrades = 0; static int ntrades = 0;
int i, j; int i, j;
const luxury_type *ltype; const luxury_type *ltype;
if (ntrades == 0) { if (ntrades == 0) {
for (ltype = luxurytypes; ltype; ltype = ltype->next) for (ntrades = 0, ltype = luxurytypes; ltype; ltype = ltype->next) {
++ntrades; assert(ntrades < MAXLUXURIES);
trades = gc_add(calloc(sizeof(struct trade), ntrades)); trades[ntrades++].type = ltype;
for (i = 0, ltype = luxurytypes; i != ntrades; ++i, ltype = ltype->next) }
trades[i].type = ltype;
} }
for (i = 0; i != ntrades; ++i) { for (i = 0; i != ntrades; ++i) {
trades[i].number = 0; trades[i].number = 0;
@ -1887,18 +1886,17 @@ static void expandselling(region * r, request * sellorders, int limit)
building *b; building *b;
unit *u; unit *u;
unit *hafenowner; unit *hafenowner;
static int *counter; static int counter[MAXLUXURIES];
static int ncounter = 0; static int ncounter = 0;
if (ncounter == 0) { if (ncounter == 0) {
const luxury_type *ltype; const luxury_type *ltype;
for (ltype = luxurytypes; ltype; ltype = ltype->next) for (ltype = luxurytypes; ltype; ltype = ltype->next) {
assert(ncounter < MAXLUXURIES);
++ncounter; ++ncounter;
counter = (int *)gc_add(calloc(sizeof(int), ncounter));
} }
else { }
memset(counter, 0, sizeof(int) * ncounter); memset(counter, 0, sizeof(int) * ncounter);
}
if (!sellorders) { /* NEIN, denn Insekten können in || !r->buildings) */ if (!sellorders) { /* NEIN, denn Insekten können in || !r->buildings) */
return; /* Sümpfen und Wüsten auch so handeln */ return; /* Sümpfen und Wüsten auch so handeln */
@ -1958,6 +1956,7 @@ static void expandselling(region * r, request * sellorders, int limit)
int i; int i;
int use = 0; int use = 0;
for (i = 0, search = luxurytypes; search != ltype; search = search->next) { for (i = 0, search = luxurytypes; search != ltype; search = search->next) {
// TODO: this is slow and lame!
++i; ++i;
} }
if (counter[i] >= limit) if (counter[i] >= limit)

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@ -916,36 +916,6 @@ int maxworkingpeasants(const struct region *r)
return _max(size-treespace, _min(size / 10 , 200)); return _max(size-treespace, _min(size / 10 , 200));
} }
void **blk_list[1024];
int list_index;
int blk_index;
static void gc_done(void)
{
int i, k;
for (i = 0; i != list_index; ++i) {
for (k = 0; k != 1024; ++k)
free(blk_list[i][k]);
free(blk_list[i]);
}
for (k = 0; k != blk_index; ++k)
free(blk_list[list_index][k]);
free(blk_list[list_index]);
}
void *gc_add(void *p)
{
if (blk_index == 0) {
blk_list[list_index] = (void **)malloc(1024 * sizeof(void *));
}
blk_list[list_index][blk_index] = p;
blk_index = (blk_index + 1) % 1024;
if (!blk_index)
++list_index;
return p;
}
static const char * parameter_key(int i) static const char * parameter_key(int i)
{ {
assert(i < MAXPARAMS && i >= 0); assert(i < MAXPARAMS && i >= 0);
@ -1173,7 +1143,6 @@ void kernel_done(void)
* calling it is optional, e.g. a release server will most likely not do it. * calling it is optional, e.g. a release server will most likely not do it.
