Merge pull request #749 from ennorehling/develop

BUG 2389, 2392
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Enno Rehling 2017-12-17 14:35:29 +01:00 committed by GitHub
commit 0c90d50d83
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25 changed files with 196 additions and 89 deletions

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@ -48,8 +48,7 @@
"healing.forest": 2.0, "healing.forest": 2.0,
"hunger.long": false, "hunger.long": false,
"hunger.damage": "1d9+9", "hunger.damage": "1d9+9",
"hunger.demons.skill": true, "hunger.demon.peasant_tolerance": true,
"hunger.demons.peasant_tolerance": true,
"init_spells": 0, "init_spells": 0,
"recruit.allow_merge": true, "recruit.allow_merge": true,
"study.expensivemigrants": true, "study.expensivemigrants": true,

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@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<resource name="firesword"> <resource name="firesword">
<item weight="100"> <item weight="100">
<weapon minskill="7" magres="0.3" cut="true" skill="melee" offmod="1" defmod="1"> <weapon magres="0.3" cut="true" skill="melee" offmod="1" defmod="1">
<function name="attack" value="attack_firesword"/> <function name="attack" value="attack_firesword"/>
<damage type="rider" value="3d6+10"/> <damage type="rider" value="3d6+10"/>
<damage type="footman" value="3d6+10"/> <damage type="footman" value="3d6+10"/>

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@ -4,7 +4,7 @@
<construction skill="weaponsmithing" minskill="5"> <construction skill="weaponsmithing" minskill="5">
<requirement type="mallorn" quantity="2"/> <requirement type="mallorn" quantity="2"/>
</construction> </construction>
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15"> <weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15">
<damage type="footman" value="1d5+1"/> <damage type="footman" value="1d5+1"/>
<damage type="rider" value="2d6+6"/> <damage type="rider" value="2d6+6"/>
</weapon> </weapon>

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@ -4,7 +4,7 @@
<construction skill="weaponsmithing" minskill="5"> <construction skill="weaponsmithing" minskill="5">
<requirement type="mallorn" quantity="1"/> <requirement type="mallorn" quantity="1"/>
</construction> </construction>
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15"> <weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15">
<damage type="footman" value="1d10+1"/> <damage type="footman" value="1d10+1"/>
<damage type="rider" value="1d12+3"/> <damage type="rider" value="1d12+3"/>
<modifier type="skill" value="1" riding="true" against_riding="true" against_walking="true" offensive="true"/> <modifier type="skill" value="1" riding="true" against_riding="true" against_walking="true" offensive="true"/>

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@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<resource name="runesword"> <resource name="runesword">
<item weight="100" score="2000"> <item weight="100" score="2000">
<weapon minskill="7" cut="true" magical="yes" skill="melee" offmod="2" defmod="2"> <weapon cut="true" magical="yes" skill="melee" offmod="2" defmod="2">
<function name="attack" value="attack_firesword"/> <function name="attack" value="attack_firesword"/>
<damage type="rider" value="3d10+10"/> <damage type="rider" value="3d10+10"/>
<damage type="footman" value="3d10+10"/> <damage type="footman" value="3d10+10"/>

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@ -4,7 +4,7 @@
<construction skill="weaponsmithing" minskill="5"> <construction skill="weaponsmithing" minskill="5">
<requirement type="mallorn" quantity="2"/> <requirement type="mallorn" quantity="2"/>
</construction> </construction>
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15"> <weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15">
<damage type="footman" value="1d5+2"/> <damage type="footman" value="1d5+2"/>
<damage type="rider" value="2d6+7"/> <damage type="rider" value="2d6+7"/>
</weapon> </weapon>

