forked from github/server
Merge branch 'master' into develop
Conflicts: src/gmtool.c
This commit is contained in:
commit
0cb085378d
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@ -1,10 +1,7 @@
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Freust Du Dich, dass es diese Woche wieder einen Eressea-Report gibt?
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Möchtest Du dazu beitragen, dass das auch nächste Woche wieder passiert?
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Eressea ist ein freiwilliges gratis-Angebot, und die Spielleitung bezahlt
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seit Jahren die Entwicklung und das Hosting aus eigener Tasche. Wenn Dir
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das etwas wert ist, kannst Du das auf
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https://flattr.com/thing/681354/Eressea zum Ausdruck bringen.
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Diese Mail enthält ein Attachment mit Deinem Eressea-Report in
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komprimierter Form. Um ihn zu entpacken benötigst Du ein Programm,
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das ZIP-Archive öffnen kann, wie z.B. 7-Zip (http://www.7-zip.org/)
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Eressea ist ein kostenloses Angebot von Freiwilligen, und die Spielleitung bezahlt
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seit Jahren die Entwicklung und den Betrieb aus eigener Tasche. Wenn Dir
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das etwas wert ist, kannst Du das Spiel auf https://www.patreon.com/enno unterstützen.
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@ -150,10 +150,9 @@ static int tolua_make_island(lua_State * L)
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int x = (int)tolua_tonumber(L, 1, 0);
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int y = (int)tolua_tonumber(L, 2, 0);
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int s = (int)tolua_tonumber(L, 3, 0);
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int n = (int)tolua_tonumber(L, 4, s / 3);
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n = build_island_e3(NULL, x, y, n, s);
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lua_pushinteger(L, n);
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s = build_island_e3(x, y, s, NULL, 0);
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lua_pushinteger(L, s);
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return 1;
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}
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13
src/chaos.c
13
src/chaos.c
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@ -53,6 +53,19 @@ attrib_type at_chaoscount = {
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ATF_UNIQUE
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};
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void set_chaoscount(struct region *r, int deaths)
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{
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if (deaths==0) {
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a_removeall(&r->attribs, &at_chaoscount);
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} else {
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attrib *a = a_find(r->attribs, &at_chaoscount);
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if (!a) {
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a = a_add(&r->attribs, a_new(&at_chaoscount));
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}
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a->data.i = deaths;
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}
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}
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int get_chaoscount(const region * r)
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{
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attrib *a = a_find(r->attribs, &at_chaoscount);
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@ -29,6 +29,7 @@ extern "C" {
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void chaos_register(void);
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void chaos_update(void);
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void set_chaoscount(struct region *r, int deaths);
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int get_chaoscount(const struct region * r);
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void add_chaoscount(struct region * r, int deaths);
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71
src/gmtool.c
71
src/gmtool.c
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@ -15,6 +15,7 @@
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#include "gmtool.h"
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#include "gmtool_structs.h"
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#include "chaos.h"
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#include "console.h"
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#include "listbox.h"
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#include "wormhole.h"
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@ -45,6 +46,7 @@
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#include <attributes/attributes.h>
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#include <triggers/triggers.h>
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#include <util/attrib.h>
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#include <util/log.h>
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#include <util/unicode.h>
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#include <util/lists.h>
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@ -515,6 +517,46 @@ static void statusline(WINDOW * win, const char *str)
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wnoutrefresh(win);
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}
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static void reset_region(region *r) {
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set_chaoscount(r, 0);
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r->flags = 0;
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a_removeall(&r->attribs, NULL);
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while (r->units) {
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remove_unit(&r->units, r->units);
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}
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while (r->ships) {
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remove_ship(&r->ships, r->ships);
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}
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while (r->buildings) {
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remove_building(&r->buildings, r->buildings);
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}
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}
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static void reset_cursor(state *st) {
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int nx = st->cursor.x;
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int ny = st->cursor.y;
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region *r;
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pnormalize(&nx, &ny, st->cursor.pl);
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if ((r = findregion(nx, ny)) != NULL) {
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reset_region(r);
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}
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}
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static void reset_rect(state *st) {
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int x, y, bs = 3;
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for (x=0;x!=bs;++x) {
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for (y = 0; y != bs; ++y) {
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region *r;
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int nx = st->cursor.x + x;
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int ny = st->cursor.y + y;
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pnormalize(&nx, &ny, st->cursor.pl);
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if ((r = findregion(nx, ny)) != NULL) {
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reset_region(r);
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}
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}
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}
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}
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static void terraform_at(coordinate * c, const terrain_type * terrain)
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{
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if (terrain != NULL) {
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@ -844,11 +886,24 @@ static void seed_player(state *st, const newfaction *player) {
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pnormalize(&nx, &ny, st->cursor.pl);
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r = findregion(nx, ny);
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if (r) {
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addplayer(r, addfaction(player->email, player->password, player->race,
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player->lang, player->subscription));
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const char *at = strchr(player->email, '@');
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faction *f;
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addplayer(r, f = addfaction(player->email, player->password,
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player->race, player->lang,
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player->subscription));
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if (at) {
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char fname[64];
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size_t len = at - player->email;
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if (len>4 && len<sizeof(fname)) {
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memcpy(fname, player->email, len);
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fname[len]=0;
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faction_setname(f, fname);
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}
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}
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}
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}
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}
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static void handlekey(state * st, int c)
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{
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window *wnd;
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break;
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case 'B':
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cnormalize(&st->cursor, &nx, &ny);
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minpop = config_get_int("editor.population.min", 8);
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maxpop = config_get_int("editor.population.max", minpop);
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minpop = config_get_int("editor.island.min", 8);
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maxpop = config_get_int("editor.island.max", minpop);
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if (maxpop > minpop) {
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n = rng_int() % (maxpop - minpop) + minpop;
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}
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else {
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n = minpop;
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}
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build_island_e3(&new_players, nx, ny, n, n * 3);