*/ */
translation_done(); translation_done();
gc_done();
} }
attrib_type at_germs = { attrib_type at_germs = {
@ -1186,9 +1155,6 @@ attrib_type at_germs = {
ATF_UNIQUE ATF_UNIQUE
}; };
/*********************/
/* at_guard */
/*********************/
attrib_type at_guard = { attrib_type at_guard = {
"guard", "guard",
DEFAULT_INIT, DEFAULT_INIT,

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@ -40,6 +40,7 @@ extern "C" {
#ifndef MAXUNITS #ifndef MAXUNITS
# define MAXUNITS 1048573 /* must be prime for hashing. 524287 was >90% full */ # define MAXUNITS 1048573 /* must be prime for hashing. 524287 was >90% full */
#endif #endif
#define MAXLUXURIES 16 /* there must be no more than MAXLUXURIES kinds of luxury goods in any game */
#define TREESIZE (8) /* space used by trees (in #peasants) */ #define TREESIZE (8) /* space used by trees (in #peasants) */
@ -183,9 +184,6 @@ extern "C" {
bool idle(struct faction *f); bool idle(struct faction *f);
bool unit_has_cursed_item(const struct unit *u); bool unit_has_cursed_item(const struct unit *u);
/* simple garbage collection: */
void *gc_add(void *p);
/* grammatik-flags: */ /* grammatik-flags: */
#define GF_NONE 0 #define GF_NONE 0
/* singular, ohne was dran */ /* singular, ohne was dran */

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@ -118,7 +118,8 @@ const char *write_regionname(const region * r, const faction * f, char *buffer,
const struct locale *lang = f ? f->locale : 0; const struct locale *lang = f ? f->locale : 0;
if (r == NULL) { if (r == NULL) {
strlcpy(buf, "(null)", size); strlcpy(buf, "(null)", size);
} else { }
else {
plane *pl = rplane(r); plane *pl = rplane(r);
int nx = r->x, ny = r->y; int nx = r->x, ny = r->y;
pnormalize(&nx, &ny, pl); pnormalize(&nx, &ny, pl);
@ -381,10 +382,12 @@ static int koor_distance_orig(int x1, int y1, int x2, int y2)
if (dx >= 0) { if (dx >= 0) {
int result = dx + dy; int result = dx + dy;
return result; return result;
} else if (-dx >= dy) { }
else if (-dx >= dy) {
int result = -dx; int result = -dx;
return result; return result;
} else { }
else {
return dy; return dy;
} }
} }
@ -441,7 +444,8 @@ int koor_distance(int x1, int y1, int x2, int y2)
int height = plane_height(p1); int height = plane_height(p1);
if (width && height) { if (width && height) {
return koor_distance_wrap_xy(x1, y1, x2, y2, width, height); return koor_distance_wrap_xy(x1, y1, x2, y2, width, height);
} else { }
else {
return koor_distance_orig(x1, y1, x2, y2); return koor_distance_orig(x1, y1, x2, y2);
} }
} }
@ -553,7 +557,8 @@ void rsetroad(region * r, direction_t d, short val)
} }
if (r == b->from) { if (r == b->from) {
b->data.sa[0] = val; b->data.sa[0] = val;
} else { }
else {
b->data.sa[1] = val; b->data.sa[1] = val;
} }
} }
@ -923,7 +928,8 @@ static char *makename(void)
k = rng_int() % (int)nk; k = rng_int() % (int)nk;
name[p] = kons[k]; name[p] = kons[k];
p++; p++;
} else { }
else {
k = rng_int() % (int)ns; k = rng_int() % (int)ns;
name[p] = start[k]; name[p] = start[k];
p++; p++;
@ -936,7 +942,8 @@ static char *makename(void)
name[p] = end[e]; name[p] = end[e];
p++; p++;
x = 1; x = 1;
} else }
else
x = 0; x = 0;
} }
name[p] = '\0'; name[p] = '\0';
@ -989,7 +996,8 @@ void terraform_region(region * r, const terrain_type * terrain)
if (rtype == NULL) { if (rtype == NULL) {
*lrm = rm->next; *lrm = rm->next;
free(rm); free(rm);
} else { }
else {
lrm = &rm->next; lrm = &rm->next;
} }
} }