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@ -34,7 +34,7 @@ function test_sail_into_glacier()
u1:add_order("NACH OST") u1:add_order("NACH OST")
u2.ship = u1.ship u2.ship = u1.ship
process_orders() process_orders()
assert_equal(r, u2.region) assert_equal(r2, u2.region)
end end
function test_recruit_in_winter() function test_recruit_in_winter()
@ -71,13 +71,3 @@ function test_recruit_in_desert()
assert_equal('winter', get_season(get_turn())) assert_equal('winter', get_season(get_turn()))
assert_equal(2, u.number) assert_equal(2, u.number)
end end
function bug_1841_test_hunger_in_glacier()
local r = region.create(0, 0, "glacier")
local f = faction.create("insect", "insect@eressea.de", "de")
local u = unit.create(f, r, 1)
local flags = u.flags
process_orders()
assert_equal(flags+2048, u.flags)
end

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@ -1015,7 +1015,7 @@ function test_demons_using_mallornlance()
local f = faction.create('goblin') local f = faction.create('goblin')
local u = unit.create(f, r, 1, 'demon') local u = unit.create(f, r, 1, 'demon')
u:set_skill('taxation', 1) u:set_skill('taxation', 1)
u:set_skill('polearm', 4) -- demon has +1 u:set_skill('polearm', 1)
u:add_item('mallornlance', 1) u:add_item('mallornlance', 1)
u:add_order('BEWACHE') u:add_order('BEWACHE')
process_orders() process_orders()

108
scripts/tests/hunger.lua Normal file
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@ -0,0 +1,108 @@
require "lunit"
module("tests.hunger", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
conf = [[{
"races": {
"demon": {
"maintenance": 10,
"hp" : 50
},
"insect": {
"maintenance": 10,
"hp" : 50
}
},
"terrains" : {
"plain": { "flags" : [ "land", "walk" ] },
"glacier": { "flags" : [ "arctic", "land", "walk" ] }
}
}]]
eressea.config.reset()
eressea.config.parse(conf)
eressea.settings.set("rules.peasants.growth.factor", "0")
eressea.settings.set("rules.peasantluck.growth.factor", "0")
eressea.settings.set("hunger.damage", "10")
end
function test_maintenance()
local r = region.create(0, 0, "plain")
local f = faction.create("insect")
local u = unit.create(f, r, 2)
local flags = u.flags
u:add_item('money', 100)
process_orders()
assert_equal(flags, u.flags, "should not be hungry")
assert_equal(80, u:get_item('money'), "should pay maintenance")
assert_equal(100, u.hp, "should not take damage")
end
function test_demons_eat_peasants()
local r = region.create(0, 0, "plain")
local f = faction.create("demon")
local u = unit.create(f, r, 10)
local flags = u.flags
u:add_item('money', 120)
r.peasants = 3
process_orders()
assert_equal(20, u:get_item('money'))
assert_equal(2, r.peasants)
assert_equal(flags, u.flags)
assert_equal(500, u.hp)
end
function test_demons_need_peasants()
local r = region.create(0, 0, "plain")
local f = faction.create("demon")
local u = unit.create(f, r, 1)
local flags = u.flags
u:add_item('money', 100)
eressea.settings.set("hunger.demon.peasant_tolerance", "0")
r.peasants = 0
process_orders()
assert_equal(90, u:get_item('money')) -- use money even if no peasants
assert_equal(flags+2048, u.flags)
assert_equal(40, u.hp)
eressea.settings.set("hunger.demon.peasant_tolerance", "1")
u.flags = flags
u.hp = 50
process_orders()
assert_equal(80, u:get_item('money')) -- use money even if no peasants
assert_equal(flags+2048, u.flags)
assert_equal(50, u.hp)
assert_equal(0, r.peasants)
end
function test_insects_hunger_in_glacier()
-- bug 2389
local r = region.create(0, 0, "plain")
local f = faction.create("insect")
local u = unit.create(f, r, 1)
local flags = u.flags
u:add_item('money', 1000)
-- eressea.settings.set("hunger.insect.cold", "1") -- default
process_orders()
assert_equal(flags, u.flags)
assert_equal(50, u.hp)
r.terrain = 'glacier'
process_orders()
assert_equal(flags+2048, u.flags)
assert_equal(40, u.hp)
u.flags = u.flags-2048
u.hp = 50
eressea.settings.set("hunger.insect.cold", "0")
process_orders()
assert_equal(flags, u.flags)
assert_equal(50, u.hp)
end

