forked from github/server
commit
0c90d50d83
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@ -48,8 +48,7 @@
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"healing.forest": 2.0,
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"hunger.long": false,
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"hunger.damage": "1d9+9",
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"hunger.demons.skill": true,
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"hunger.demons.peasant_tolerance": true,
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"hunger.demon.peasant_tolerance": true,
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"init_spells": 0,
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"recruit.allow_merge": true,
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"study.expensivemigrants": true,
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@ -1,7 +1,7 @@
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<?xml version="1.0"?>
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<resource name="firesword">
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<item weight="100">
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<weapon minskill="7" magres="0.3" cut="true" skill="melee" offmod="1" defmod="1">
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<weapon magres="0.3" cut="true" skill="melee" offmod="1" defmod="1">
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<function name="attack" value="attack_firesword"/>
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<damage type="rider" value="3d6+10"/>
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<damage type="footman" value="3d6+10"/>
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@ -4,7 +4,7 @@
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<construction skill="weaponsmithing" minskill="5">
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<requirement type="mallorn" quantity="2"/>
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</construction>
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<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
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<weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15">
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<damage type="footman" value="1d5+1"/>
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<damage type="rider" value="2d6+6"/>
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</weapon>
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@ -4,7 +4,7 @@
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<construction skill="weaponsmithing" minskill="5">
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<requirement type="mallorn" quantity="1"/>
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</construction>
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<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
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<weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15">
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<damage type="footman" value="1d10+1"/>
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<damage type="rider" value="1d12+3"/>
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<modifier type="skill" value="1" riding="true" against_riding="true" against_walking="true" offensive="true"/>
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@ -1,7 +1,7 @@
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<?xml version="1.0"?>
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<resource name="runesword">
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<item weight="100" score="2000">
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<weapon minskill="7" cut="true" magical="yes" skill="melee" offmod="2" defmod="2">
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<weapon cut="true" magical="yes" skill="melee" offmod="2" defmod="2">
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<function name="attack" value="attack_firesword"/>
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<damage type="rider" value="3d10+10"/>
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<damage type="footman" value="3d10+10"/>
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@ -4,7 +4,7 @@
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<construction skill="weaponsmithing" minskill="5">
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<requirement type="mallorn" quantity="2"/>
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</construction>
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<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
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<weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15">
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<damage type="footman" value="1d5+2"/>
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<damage type="rider" value="2d6+7"/>
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</weapon>
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@ -34,7 +34,7 @@ function test_sail_into_glacier()
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u1:add_order("NACH OST")
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u2.ship = u1.ship
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process_orders()
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assert_equal(r, u2.region)
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assert_equal(r2, u2.region)
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end
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function test_recruit_in_winter()
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@ -71,13 +71,3 @@ function test_recruit_in_desert()
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assert_equal('winter', get_season(get_turn()))
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assert_equal(2, u.number)
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end
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function bug_1841_test_hunger_in_glacier()
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local r = region.create(0, 0, "glacier")
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local f = faction.create("insect", "insect@eressea.de", "de")
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local u = unit.create(f, r, 1)
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local flags = u.flags
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process_orders()
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assert_equal(flags+2048, u.flags)
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end
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@ -1015,7 +1015,7 @@ function test_demons_using_mallornlance()
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local f = faction.create('goblin')
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local u = unit.create(f, r, 1, 'demon')
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u:set_skill('taxation', 1)
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u:set_skill('polearm', 4) -- demon has +1
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u:set_skill('polearm', 1)
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u:add_item('mallornlance', 1)
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u:add_order('BEWACHE')
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process_orders()
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@ -0,0 +1,108 @@
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require "lunit"
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module("tests.hunger", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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conf = [[{
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"races": {
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"demon": {
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"maintenance": 10,
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"hp" : 50