@ -1022,7 +1030,8 @@ void terraform_region(region * r, const terrain_type * terrain)
rsetroad(r, d, 0); rsetroad(r, d, 0);
} }
i_freeall(&r->land->items); i_freeall(&r->land->items);
} else { }
else {
static struct surround { static struct surround {
struct surround *next; struct surround *next;
const luxury_type *type; const luxury_type *type;
@ -1050,20 +1059,23 @@ void terraform_region(region * r, const terrain_type * terrain)
if (trash) { if (trash) {
sr = trash; sr = trash;
trash = trash->next; trash = trash->next;
} else { }
else {
sr = calloc(1, sizeof(struct surround)); sr = calloc(1, sizeof(struct surround));
} }
sr->next = nb; sr->next = nb;
sr->type = sale->type; sr->type = sale->type;
sr->value = 1; sr->value = 1;
nb = sr; nb = sr;
} else }
else
sr->value++; sr->value++;
++mnr; ++mnr;
} }
} }
} }
if (!nb) { if (!nb) {
// TODO: this is really lame
int i = get_maxluxuries(); int i = get_maxluxuries();
if (i > 0) { if (i > 0) {
i = rng_int() % i; i = rng_int() % i;
@ -1071,7 +1083,8 @@ void terraform_region(region * r, const terrain_type * terrain)
while (i--) while (i--)
ltype = ltype->next; ltype = ltype->next;
} }
} else { }
else {
int i = rng_int() % mnr; int i = rng_int() % mnr;
struct surround *srd = nb; struct surround *srd = nb;
while (i > srd->value) { while (i > srd->value) {
@ -1106,7 +1119,8 @@ void terraform_region(region * r, const terrain_type * terrain)
if (itype != NULL) { if (itype != NULL) {
rsetherbtype(r, itype); rsetherbtype(r, itype);
rsetherbs(r, (short)(50 + rng_int() % 31)); rsetherbs(r, (short)(50 + rng_int() % 31));
} else { }
else {
rsetherbtype(r, NULL); rsetherbtype(r, NULL);
} }
if (oldterrain == NULL || !fval(oldterrain, LAND_REGION)) { if (oldterrain == NULL || !fval(oldterrain, LAND_REGION)) {
@ -1126,9 +1140,11 @@ void terraform_region(region * r, const terrain_type * terrain)
if (rng_int() % 100 < 40) { if (rng_int() % 100 < 40) {
rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000); rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000);
} }
} else if (chance(0.2)) { }
else if (chance(0.2)) {
rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000); rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000);
} else { }
else {
rsettrees(r, 2, 0); rsettrees(r, 2, 0);
} }
rsettrees(r, 1, rtrees(r, 2) / 4); rsettrees(r, 1, rtrees(r, 2) / 4);
@ -1194,7 +1210,8 @@ variant read_region_reference(struct storage * store)
result.sa[0] = (short)n; result.sa[0] = (short)n;
READ_INT(store, &n); READ_INT(store, &n);
result.sa[1] = (short)n; result.sa[1] = (short)n;
} else { }
else {
READ_INT(store, &result.i); READ_INT(store, &result.i);
} }
return result; return result;
@ -1204,7 +1221,8 @@ void write_region_reference(const region * r, struct storage *store)
{ {
if (r) { if (r) {
WRITE_INT(store, r->uid); WRITE_INT(store, r->uid);
} else { }
else {
WRITE_INT(store, 0); WRITE_INT(store, 0);
} }
} }
@ -1299,16 +1317,19 @@ faction *update_owners(region * r)
r->land->ownership->flags |= OWNER_MOURNING; r->land->ownership->flags |= OWNER_MOURNING;
f = NULL; f = NULL;
} }
} else if (u->faction != f) { }
else if (u->faction != f) {
if (!r->land->ownership) { if (!r->land->ownership) {
/* there has never been a prior owner */ /* there has never been a prior owner */
region_set_morale(r, MORALE_DEFAULT, turn); region_set_morale(r, MORALE_DEFAULT, turn);
} else { }
else {
alliance *al = region_get_alliance(r); alliance *al = region_get_alliance(r);
if (al && u->faction->alliance == al) { if (al && u->faction->alliance == al) {