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@ -9,3 +9,4 @@ require 'tests.settings'
require 'tests.study' require 'tests.study'
require 'tests.laws' require 'tests.laws'
require 'tests.bindings' require 'tests.bindings'
require 'tests.hunger'

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@ -640,8 +640,6 @@ weapon_skill(const weapon_type * wtype, const unit * u, bool attacking)
if (!i_canuse(u, wtype->itype)) if (!i_canuse(u, wtype->itype))
return -1; return -1;
skill = effskill(u, wtype->skill, 0); skill = effskill(u, wtype->skill, 0);
if (skill < wtype->minskill)
skill = 0;
if (skill > 0) { if (skill > 0) {
if (attacking) { if (attacking) {
skill += u_race(u)->at_bonus; skill += u_race(u)->at_bonus;

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@ -268,7 +268,7 @@ static void test_calculate_armor(CuTest * tc)
ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD); ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
ichain = it_get_or_create(rt_get_or_create("chainmail")); ichain = it_get_or_create(rt_get_or_create("chainmail"));
achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE); achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE, 1); wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE);
rc = test_create_race("human"); rc = test_create_race("human");
du = test_create_unit(test_create_faction(rc), r); du = test_create_unit(test_create_faction(rc), r);
dt.index = 0; dt.index = 0;
@ -409,7 +409,7 @@ static void test_projectile_armor(CuTest * tc)
ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD); ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
ichain = it_get_or_create(rt_get_or_create("chainmail")); ichain = it_get_or_create(rt_get_or_create("chainmail"));
achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE); achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE, 1); wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE);
rc = test_create_race("human"); rc = test_create_race("human");
rc->battle_flags |= BF_EQUIPMENT; rc->battle_flags |= BF_EQUIPMENT;
du = test_create_unit(test_create_faction(rc), r); du = test_create_unit(test_create_faction(rc), r);

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@ -536,6 +536,27 @@ static int tolua_region_get_age(lua_State * L)
return 0; return 0;
} }
static int tolua_region_get_peasants(lua_State * L)
{
region *self = (region *)tolua_tousertype(L, 1, 0);
if (self) {
lua_pushinteger(L, self->land ? self->land->peasants : 0);
return 1;
}
return 0;
}
static int tolua_region_set_peasants(lua_State * L)
{
region *self = (region *)tolua_tousertype(L, 1, 0);
if (self && self->land) {
self->land->peasants = lua_tointeger(L, 2);
}
return 0;
}
static int tolua_region_getkey(lua_State * L) static int tolua_region_getkey(lua_State * L)
{ {
region *self = (region *)tolua_tousertype(L, 1, 0); region *self = (region *)tolua_tousertype(L, 1, 0);
@ -734,6 +755,8 @@ void tolua_region_open(lua_State * L)
tolua_variable(L, TOLUA_CAST "age", tolua_region_get_age, NULL); tolua_variable(L, TOLUA_CAST "age", tolua_region_get_age, NULL);
tolua_variable(L, TOLUA_CAST "buildings", tolua_region_get_buildings, tolua_variable(L, TOLUA_CAST "buildings", tolua_region_get_buildings,
NULL); NULL);
tolua_variable(L, TOLUA_CAST "peasants", tolua_region_get_peasants,
tolua_region_set_peasants);
tolua_variable(L, TOLUA_CAST "terrain", tolua_region_get_terrain, tolua_variable(L, TOLUA_CAST "terrain", tolua_region_get_terrain,
tolua_region_set_terrain); tolua_region_set_terrain);
tolua_function(L, TOLUA_CAST "get_resourcelevel", tolua_function(L, TOLUA_CAST "get_resourcelevel",