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},
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"insect": {
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"maintenance": 10,
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"hp" : 50
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}
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},
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"terrains" : {
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"plain": { "flags" : [ "land", "walk" ] },
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"glacier": { "flags" : [ "arctic", "land", "walk" ] }
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}
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}]]
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eressea.config.reset()
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eressea.config.parse(conf)
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eressea.settings.set("rules.peasants.growth.factor", "0")
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eressea.settings.set("rules.peasantluck.growth.factor", "0")
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eressea.settings.set("hunger.damage", "10")
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end
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function test_maintenance()
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local r = region.create(0, 0, "plain")
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local f = faction.create("insect")
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local u = unit.create(f, r, 2)
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local flags = u.flags
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u:add_item('money', 100)
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process_orders()
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assert_equal(flags, u.flags, "should not be hungry")
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assert_equal(80, u:get_item('money'), "should pay maintenance")
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assert_equal(100, u.hp, "should not take damage")
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end
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function test_demons_eat_peasants()
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local r = region.create(0, 0, "plain")
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local f = faction.create("demon")
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local u = unit.create(f, r, 10)
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local flags = u.flags
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u:add_item('money', 120)
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r.peasants = 3
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process_orders()
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assert_equal(20, u:get_item('money'))
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assert_equal(2, r.peasants)
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assert_equal(flags, u.flags)
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assert_equal(500, u.hp)
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end
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function test_demons_need_peasants()
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local r = region.create(0, 0, "plain")
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local f = faction.create("demon")
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local u = unit.create(f, r, 1)
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local flags = u.flags
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u:add_item('money', 100)
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eressea.settings.set("hunger.demon.peasant_tolerance", "0")
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r.peasants = 0
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process_orders()
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assert_equal(90, u:get_item('money')) -- use money even if no peasants
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assert_equal(flags+2048, u.flags)
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assert_equal(40, u.hp)
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eressea.settings.set("hunger.demon.peasant_tolerance", "1")
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u.flags = flags
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u.hp = 50
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process_orders()
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assert_equal(80, u:get_item('money')) -- use money even if no peasants
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assert_equal(flags+2048, u.flags)
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assert_equal(50, u.hp)
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assert_equal(0, r.peasants)
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end
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function test_insects_hunger_in_glacier()
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-- bug 2389
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local r = region.create(0, 0, "plain")
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local f = faction.create("insect")
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local u = unit.create(f, r, 1)
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local flags = u.flags
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u:add_item('money', 1000)
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-- eressea.settings.set("hunger.insect.cold", "1") -- default
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process_orders()
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assert_equal(flags, u.flags)
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assert_equal(50, u.hp)
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r.terrain = 'glacier'
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process_orders()
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assert_equal(flags+2048, u.flags)
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assert_equal(40, u.hp)
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u.flags = u.flags-2048
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u.hp = 50
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eressea.settings.set("hunger.insect.cold", "0")
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process_orders()
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assert_equal(flags, u.flags)
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assert_equal(50, u.hp)
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end
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@ -9,3 +9,4 @@ require 'tests.settings'
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require 'tests.study'
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require 'tests.laws'
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require 'tests.bindings'
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require 'tests.hunger'
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@ -640,8 +640,6 @@ weapon_skill(const weapon_type * wtype, const unit * u, bool attacking)
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if (!i_canuse(u, wtype->itype))
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return -1;
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skill = effskill(u, wtype->skill, 0);
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if (skill < wtype->minskill)
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skill = 0;
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if (skill > 0) {
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if (attacking) {
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skill += u_race(u)->at_bonus;
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@ -268,7 +268,7 @@ static void test_calculate_armor(CuTest * tc)
