forked from github/server
parent
dd67aea012
commit
0ca69bd8f4
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@ -24,36 +24,36 @@
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#include <string.h>
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attrib_type at_racename = {
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"racename", NULL, a_finalizestring, NULL, a_writestring, a_readstring
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"racename", NULL, a_finalizestring, NULL, a_writestring, a_readstring
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};
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const char *
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get_racename(attrib * alist)
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{
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attrib * a = a_find(alist, &at_racename);
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if (a) return (const char *)a->data.v;
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return NULL;
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attrib * a = a_find(alist, &at_racename);
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if (a) return (const char *)a->data.v;
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return NULL;
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}
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void
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set_racename(attrib ** palist, const char * name)
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{
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attrib * a = a_find(*palist, &at_racename);
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if (!a && name) {
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a = a_add(palist, a_new(&at_racename));
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a->data.v = strdup(name);
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} else if (a && !name) {
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a_remove(palist, a);
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} else if (a) {
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if (strcmp(a->data.v, name)!=0) {
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free(a->data.v);
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a->data.v = strdup(name);
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}
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}
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attrib * a = a_find(*palist, &at_racename);
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if (!a && name) {
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a = a_add(palist, a_new(&at_racename));
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a->data.v = strdup(name);
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} else if (a && !name) {
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a_remove(palist, a);
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} else if (a) {
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if (strcmp(a->data.v, name)!=0) {
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free(a->data.v);
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a->data.v = strdup(name);
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}
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}
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}
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void
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init_racename(void)
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{
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at_register(&at_racename);
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at_register(&at_racename);
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}
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@ -3029,7 +3029,7 @@ expandwork(region * r, request * work_begin, request * work_end, int maxwork)
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{
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int earnings;
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/* n: verbleibende Einnahmen */
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/* m: maximale Arbeiter */
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/* fishes: maximale Arbeiter */
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int jobs = maxwork;
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int p_wage = wage(r, NULL, NULL);
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request *o;
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@ -3241,6 +3241,27 @@ peasant_taxes(region * r)
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}
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}
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static void fishing(region * r) {
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ship * sh;
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for (sh=r->ships;sh;sh=sh->next) {
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if (sh->type->fishing>0) {
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unit * u = captain(sh);
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if (u) {
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int weight, cabins;
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int cap = shipcapacity(sh);
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getshipweight(sh, &weight, &cabins);
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if (cap>weight) {
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int fishes = min(cap-weight, sh->type->fishing*i_silver->weight);
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fishes /= i_silver->weight;
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i_change(&u->items, i_silver, fishes);
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ADDMSG(&u->faction->msgs, msg_message("income_fishing",
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"unit region amount", u, r, fishes));
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}
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}
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}
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}
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}
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void
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produce(void)
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{
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@ -3274,6 +3295,9 @@ produce(void)
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peasant_taxes(r);
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}
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if (r->ships && fval(r->terrain, SEA_REGION)) {
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fishing(r);
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}
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buyorders = 0;
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sellorders = 0;
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working = 0;
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@ -856,7 +856,7 @@ move_iceberg(region *r)
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for (sh = r->ships; sh;) {
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shn = sh->next;
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if (fval(sh, SF_SELECT)) {
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u = captain(sh, r);
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u = captain(sh);
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if (sh->damage>=sh->size * DAMAGE_SCALE) {
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if (u!=NULL) {
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ADDMSG(&u->faction->msgs, msg_message("overrun_by_iceberg_des",
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@ -1464,7 +1464,7 @@ travel_route(unit * u, const region_list * route_begin, const region_list * rout
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}