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@ -326,7 +326,7 @@ static void test_tax_cmd(CuTest *tc) {
silver = get_resourcetype(R_SILVER)->itype; silver = get_resourcetype(R_SILVER)->itype;
sword = test_create_itemtype("sword"); sword = test_create_itemtype("sword");
new_weapontype(sword, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 1); new_weapontype(sword, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
i_change(&u->items, sword, 1); i_change(&u->items, sword, 1);
set_level(u, SK_MELEE, 1); set_level(u, SK_MELEE, 1);

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@ -44,14 +44,19 @@ static void test_guard_unskilled(CuTest * tc)
test_setup(); test_setup();
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
r = test_create_region(0, 0, 0); r = test_create_region(0, 0, 0);
u = test_create_unit(test_create_faction(0), r); u = test_create_unit(test_create_faction(0), r);
ug = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1); i_change(&ug->items, itype, 1);
setguard(ug, true);
CuAssertPtrEquals(tc, NULL, is_guarded(r, u));
set_level(ug, SK_MELEE, 1); set_level(ug, SK_MELEE, 1);
setguard(ug, true); setguard(ug, true);
CuAssertPtrEquals(tc, 0, is_guarded(r, u)); CuAssertPtrEquals(tc, ug, is_guarded(r, u));
test_cleanup(); test_cleanup();
} }
@ -63,7 +68,7 @@ static void test_guard_armed(CuTest * tc)
test_setup(); test_setup();
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
r = test_create_region(0, 0, 0); r = test_create_region(0, 0, 0);
u = test_create_unit(test_create_faction(0), r); u = test_create_unit(test_create_faction(0), r);
ug = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r);
@ -82,18 +87,14 @@ static void test_is_guard(CuTest * tc)
test_setup(); test_setup();
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
r = test_create_region(0, 0, 0); r = test_create_region(0, 0, 0);
ug = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1); i_change(&ug->items, itype, 1);
set_level(ug, SK_MELEE, 2);
setguard(ug, true); setguard(ug, true);
CuAssertIntEquals(tc, 1, armedmen(ug, false));
CuAssertTrue(tc, is_guard(ug));
set_level(ug, SK_MELEE, 1);
CuAssertIntEquals(tc, 0, armedmen(ug, false)); CuAssertIntEquals(tc, 0, armedmen(ug, false));
CuAssertTrue(tc, !is_guard(ug)); CuAssertTrue(tc, !is_guard(ug));
set_level(ug, SK_MELEE, 2); set_level(ug, SK_MELEE, 1);
CuAssertIntEquals(tc, 1, armedmen(ug, false)); CuAssertIntEquals(tc, 1, armedmen(ug, false));
CuAssertTrue(tc, is_guard(ug)); CuAssertTrue(tc, is_guard(ug));
test_cleanup(); test_cleanup();
@ -142,11 +143,11 @@ static void test_update_guard(CuTest * tc)
t_ocean = test_create_terrain("ocean", SEA_REGION); t_ocean = test_create_terrain("ocean", SEA_REGION);
t_plain = test_create_terrain("packice", ARCTIC_REGION); t_plain = test_create_terrain("packice", ARCTIC_REGION);
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
r = test_create_region(0, 0, t_plain); r = test_create_region(0, 0, t_plain);
ug = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1); i_change(&ug->items, itype, 1);
set_level(ug, SK_MELEE, 2); set_level(ug, SK_MELEE, 1);
setguard(ug, true); setguard(ug, true);
CuAssertIntEquals(tc, 1, armedmen(ug, false)); CuAssertIntEquals(tc, 1, armedmen(ug, false));
CuAssertTrue(tc, is_guard(ug)); CuAssertTrue(tc, is_guard(ug));
@ -169,11 +170,11 @@ static void test_guard_on(CuTest * tc)
t_ocean = test_create_terrain("ocean", SEA_REGION); t_ocean = test_create_terrain("ocean", SEA_REGION);
t_plain = test_create_terrain("plain", LAND_REGION); t_plain = test_create_terrain("plain", LAND_REGION);
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
r = test_create_region(0, 0, t_plain); r = test_create_region(0, 0, t_plain);
ug = test_create_unit(test_create_faction(0), r); ug = test_create_unit(test_create_faction(0), r);
i_change(&ug->items, itype, 1); i_change(&ug->items, itype, 1);
set_level(ug, SK_MELEE, 2); set_level(ug, SK_MELEE, 1);
ug->thisorder = create_order(K_GUARD, ug->faction->locale, NULL); ug->thisorder = create_order(K_GUARD, ug->faction->locale, NULL);
setguard(ug, false); setguard(ug, false);