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ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
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ichain = it_get_or_create(rt_get_or_create("chainmail"));
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achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
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wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE, 1);
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wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE);
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rc = test_create_race("human");
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du = test_create_unit(test_create_faction(rc), r);
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dt.index = 0;
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@ -409,7 +409,7 @@ static void test_projectile_armor(CuTest * tc)
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ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
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ichain = it_get_or_create(rt_get_or_create("chainmail"));
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achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
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wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE, 1);
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wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE);
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rc = test_create_race("human");
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rc->battle_flags |= BF_EQUIPMENT;
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du = test_create_unit(test_create_faction(rc), r);
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@ -536,6 +536,27 @@ static int tolua_region_get_age(lua_State * L)
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return 0;
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}
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static int tolua_region_get_peasants(lua_State * L)
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{
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region *self = (region *)tolua_tousertype(L, 1, 0);
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if (self) {
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lua_pushinteger(L, self->land ? self->land->peasants : 0);
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return 1;
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}
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return 0;
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}
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static int tolua_region_set_peasants(lua_State * L)
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{
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region *self = (region *)tolua_tousertype(L, 1, 0);
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if (self && self->land) {
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self->land->peasants = lua_tointeger(L, 2);
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}
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return 0;
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}
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static int tolua_region_getkey(lua_State * L)
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{
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region *self = (region *)tolua_tousertype(L, 1, 0);
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@ -734,6 +755,8 @@ void tolua_region_open(lua_State * L)
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tolua_variable(L, TOLUA_CAST "age", tolua_region_get_age, NULL);
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tolua_variable(L, TOLUA_CAST "buildings", tolua_region_get_buildings,
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NULL);
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tolua_variable(L, TOLUA_CAST "peasants", tolua_region_get_peasants,
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tolua_region_set_peasants);
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tolua_variable(L, TOLUA_CAST "terrain", tolua_region_get_terrain,
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tolua_region_set_terrain);
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tolua_function(L, TOLUA_CAST "get_resourcelevel",
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@ -326,7 +326,7 @@ static void test_tax_cmd(CuTest *tc) {
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silver = get_resourcetype(R_SILVER)->itype;
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sword = test_create_itemtype("sword");
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new_weapontype(sword, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 1);
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new_weapontype(sword, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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i_change(&u->items, sword, 1);
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set_level(u, SK_MELEE, 1);
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@ -44,14 +44,19 @@ static void test_guard_unskilled(CuTest * tc)
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test_setup();
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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r = test_create_region(0, 0, 0);
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u = test_create_unit(test_create_faction(0), r);
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ug = test_create_unit(test_create_faction(0), r);
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i_change(&ug->items, itype, 1);
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setguard(ug, true);
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CuAssertPtrEquals(tc, NULL, is_guarded(r, u));
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set_level(ug, SK_MELEE, 1);
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setguard(ug, true);
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CuAssertPtrEquals(tc, 0, is_guarded(r, u));
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CuAssertPtrEquals(tc, ug, is_guarded(r, u));
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test_cleanup();
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}
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@ -63,7 +68,7 @@ static void test_guard_armed(CuTest * tc)
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test_setup();
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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r = test_create_region(0, 0, 0);
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u = test_create_unit(test_create_faction(0), r);
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ug = test_create_unit(test_create_faction(0), r);
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@ -82,18 +87,14 @@ static void test_is_guard(CuTest * tc)
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test_setup();
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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r = test_create_region(0, 0, 0);
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ug = test_create_unit(test_create_faction(0), r);
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i_change(&ug->items, itype, 1);
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set_level(ug, SK_MELEE, 2);
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setguard(ug, true);
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CuAssertIntEquals(tc, 1, armedmen(ug, false));
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CuAssertTrue(tc, is_guard(ug));
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set_level(ug, SK_MELEE, 1);
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CuAssertIntEquals(tc, 0, armedmen(ug, false));
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CuAssertTrue(tc, !is_guard(ug));
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set_level(ug, SK_MELEE, 2);