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/* terrain is marked as forbidden (curse, etc) */
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if (fval(next->terrain, FORBIDDEN_REGION)) {
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if (fval(next, RF_BLOCKED) || fval(next->terrain, FORBIDDEN_REGION)) {
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ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
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"unit region", u, next));
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break;
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@ -33,22 +33,22 @@
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boolean
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allowed_swim(const region * src, const region * r)
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{
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if (fval(r->terrain, SWIM_INTO)) return true;
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return false;
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if (fval(r->terrain, SWIM_INTO)) return true;
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return false;
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}
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boolean
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allowed_walk(const region * src, const region * r)
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{
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if (fval(r->terrain, WALK_INTO)) return true;
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return false;
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if (fval(r->terrain, WALK_INTO)) return true;
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return false;
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}
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boolean
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allowed_fly(const region * src, const region * r)
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{
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if (fval(r->terrain, FLY_INTO)) return true;
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return false;
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if (fval(r->terrain, FLY_INTO)) return true;
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return false;
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}
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typedef struct node {
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@ -909,7 +909,8 @@ r_demand(const region * r, const luxury_type * ltype)
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}
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const char *
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rname(const region * r, const struct locale * lang) {
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rname(const region * r, const struct locale * lang)
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{
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if (r->land) {
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return r->land->name;
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}
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@ -153,11 +153,11 @@ damage_ship(ship * sh, double percent)
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}
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unit *
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captain(ship *sh, region *r)
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captain(ship *sh)
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{
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unit *u;
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for(u = r->units; u; u = u->next)
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for(u = sh->region->units; u; u = u->next)
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if(u->ship == sh && fval(u, UFL_OWNER)) return u;
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return NULL;
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@ -43,6 +43,8 @@ typedef struct ship_type {
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int minskill; /* min. skill to sail this (crew) */
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int sumskill; /* min. sum of crew+captain */
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int fishing; /* weekly income from fishing */
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int at_bonus; /* Verändert den Angriffsskill (default: 0)*/
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int df_bonus; /* Verändert den Verteidigungskill (default: 0)*/
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float tac_bonus;
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@ -87,7 +89,7 @@ typedef struct ship {
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} ship;
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extern void damage_ship(ship *sh, double percent);
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extern struct unit *captain(ship *sh, struct region *r);
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extern struct unit *captain(ship *sh);
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extern struct unit *shipowner(const struct ship * sh);
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extern const char * shipname(const struct ship * self);
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extern int shipcapacity(const struct ship * sh);
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@ -124,6 +124,13 @@ oldterrain(const struct terrain_type * terrain)
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const char *
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terrain_name(const struct region * r)
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{
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if (r->attribs) {
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attrib * a = a_find(r->attribs, &at_racename);
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if (a) {
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return get_racename(a);
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}
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}
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if (r->terrain->name!=NULL) {
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return r->terrain->name(r);
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} else if (fval(r->terrain, SEA_REGION)) {
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@ -536,6 +536,7 @@ parse_ships(xmlDocPtr doc)
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st->damage = xml_fvalue(node, "damage", 0.0);
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if (xml_bvalue(node, "fly", false)) st->flags |= SFL_FLY;
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if (xml_bvalue(node, "opensea", false)) st->flags |= SFL_OPENSEA;
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st->fishing = xml_ivalue(node, "fishing", 0);
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st->minskill = xml_ivalue(node, "minskill", 0);
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st->range = xml_ivalue(node, "range", 0);
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st->storm = xml_fvalue(node, "storm", 1.0);
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@ -16,6 +16,7 @@ without prior permission by the authors of Eressea.
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#include "bind_ship.h"
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#include "bind_building.h"
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#include <kernel/eressea.h>
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#include <kernel/region.h>
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#include <kernel/resources.h>
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#include <kernel/unit.h>
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@ -28,6 +29,7 @@ without prior permission by the authors of Eressea.