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@ -271,11 +271,10 @@ luxury_type *new_luxurytype(item_type * itype, int price)
weapon_type *new_weapontype(item_type * itype, weapon_type *new_weapontype(item_type * itype,
int wflags, variant magres, const char *damage[], int offmod, int defmod, int wflags, variant magres, const char *damage[], int offmod, int defmod,
int reload, skill_t sk, int minskill) int reload, skill_t sk)
{ {
weapon_type *wtype; weapon_type *wtype;
assert(minskill > 0);
assert(itype && (!itype->rtype || !resource2weapon(itype->rtype))); assert(itype && (!itype->rtype || !resource2weapon(itype->rtype)));
wtype = calloc(sizeof(weapon_type), 1); wtype = calloc(sizeof(weapon_type), 1);
@ -287,7 +286,6 @@ weapon_type *new_weapontype(item_type * itype,
wtype->flags |= wflags; wtype->flags |= wflags;
wtype->itype = itype; wtype->itype = itype;
wtype->magres = magres; wtype->magres = magres;
wtype->minskill = minskill;
wtype->offmod = offmod; wtype->offmod = offmod;
wtype->reload = reload; wtype->reload = reload;
wtype->skill = sk; wtype->skill = sk;

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@ -187,7 +187,6 @@ extern "C" {
char *damage[2]; char *damage[2];
unsigned int flags; unsigned int flags;
skill_t skill; skill_t skill;
int minskill;
int offmod; int offmod;
int defmod; int defmod;
variant magres; variant magres;
@ -232,7 +231,7 @@ extern "C" {
luxury_type *new_luxurytype(item_type * itype, int price); luxury_type *new_luxurytype(item_type * itype, int price);
weapon_type *new_weapontype(item_type * itype, int wflags, weapon_type *new_weapontype(item_type * itype, int wflags,
variant magres, const char *damage[], int offmod, int defmod, int reload, variant magres, const char *damage[], int offmod, int defmod, int reload,
skill_t sk, int minskill); skill_t sk);
armor_type *new_armortype(item_type * itype, double penalty, armor_type *new_armortype(item_type * itype, double penalty,
variant magres, int prot, unsigned int flags); variant magres, int prot, unsigned int flags);
potion_type *new_potiontype(item_type * itype, int level); potion_type *new_potiontype(item_type * itype, int level);

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@ -1429,7 +1429,7 @@ int read_game(gamedata *data)
/* Burgen */ /* Burgen */
READ_INT(store, &p); READ_INT(store, &p);
if (p > 0 && !r->land) { if (p > 0 && !r->land) {
log_error("%s, uid=%d has %d %s", regionname(r, NULL), r->uid, p, (p==1) ? "building" : "buildings"); log_debug("%s, uid=%d has %d %s", regionname(r, NULL), r->uid, p, (p==1) ? "building" : "buildings");
} }
bp = &r->buildings; bp = &r->buildings;