int morale = _max(0, r->land->morale - MORALE_TRANSFER); int morale = _max(0, r->land->morale - MORALE_TRANSFER);
region_set_morale(r, morale, turn); region_set_morale(r, morale, turn);
} else { }
else {
region_set_morale(r, MORALE_TAKEOVER, turn); region_set_morale(r, MORALE_TAKEOVER, turn);
if (f) { if (f) {
r->land->ownership->flags |= OWNER_MOURNING; r->land->ownership->flags |= OWNER_MOURNING;
@ -1319,7 +1340,8 @@ faction *update_owners(region * r)
f = u->faction; f = u->faction;
} }
} }
} else if (r->land->ownership && r->land->ownership->owner) { }
else if (r->land->ownership && r->land->ownership->owner) {
r->land->ownership->flags |= OWNER_MOURNING; r->land->ownership->flags |= OWNER_MOURNING;
region_set_owner(r, NULL, turn); region_set_owner(r, NULL, turn);
f = NULL; f = NULL;

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@ -1030,11 +1030,12 @@ void writeregion(struct gamedata *data, const region * r)
WRITE_INT(data->store, rherbs(r)); WRITE_INT(data->store, rherbs(r));
WRITE_INT(data->store, rpeasants(r)); WRITE_INT(data->store, rpeasants(r));
WRITE_INT(data->store, rmoney(r)); WRITE_INT(data->store, rmoney(r));
if (r->land) if (r->land) {
for (demand = r->land->demands; demand; demand = demand->next) { for (demand = r->land->demands; demand; demand = demand->next) {
WRITE_TOK(data->store, resourcename(demand->type->itype->rtype, 0)); WRITE_TOK(data->store, resourcename(demand->type->itype->rtype, 0));
WRITE_INT(data->store, demand->value); WRITE_INT(data->store, demand->value);
} }
}
WRITE_TOK(data->store, "end"); WRITE_TOK(data->store, "end");
write_items(data->store, r->land->items); write_items(data->store, r->land->items);
WRITE_SECTION(data->store); WRITE_SECTION(data->store);

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@ -644,7 +644,7 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
xmlFree(propValue); xmlFree(propValue);
propValue = xmlGetProp(node, BAD_CAST "value"); propValue = xmlGetProp(node, BAD_CAST "value");
wtype->damage[pos] = gc_add(_strdup((const char *)propValue)); wtype->damage[pos] = _strdup((const char *)propValue); // TODO: this is a memory leak
if (k == 0) if (k == 0)
wtype->damage[1 - pos] = wtype->damage[pos]; wtype->damage[1 - pos] = wtype->damage[pos];
xmlFree(propValue); xmlFree(propValue);

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@ -70,7 +70,8 @@ const terrain_type *random_terrain(const terrain_type * terrains[],
} }
assert(i < size); assert(i < size);
terrain = terrains[i]; terrain = terrains[i];
} else { }
else {
terrain = terrains[n]; terrain = terrains[n];
} }
return terrain; return terrain;
@ -134,30 +135,27 @@ static bool f_nolux(const region * r)
int fix_demand(region * rd) int fix_demand(region * rd)
{ {
region_list *rl, *rlist = NULL; region_list *rl, *rlist = NULL;
static const struct luxury_type **mlux = 0, **ltypes; static const luxury_type *mlux[MAXLUXURIES];
const luxury_type *ltypes[MAXLUXURIES];
const luxury_type *sale = NULL; const luxury_type *sale = NULL;
int maxlux = 0; int maxlux = 0;
int maxluxuries = get_maxluxuries(); static int maxluxuries = 0;
if (maxluxuries == 0)
return 0;
recurse_regions(rd, &rlist, f_nolux); recurse_regions(rd, &rlist, f_nolux);
if (mlux == 0) { if (maxluxuries == 0) {
int i = 0; int i = 0;
mlux =
(const luxury_type **)gc_add(calloc(maxluxuries,
sizeof(const luxury_type *)));
ltypes =
(const luxury_type **)gc_add(calloc(maxluxuries,