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#include <kernel/terrain.h>
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#include <modules/autoseed.h>
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#include <attributes/key.h>
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#include <attributes/racename.h>
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <lua.h>
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#include <tolua.h>
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#include <assert.h>
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int tolua_regionlist_next(lua_State *L)
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{
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region** region_ptr = (region **)lua_touserdata(L, lua_upvalueindex(1));
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return 1;
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}
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static int
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tolua_region_get_terrainname(lua_State* L)
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{
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region* self = (region*) tolua_tousertype(L, 1, 0);
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attrib * a = a_find(self->attribs, &at_racename);
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if (a) {
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tolua_pushstring(L, get_racename(a));
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return 1;
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}
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return 0;
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}
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static int
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tolua_region_set_terrainname(lua_State* L)
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{
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region* self = (region*) tolua_tousertype(L, 1, 0);
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const char * name = tolua_tostring(L, 2, 0);
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if (name==NULL) {
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a_removeall(&self->attribs, &at_racename);
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} else {
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set_racename(&self->attribs, name);
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}
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return 0;
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}
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static int tolua_region_get_info(lua_State* L)
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{
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region* self = (region*) tolua_tousertype(L, 1, 0);
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@ -132,7 +161,7 @@ static int tolua_region_set_flag(lua_State* L)
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{
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region* self = (region*)tolua_tousertype(L, 1, 0);
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int bit = (int)tolua_tonumber(L, 2, 0);
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int set = tolua_toboolean(L, 3, 0);
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int set = tolua_toboolean(L, 3, 1);
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if (set) self->flags |= (1<<bit);
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else self->flags &= ~(1<<bit);
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@ -473,6 +502,8 @@ tolua_region_open(lua_State* L)
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tolua_function(L, "set_flag", tolua_region_set_flag);
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tolua_function(L, "next", tolua_region_get_adj);
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tolua_variable(L, "terrain_name", &tolua_region_get_terrainname, &tolua_region_set_terrainname);
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tolua_function(L, "get_key", tolua_region_getkey);
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tolua_function(L, "set_key", tolua_region_setkey);
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#if 0
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@ -1,6 +1,6 @@
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<?xml version="1.0"?>
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<ships>
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<ship name="canoe" range="3" storm="1.00" damage="1.00" cabins="2" cargo="2000" cptskill="1" minskill="1" sumskill="2" opensea="no">
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<ship name="canoe" range="3" storm="1.00" fishing="20" damage="1.00" cabins="2" cargo="2000" cptskill="1" minskill="1" sumskill="2" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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@ -17,7 +17,7 @@
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</construction>
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</ship>
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<ship name="raft" range="1" storm="1.00" damage="1.00" cabins="5" cargo="50000" cptskill="1" minskill="1" sumskill="5" opensea="no">
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<ship name="raft" range="1" storm="1.00" fishing="20" damage="1.00" cabins="5" cargo="50000" cptskill="1" minskill="1" sumskill="5" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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@ -27,7 +27,7 @@
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</construction>