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@ -523,7 +523,6 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
xmlChar *propValue; xmlChar *propValue;
int k; int k;
skill_t sk; skill_t sk;
int minskill = xml_ivalue(node, "minskill", 1);
int offmod = xml_ivalue(node, "offmod", 0); int offmod = xml_ivalue(node, "offmod", 0);
int defmod = xml_ivalue(node, "defmod", 0); int defmod = xml_ivalue(node, "defmod", 0);
int reload = xml_ivalue(node, "reload", 0); int reload = xml_ivalue(node, "reload", 0);
@ -555,8 +554,7 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
xmlFree(propValue); xmlFree(propValue);
wtype = wtype =
new_weapontype(itype, flags, magres, NULL, offmod, defmod, reload, sk, new_weapontype(itype, flags, magres, NULL, offmod, defmod, reload, sk);
minskill);
/* reading weapon/damage */ /* reading weapon/damage */
xpath->node = node; xpath->node = node;

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@ -3904,9 +3904,8 @@ int armedmen(const unit * u, bool siege_weapons)
const weapon_type *wtype = resource2weapon(itm->type->rtype); const weapon_type *wtype = resource2weapon(itm->type->rtype);
if (wtype == NULL || (!siege_weapons && (wtype->flags & WTF_SIEGE))) if (wtype == NULL || (!siege_weapons && (wtype->flags & WTF_SIEGE)))
continue; continue;
if (effskill(u, wtype->skill, 0) >= wtype->minskill) if (effskill(u, wtype->skill, 0) >= 1)
n += itm->number; n += itm->number;
/* if (effskill(u, wtype->skill) >= wtype->minskill) n += itm->number; */
if (n >= u->number) if (n >= u->number)
break; break;
} }

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@ -720,9 +720,9 @@ void setup_guard(guard_fixture *fix, bool armed) {
if (armed) { if (armed) {
item_type *itype; item_type *itype;
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
i_change(&u->items, itype, 1); i_change(&u->items, itype, 1);
set_level(u, SK_MELEE, 2); set_level(u, SK_MELEE, 1);
} }
fix->u = u; fix->u = u;
} }
@ -786,11 +786,11 @@ static void test_monsters_can_guard(CuTest *tc) {
test_cleanup(); test_cleanup();
} }
static void test_low_skill_cannot_guard(CuTest *tc) { static void test_unskilled_cannot_guard(CuTest *tc) {
guard_fixture fix; guard_fixture fix;
setup_guard(&fix, true); setup_guard(&fix, true);
set_level(fix.u, SK_MELEE, 1); set_level(fix.u, SK_MELEE, 0);
CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(fix.u)); CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(fix.u));
update_guards(); update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
@ -1607,7 +1607,7 @@ static void test_demon_hunger(CuTest * tc)
u = test_create_unit(f, r); u = test_create_unit(f, r);
u->hp = 999; u->hp = 999;
config_set("hunger.demons.peasant_tolerance", "1"); config_set("hunger.demon.peasant_tolerance", "1");
rtype = get_resourcetype(R_SILVER); rtype = get_resourcetype(R_SILVER);
i_change(&u->items, rtype->itype, 30); i_change(&u->items, rtype->itype, 30);
@ -1619,7 +1619,7 @@ static void test_demon_hunger(CuTest * tc)
CuAssertIntEquals(tc, 20, i_get(u->items, rtype->itype)); CuAssertIntEquals(tc, 20, i_get(u->items, rtype->itype));
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "malnourish")); CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "malnourish"));
config_set("hunger.demons.peasant_tolerance", "0"); config_set("hunger.demon.peasant_tolerance", "0");
get_food(r); get_food(r);
@ -1638,7 +1638,7 @@ static void test_armedmen(CuTest *tc) {
test_setup(); test_setup();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0)); u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
it_sword = test_create_itemtype("sword"); it_sword = test_create_itemtype("sword");
wtype = new_weapontype(it_sword, 0, frac_make(1, 2), 0, 0, 0, 0, SK_MELEE, 1); wtype = new_weapontype(it_sword, 0, frac_make(1, 2), 0, 0, 0, 0, SK_MELEE);
CuAssertIntEquals(tc, 0, armedmen(u, false)); CuAssertIntEquals(tc, 0, armedmen(u, false));
CuAssertIntEquals(tc, 0, armedmen(u, true)); CuAssertIntEquals(tc, 0, armedmen(u, true));
set_level(u, SK_MELEE, 1); set_level(u, SK_MELEE, 1);
@ -1655,11 +1655,6 @@ static void test_armedmen(CuTest *tc) {
set_level(u, SK_MELEE, 1); set_level(u, SK_MELEE, 1);
i_change(&u->items, it_sword, -1); i_change(&u->items, it_sword, -1);
CuAssertIntEquals(tc, 1, armedmen(u, false)); CuAssertIntEquals(tc, 1, armedmen(u, false));
wtype->minskill = 2;
CuAssertIntEquals(tc, 0, armedmen(u, false));
set_level(u, SK_MELEE, 2);
CuAssertIntEquals(tc, 1, armedmen(u, false));
CuAssertIntEquals(tc, 1, armedmen(u, true));
wtype->flags |= WTF_SIEGE; wtype->flags |= WTF_SIEGE;
CuAssertIntEquals(tc, 0, armedmen(u, false)); CuAssertIntEquals(tc, 0, armedmen(u, false));
CuAssertIntEquals(tc, 1, armedmen(u, true)); CuAssertIntEquals(tc, 1, armedmen(u, true));
@ -1806,7 +1801,7 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_unarmed_races_can_guard); SUITE_ADD_TEST(suite, test_unarmed_races_can_guard);
SUITE_ADD_TEST(suite, test_monsters_can_guard); SUITE_ADD_TEST(suite, test_monsters_can_guard);
SUITE_ADD_TEST(suite, test_fleeing_cannot_guard); SUITE_ADD_TEST(suite, test_fleeing_cannot_guard);
SUITE_ADD_TEST(suite, test_low_skill_cannot_guard); SUITE_ADD_TEST(suite, test_unskilled_cannot_guard);
SUITE_ADD_TEST(suite, test_reserve_self); SUITE_ADD_TEST(suite, test_reserve_self);
SUITE_ADD_TEST(suite, test_reserve_cmd); SUITE_ADD_TEST(suite, test_reserve_cmd);
SUITE_ADD_TEST(suite, test_pay_cmd); SUITE_ADD_TEST(suite, test_pay_cmd);