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build_island_e3(nx, ny, n, NULL, 0);
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st->modified = 1;
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st->wnd_info->update |= 1;
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st->wnd_status->update |= 1;
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st->wnd_status->update |= 1;
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st->wnd_map->update |= 1;
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break;
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case 'c': /* clear/reset */
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reset_cursor(st);
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break;
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case 'C': /* clear/reset */
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reset_rect(st);
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break;
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case 0x09: /* tab = next selected */
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if (regions != NULL) {
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map_region *mr = cursor_region(&st->display, cursor);
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@ -286,12 +286,14 @@ faction *addfaction(const char *email, const char *password,
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unit *addplayer(region * r, faction * f)
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{
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unit *u;
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const char * name;
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const struct equipment* eq;
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assert(f->units == NULL);
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faction_setorigin(f, 0, r->x, r->y);
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u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
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eq = get_equipment("first_unit");
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name = config_get("rules.equip_first");
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eq = get_equipment(name ? name : "first_unit");
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if (eq) {
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equip_items(&u->items, eq);
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}
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@ -157,9 +157,13 @@ newfaction *read_newfactions(const char *filename)
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password[0] = '\0';
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if (sscanf(buf, "%54s %20s %8s %d %d %16s %d", email, race, lang, &bonus,
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&subscription, password, &alliance) < 3)
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&subscription, password, &alliance) < 3) {
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break;
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if (email[0] == '\0')
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}
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if (email[0] == '#') {
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continue;
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}
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if (email[0] == '\0')
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break;
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if (email[0] == '#')
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break;
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@ -778,25 +782,29 @@ const terrain_type *random_terrain_e3(direction_t dir)
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return random_terrain(terrainarr, distribution, GEOMAX);
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}
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int
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static int
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random_neighbours(region * r, region_list ** rlist,
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const terrain_type * (*terraformer) (direction_t))
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const terrain_type * (*terraformer) (direction_t), int n)
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{
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int nsize = 0;
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direction_t dir;
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for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
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region *rn = rconnect(r, dir);
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if (rn == NULL) {
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if (rn == NULL || (!rn->units && !rn->land)) {
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const terrain_type *terrain = terraformer(dir);
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plane *pl = rplane(r);
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int x = r->x + delta_x[dir];
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int y = r->y + delta_y[dir];
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pnormalize(&x, &y, pl);
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rn = new_region(x, y, pl, 0);
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if (!rn) {
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plane *pl = rplane(r);
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int x = r->x + delta_x[dir];
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int y = r->y + delta_y[dir];
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pnormalize(&x, &y, pl);
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rn = new_region(x, y, pl, 0);
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}
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terraform_region(rn, terrain);
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regionqueue_push(rlist, rn);
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if (rn->land) {
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++nsize;
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if (++nsize >= n) {
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break;
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}
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}
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}
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}
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@ -906,7 +914,7 @@ static void starting_region(newfaction ** players, region * r, region * rn[])
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}
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/* E3A island generation */
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int build_island_e3(newfaction ** players, int x, int y, int numfactions, int minsize)
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int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfactions)
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{
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#define MIN_QUALITY 1000
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int nfactions = 0;
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int nsize = 1;
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int q, maxq = INT_MIN, minq = INT_MAX;
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if (!r)
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if (r && r->units) return 0;
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if (!r) {
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r = new_region(x, y, pl, 0);
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assert(!r->units);
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}
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do {
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terraform_region(r, random_terrain_e3(NODIRECTION));
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} while (!r->land);
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@ -928,10 +937,10 @@ int build_island_e3(newfaction ** players, int x, int y, int numfactions, int mi
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fset(r, RF_MARK);
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if (r->land) {
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if (nsize < minsize) {
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nsize += random_neighbours(r, &rlist, &random_terrain_e3);
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nsize += random_neighbours(r, &rlist, &random_terrain_e3, minsize-nsize);
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}
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else {
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nsize += random_neighbours(r, &rlist, &get_ocean);
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nsize += random_neighbours(r, &rlist, &get_ocean, minsize - nsize);
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}
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}
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regionqueue_push(&island, r);
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@ -948,7 +957,7 @@ int build_island_e3(newfaction ** players, int x, int y, int numfactions, int mi
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get_neighbours(r, rn);
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q = region_quality(r, rn);
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if (q >= MIN_QUALITY && nfactions < numfactions && *players) {
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if (q >= MIN_QUALITY && nfactions < numfactions && players && *players) {
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starting_region(players, r, rn);
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minq = MIN(minq, q);
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maxq = MAX(maxq, q);
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@ -963,7 +972,7 @@ int build_island_e3(newfaction ** players, int x, int y, int numfactions, int mi
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region *rn[MAXDIRECTIONS];
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get_neighbours(r, rn);
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q = region_quality(r, rn);
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if (q >= MIN_QUALITY * 4 / 3 && nfactions < numfactions && *players) {
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if (q >= MIN_QUALITY * 4 / 3 && nfactions < numfactions && players && *players) {
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starting_region(players, r, rn);
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minq = MIN(minq, q);
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maxq = MAX(maxq, q);
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|
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@ -38,8 +38,7 @@ extern "C" {
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extern const struct terrain_type *random_terrain(const struct terrain_type
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*terrains[], int distribution[], int size);
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extern int seed_adamantium(struct region *r, int base);
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extern int build_island_e3(newfaction **players, int x, int y, int numfactions, int minsize);
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extern int build_island_e3(int x, int y, int minsize, newfaction **players, int numfactions);
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#ifdef __cplusplus
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||||
}
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||||
|
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Loading…
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