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</ship>
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<ship name="cutter" range="2" storm="1.00" damage="1.00" cabins="5" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="yes">
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<ship name="cutter" range="2" storm="1.00" fishing="20" damage="1.00" cabins="5" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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@ -44,7 +44,7 @@
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</construction>
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</ship>
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<ship name="barge" range="3" storm="1.00" damage="1.00" cabins="10" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="no">
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<ship name="barge" range="3" storm="1.00" fishing="20" damage="1.00" cabins="10" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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@ -62,7 +62,7 @@
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</ship>
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<ship name="royalbarge" range="5" storm="0.25" damage="1.00" cabins="10" cargo="5000" cptskill="5" minskill="1" sumskill="10" opensea="no">
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<ship name="royalbarge" range="5" storm="0.25" fishing="20" damage="1.00" cabins="10" cargo="5000" cptskill="5" minskill="1" sumskill="10" opensea="no">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<coast terrain="swamp"/>
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@ -80,7 +80,7 @@
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</construction>
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</ship>
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<ship name="catamaran" range="7" storm="0.25" damage="1.00" cabins="20" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
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<ship name="catamaran" range="7" storm="0.25" fishing="20" damage="1.00" cabins="20" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="8" maxsize="30" reqsize="1">
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@ -90,7 +90,7 @@
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</ship>
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<ship name="cog" range="4" storm="0.50" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
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<ship name="cog" range="4" storm="0.50" fishing="20" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="4" maxsize="100" reqsize="1">
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@ -98,7 +98,7 @@
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</construction>
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</ship>
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<ship name="caravel" range="4" storm="0.50" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
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<ship name="caravel" range="4" storm="0.50" fishing="20" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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<construction skill="shipcraft" minskill="6" maxsize="300" reqsize="1">
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@ -107,7 +107,7 @@
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</ship>
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<ship name="frigate" range="4" storm="1.00" damage="1.00" cabins="110" cargo="100000" cptskill="5" minskill="1" sumskill="40" opensea="yes">
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<ship name="frigate" range="4" storm="1.00" fishing="20" damage="1.00" cabins="110" cargo="100000" cptskill="5" minskill="1" sumskill="40" opensea="yes">
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<modifier type="defense" value="+2"/>
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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@ -117,7 +117,7 @@
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</construction>
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</ship>
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<ship name="galleon" range="4" storm="1.00" damage="1.00" cabins="310" cargo="300000" cptskill="7" minskill="1" sumskill="60" opensea="yes">
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<ship name="galleon" range="4" storm="1.00" fishing="20" damage="1.00" cabins="310" cargo="300000" cptskill="7" minskill="1" sumskill="60" opensea="yes">
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<modifier type="defense" value="+2"/>
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<coast terrain="ocean"/>
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<coast terrain="plain"/>
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@ -128,7 +128,7 @@
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</ship>
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<ship name="dragonship" range="6" storm="1.00" damage="1.00" cabins="110" cargo="50000" cptskill="5" minskill="1" sumskill="60" opensea="yes">
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<ship name="dragonship" range="6" storm="1.00" fishing="20" damage="1.00" cabins="110" cargo="50000" cptskill="5" minskill="1" sumskill="60" opensea="yes">
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<modifier type="attack" value="+1"/>
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<modifier type="tactics" factor="2.00"/>
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<coast terrain="ocean"/>
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@ -139,7 +139,7 @@