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@ -677,21 +677,6 @@ int check_ship_allowed(struct ship *sh, const region * r)
int c = 0; int c = 0;
const building_type *bt_harbour = bt_find("harbour"); const building_type *bt_harbour = bt_find("harbour");
if (sh->region && r_insectstalled(r)) {
/* insekten dürfen nicht hier rein. haben wir welche? */
unit *u;
for (u = sh->region->units; u != NULL; u = u->next) {
if (u->ship != sh) {
continue;
}
if (is_freezing(u)) {
return SA_NO_INSECT;
}
}
}
if (bt_harbour && buildingtype_exists(r, bt_harbour, true)) { if (bt_harbour && buildingtype_exists(r, bt_harbour, true)) {
unit* harbourmaster = NULL; unit* harbourmaster = NULL;
harbourmaster = owner_buildingtyp(r, bt_harbour); harbourmaster = owner_buildingtyp(r, bt_harbour);
@ -1852,10 +1837,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
reason = check_ship_allowed(sh, next_point); reason = check_ship_allowed(sh, next_point);
if (reason < 0) { if (reason < 0) {
/* for some reason or another, we aren't allowed in there.. */ /* for some reason or another, we aren't allowed in there.. */
if (reason == SA_NO_INSECT) { if (check_leuchtturm(current_point, NULL)) {
ADDMSG(&f->msgs, msg_message("detectforbidden", "unit region", u, sh->region));
}
else if (check_leuchtturm(current_point, NULL)) {
ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point)); ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point));
} }
else { else {