sizeof(const luxury_type *)));
for (sale = luxurytypes; sale; sale = sale->next) { for (sale = luxurytypes; sale; sale = sale->next) {
mlux[i] = 0;
ltypes[i++] = sale; ltypes[i++] = sale;
} }
} else { maxluxuries = i;
}
else {
int i; int i;
for (i = 0; i != maxluxuries; ++i) for (i = 0; i != maxluxuries; ++i) {
mlux[i] = 0; mlux[i] = 0;
} }
}
for (rl = rlist; rl; rl = rl->next) { for (rl = rlist; rl; rl = rl->next) {
region *r = rl->data; region *r = rl->data;
direction_t d; direction_t d;
@ -173,7 +171,8 @@ int fix_demand(region * rd)
maxlux = i; maxlux = i;
mlux[i] = dmd->type; mlux[i] = dmd->type;
break; break;
} else if (mlux[i] == dmd->type) { }
else if (mlux[i] == dmd->type) {
break; break;
} }
} }
@ -274,7 +273,8 @@ newfaction *read_newfactions(const char *filename)
al = makealliance(alliance, zText); al = makealliance(alliance, zText);
} }
nf->allies = al; nf->allies = al;
} else { }
else {
nf->allies = NULL; nf->allies = NULL;
} }
if (nf->race == NULL) { if (nf->race == NULL) {
@ -667,7 +667,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
} }
if (volcano_terrain != NULL && (rng_int() % VOLCANO_CHANCE == 0)) { if (volcano_terrain != NULL && (rng_int() % VOLCANO_CHANCE == 0)) {
terraform_region(r, volcano_terrain); terraform_region(r, volcano_terrain);
} else if (nsize && (rng_int() % isize == 0 || rsize == 0)) { }
else if (nsize && (rng_int() % isize == 0 || rsize == 0)) {
newfaction **nfp, *nextf = *players; newfaction **nfp, *nextf = *players;
faction *f; faction *f;
unit *u; unit *u;
@ -690,7 +691,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
if (strcmp(nextf->email, nf->email) == 0) { if (strcmp(nextf->email, nf->email) == 0) {
*nfp = nf->next; *nfp = nf->next;
free_newfaction(nf); free_newfaction(nf);
} else }
else
nfp = &nf->next; nfp = &nf->next;
} }
*players = nextf->next; *players = nextf->next;
@ -701,7 +703,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
--isize; --isize;
if (psize >= PLAYERS_PER_ISLAND) if (psize >= PLAYERS_PER_ISLAND)
break; break;
} else { }
else {
terraform_region(r, random_terrain(terrainarr, distribution, nterrains)); terraform_region(r, random_terrain(terrainarr, distribution, nterrains));
--isize; --isize;
} }
@ -740,7 +743,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
if (rng_int() % SPECIALCHANCE < special) { if (rng_int() % SPECIALCHANCE < special) {
terrain = random_terrain(terrainarr, distribution, nterrains); terrain = random_terrain(terrainarr, distribution, nterrains);
special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */ special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
} else { }
else {
special = 1; special = 1;
} }
terraform_region(rn, terrain); terraform_region(rn, terrain);
@ -993,7 +997,8 @@ int build_island_e3(int x, int y, int numfactions, int minsize)
if (r->land) { if (r->land) {
if (nsize < minsize) { if (nsize < minsize) {
nsize += random_neighbours(r, &rlist, &random_terrain_e3); nsize += random_neighbours(r, &rlist, &random_terrain_e3);
} else { }
else {
nsize += random_neighbours(r, &rlist, &get_ocean); nsize += random_neighbours(r, &rlist, &get_ocean);
} }
} }
@ -1047,7 +1052,8 @@ int build_island_e3(int x, int y, int numfactions, int minsize)
prepare_starting_region(r); prepare_starting_region(r);
} }
r->land->money = 50000; /* 2% = 1000 silver */ r->land->money = 50000; /* 2% = 1000 silver */
} else if (r->land) { }
else if (r->land) {
r->land->money *= 4; r->land->money *= 4;
} }
} }