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</construction>
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</ship>
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<ship name="trireme" range="6" storm="1.00" damage="1.00" cabins="310" cargo="150000" cptskill="7" minskill="1" sumskill="90" opensea="yes">
|
||||
<ship name="trireme" range="6" storm="1.00" fishing="20" damage="1.00" cabins="310" cargo="150000" cptskill="7" minskill="1" sumskill="90" opensea="yes">
|
||||
<modifier type="attack" value="+1"/>
|
||||
<modifier type="tactics" factor="2.00"/>
|
||||
<coast terrain="ocean"/>
|
||||
|
|
|
@ -285,7 +285,7 @@
|
|||
<function name="cast" value="lua_castspell"/>
|
||||
<resource name="aura" amount="1" cost="level"/>
|
||||
</spell>
|
||||
<spell name="stonegolem" type="gwyrrd" rank="4" level="1" index="32" variable="true">
|
||||
<spell name="stonegolem" type="gwyrrd" rank="4" level="20" index="32" variable="true">
|
||||
<!-- Erschaffe Steingolems -->
|
||||
<resource name="aura" amount="2" cost="level"/>
|
||||
<resource name="stone" amount="1" cost="level"/>
|
||||
|
@ -503,6 +503,7 @@
|
|||
<resource name="peasant" amount="50" cost="fixed"/>
|
||||
</spell>
|
||||
<spell name="raindance" type="common" rank="5" level="3" index="26" ship="true" far="true" variable="true">
|
||||
<!-- Regentanz -->
|
||||
<resource name="aura" amount="1" cost="level"/>
|
||||
</spell>
|
||||
<spell name="irongolem" type="common" rank="4" level="2" index="33" variable="true">
|
||||
|
|
|
@ -12,6 +12,18 @@
|
|||
<text locale="en">the third age</text>
|
||||
</string>
|
||||
|
||||
<string name="rpg_item_1_p">
|
||||
<text locale="de">Urkunden</text>
|
||||
<text locale="en">Certificates</text>
|
||||
</string>
|
||||
<string name="rpg_item_2_p">
|
||||
<text locale="de">Nußhälften</text>
|
||||
<text locale="en">nut halves</text>
|
||||
</string>
|
||||
<string name="rpg_item_3_p">
|
||||
<text locale="de">Flaschengeister</text>
|
||||
<text locale="en">bottle demons</text>
|
||||
</string>
|
||||
<string name="rpg_item_1">
|
||||
<text locale="de">Pandoras Urkunde für Halbling ehrenhalber, weiblich</text>
|
||||
<text locale="en">Pandora's Certificate</text>
|
||||
|
|
|
@ -2638,8 +2638,7 @@
|
|||
<arg name="amount" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) arbeitet in $region($region) für einen Lohn von $int($amount) Silber."</text>
|
||||
<text locale="fr">"$unit($unit) works in $region($region) for a wage of $int($amount) silver."</text>
|
||||
<text locale="en">"$unit($unit) works in $region($region) for a wage of $int($amount) silver."</text>
|
||||
<text locale="en">"In $region($region), $unit($unit) works for a wage of $int($amount) silver."</text>
|
||||
</message>
|
||||
<message name="income_entertainment_reduced" section="economy">
|
||||
<type>
|
||||
|
@ -2649,8 +2648,16 @@
|
|||
<arg name="wanted" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) verdient in $region($region) $int($amount)$if($eq($wanted,$amount),""," statt $int($wanted)") Silber durch Unterhaltung."</text>
|
||||
<text locale="fr">"$unit($unit) earns only $int($amount) instead of$if($eq($wanted,$amount),""," of$if($eq($wanted,$amount),""," of $int($wanted)") ") in $region($region) with entertainment."</text>
|
||||
<text locale="en">"$unit($unit) earns only $int($amount) instead of$if($eq($wanted,$amount),""," of$if($eq($wanted,$amount),""," of $int($wanted)") ") in $region($region) with entertainment."</text>
|
||||
<text locale="en">"In $region($region), $unit($unit) earns only $int($amount) instead of$if($eq($wanted,$amount),""," of$if($eq($wanted,$amount),""," of $int($wanted)") ") with entertainment."</text>
|
||||
</message>
|
||||
<message name="income_fishing" section="economy">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="region" type="region"/>
|
||||
<arg name="amount" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) fängt in $region($region) Fische im Wert von $int($amount) Silber."</text>
|
||||
<text locale="en">"In $region($region), $unit($unit) catches fish worth $int($amount) silver."</text>
|
||||
</message>
|
||||
<message name="income_entertainment" section="economy">
|
||||
<type>
|
||||
|
@ -2707,7 +2714,7 @@
|
|||
<arg name="amount" type="int"/>
|
||||
<arg name="wanted" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) treibt Steuern in Höhe von in $region($region) $int($amount)$if($eq($wanted,$amount),""," statt $int($wanted)") Silber ein."</text>
|
||||
<text locale="de">"$unit($unit) treibt in $region($region) Steuern in Höhe von $int($amount)$if($eq($wanted,$amount),""," statt $int($wanted)") Silber ein."</text>
|
||||
<text locale="en">"$unit($unit) collects taxes of only $int($amount) instead of$if($eq($wanted,$amount),""," of$if($eq($wanted,$amount),""," of $int($wanted)") ") silver in $region($region)."</text>
|
||||
</message>
|
||||
<message name="income_tax" section="economy">
|
||||
|
@ -2716,7 +2723,7 @@
|
|||
<arg name="region" type="region"/>
|
||||
<arg name="amount" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) treibt Steuern in Höhe von $region($region) $int($amount) Silber ein."</text>
|
||||
<text locale="de">"$unit($unit) treibt in $region($region) Steuern in Höhe von $int($amount) Silber ein."</text>
|
||||
<text locale="en">"$unit($unit) collects taxes of $int($amount) silver in $region($region)."</text>
|
||||
</message>
|
||||
<message name="income" section="economy">
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
print("loaded rules.lua")
|
||||
-- when appending to this, make sure the item has a canuse-function!
|
||||
local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield "
|
||||
function item_canuse(u, iname)
|
||||
|
|
Loading…
Reference in New Issue