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@ -90,8 +90,7 @@ extern "C" {
#define SA_HARBOUR 1 #define SA_HARBOUR 1
#define SA_COAST 0 #define SA_COAST 0
#define SA_NO_INSECT -1 #define SA_NO_COAST -1
#define SA_NO_COAST -2
int check_ship_allowed(struct ship *sh, const struct region * r); int check_ship_allowed(struct ship *sh, const struct region * r);
direction_t drift_target(struct ship *sh); direction_t drift_target(struct ship *sh);

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@ -64,7 +64,7 @@ static void test_all_spy_message(CuTest *tc) {
set_factionstealth(fix.victim, fix.spy->faction); set_factionstealth(fix.victim, fix.spy->faction);
itype = it_get_or_create(rt_get_or_create("sword")); itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
i_change(&fix.victim->items, itype, 1); i_change(&fix.victim->items, itype, 1);
spy_message(99, fix.spy, fix.victim); spy_message(99, fix.spy, fix.victim);

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@ -109,16 +109,27 @@ void get_food(region * r)
plane *pl = rplane(r); plane *pl = rplane(r);
unit *u; unit *u;
int peasantfood = rpeasants(r) * 10; int peasantfood = rpeasants(r) * 10;
int food_rules = config_get_int("rules.food.flags", 0); static const race *rc_demon, *rc_insect;
static const race *rc_demon; static int rc_cache, config_cache;
static int rc_cache; static int food_rules;
static bool insect_hunger;
static bool demon_hunger;
bool is_cold;
if (rc_changed(&rc_cache)) { if (rc_changed(&rc_cache)) {
rc_demon = get_race(RC_DAEMON); rc_demon = get_race(RC_DAEMON);
rc_insect = get_race(RC_INSECT);
}
if (config_changed(&config_cache)) {
food_rules = config_get_int("rules.food.flags", 0);
insect_hunger = config_get_int("hunger.insect.cold", 1) != 0;
demon_hunger = config_get_int("hunger.demon.peasant_tolerance", 0) == 0;
} }
if (food_rules & FOOD_IS_FREE) { if (food_rules & FOOD_IS_FREE) {
return; return;
} }
is_cold = insect_hunger && r_insectstalled(r);
/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber /* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
* wird zun<EFBFBD>chst so auf die Einheiten aufgeteilt, dass idealerweise * wird zun<EFBFBD>chst so auf die Einheiten aufgeteilt, dass idealerweise
* jede Einheit genug Silber f<EFBFBD>r ihren Unterhalt hat. */ * jede Einheit genug Silber f<EFBFBD>r ihren Unterhalt hat. */
@ -227,7 +238,8 @@ void get_food(region * r)
* bei fehlenden Bauern den D<EFBFBD>mon hungern lassen * bei fehlenden Bauern den D<EFBFBD>mon hungern lassen
*/ */
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
if (u_race(u) == rc_demon) { const race * rc = u_race(u);
if (rc == rc_demon) {
int hungry = u->number; int hungry = u->number;
/* use peasantblood before eating the peasants themselves */ /* use peasantblood before eating the peasants themselves */
@ -271,7 +283,6 @@ void get_food(region * r)
peasantfood = 0; peasantfood = 0;
} }
if (hungry > 0) { if (hungry > 0) {
bool demon_hunger = config_get_int("hunger.demons.peasant_tolerance", 0) == 0;
if (demon_hunger) { if (demon_hunger) {
/* demons who don't feed are hungry */ /* demons who don't feed are hungry */
if (hunger(hungry, u)) if (hunger(hungry, u))
@ -284,6 +295,12 @@ void get_food(region * r)
} }
} }
} }
else if (is_cold && rc == rc_insect) {
/* insects in glaciers get hunger damage */
if (hunger(u->number, u)) {
fset(u, UFL_HUNGER);
}
}
} }
rsetpeasants(r, peasantfood / 10); rsetpeasants(r, peasantfood / 10);