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set_level(ug, SK_MELEE, 1);
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CuAssertIntEquals(tc, 1, armedmen(ug, false));
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CuAssertTrue(tc, is_guard(ug));
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test_cleanup();
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|
@ -142,11 +143,11 @@ static void test_update_guard(CuTest * tc)
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t_ocean = test_create_terrain("ocean", SEA_REGION);
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t_plain = test_create_terrain("packice", ARCTIC_REGION);
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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r = test_create_region(0, 0, t_plain);
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ug = test_create_unit(test_create_faction(0), r);
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i_change(&ug->items, itype, 1);
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set_level(ug, SK_MELEE, 2);
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set_level(ug, SK_MELEE, 1);
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setguard(ug, true);
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CuAssertIntEquals(tc, 1, armedmen(ug, false));
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CuAssertTrue(tc, is_guard(ug));
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|
@ -169,11 +170,11 @@ static void test_guard_on(CuTest * tc)
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t_ocean = test_create_terrain("ocean", SEA_REGION);
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t_plain = test_create_terrain("plain", LAND_REGION);
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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r = test_create_region(0, 0, t_plain);
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ug = test_create_unit(test_create_faction(0), r);
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i_change(&ug->items, itype, 1);
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set_level(ug, SK_MELEE, 2);
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set_level(ug, SK_MELEE, 1);
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ug->thisorder = create_order(K_GUARD, ug->faction->locale, NULL);
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setguard(ug, false);
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|
|
|
@ -271,11 +271,10 @@ luxury_type *new_luxurytype(item_type * itype, int price)
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|
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weapon_type *new_weapontype(item_type * itype,
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int wflags, variant magres, const char *damage[], int offmod, int defmod,
|
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int reload, skill_t sk, int minskill)
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int reload, skill_t sk)
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{
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weapon_type *wtype;
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|
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assert(minskill > 0);
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assert(itype && (!itype->rtype || !resource2weapon(itype->rtype)));
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wtype = calloc(sizeof(weapon_type), 1);
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|
@ -287,7 +286,6 @@ weapon_type *new_weapontype(item_type * itype,
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wtype->flags |= wflags;
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wtype->itype = itype;
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wtype->magres = magres;
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wtype->minskill = minskill;
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||||
wtype->offmod = offmod;
|
||||
wtype->reload = reload;
|
||||
wtype->skill = sk;
|
||||
|
|
|
@ -187,7 +187,6 @@ extern "C" {
|
|||
char *damage[2];
|
||||
unsigned int flags;
|
||||
skill_t skill;
|
||||
int minskill;
|
||||
int offmod;
|
||||
int defmod;
|
||||
variant magres;
|
||||
|
@ -232,7 +231,7 @@ extern "C" {
|
|||
luxury_type *new_luxurytype(item_type * itype, int price);
|
||||
weapon_type *new_weapontype(item_type * itype, int wflags,
|
||||
variant magres, const char *damage[], int offmod, int defmod, int reload,
|
||||
skill_t sk, int minskill);
|
||||
skill_t sk);
|
||||
armor_type *new_armortype(item_type * itype, double penalty,
|
||||
variant magres, int prot, unsigned int flags);
|
||||
potion_type *new_potiontype(item_type * itype, int level);
|
||||
|
|
|
@ -1429,7 +1429,7 @@ int read_game(gamedata *data)
|
|||
/* Burgen */
|
||||
READ_INT(store, &p);
|
||||
if (p > 0 && !r->land) {
|
||||
log_error("%s, uid=%d has %d %s", regionname(r, NULL), r->uid, p, (p==1) ? "building" : "buildings");
|
||||
log_debug("%s, uid=%d has %d %s", regionname(r, NULL), r->uid, p, (p==1) ? "building" : "buildings");
|
||||
}
|
||||
bp = &r->buildings;
|
||||
|
||||
|
|
|
@ -523,7 +523,6 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
|
|||
xmlChar *propValue;
|
||||
int k;
|
||||
skill_t sk;
|
||||
int minskill = xml_ivalue(node, "minskill", 1);
|
||||
int offmod = xml_ivalue(node, "offmod", 0);
|
||||
int defmod = xml_ivalue(node, "defmod", 0);
|
||||
int reload = xml_ivalue(node, "reload", 0);
|
||||
|
@ -555,8 +554,7 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
|
|||
xmlFree(propValue);
|
||||
|
||||
wtype =
|
||||
new_weapontype(itype, flags, magres, NULL, offmod, defmod, reload, sk,
|
||||
minskill);
|
||||
new_weapontype(itype, flags, magres, NULL, offmod, defmod, reload, sk);
|
||||
|
||||
/* reading weapon/damage */
|
||||
xpath->node = node;
|
||||
|
|
|
@ -3904,9 +3904,8 @@ int armedmen(const unit * u, bool siege_weapons)
|
|||
const weapon_type *wtype = resource2weapon(itm->type->rtype);
|
||||
if (wtype == NULL || (!siege_weapons && (wtype->flags & WTF_SIEGE)))
|
||||
continue;
|
||||
if (effskill(u, wtype->skill, 0) >= wtype->minskill)
|
||||
if (effskill(u, wtype->skill, 0) >= 1)
|
||||
n += itm->number;
|
||||
/* if (effskill(u, wtype->skill) >= wtype->minskill) n += itm->number; */
|
||||
if (n >= u->number)
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -720,9 +720,9 @@ void setup_guard(guard_fixture *fix, bool armed) {
|
|||
if (armed) {
|
||||
item_type *itype;
|
||||
itype = it_get_or_create(rt_get_or_create("sword"));
|
||||
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
|
||||
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
|
||||
i_change(&u->items, itype, 1);
|
||||
set_level(u, SK_MELEE, 2);
|
||||
set_level(u, SK_MELEE, 1);
|
||||
}
|
||||
fix->u = u;
|
||||
}
|
||||
|
@ -786,11 +786,11 @@ static void test_monsters_can_guard(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_low_skill_cannot_guard(CuTest *tc) {
|
||||
static void test_unskilled_cannot_guard(CuTest *tc) {
|
||||
guard_fixture fix;
|
||||
|
||||
setup_guard(&fix, true);
|
||||
set_level(fix.u, SK_MELEE, 1);
|
||||
set_level(fix.u, SK_MELEE, 0);
|
||||
CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(fix.u));
|
||||
update_guards();
|
||||
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
|
||||
|
@ -1607,7 +1607,7 @@ static void test_demon_hunger(CuTest * tc)
|
|||
u = test_create_unit(f, r);
|
||||
u->hp = 999;
|
||||
|
||||
config_set("hunger.demons.peasant_tolerance", "1");
|
||||
config_set("hunger.demon.peasant_tolerance", "1");
|
||||
|
||||
rtype = get_resourcetype(R_SILVER);
|
||||
i_change(&u->items, rtype->itype, 30);
|
||||
|
@ -1619,7 +1619,7 @@ static void test_demon_hunger(CuTest * tc)
|
|||
CuAssertIntEquals(tc, 20, i_get(u->items, rtype->itype));
|
||||
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "malnourish"));
|
||||
|
||||
config_set("hunger.demons.peasant_tolerance", "0");
|
||||
config_set("hunger.demon.peasant_tolerance", "0");
|
||||
|
||||
get_food(r);
|
||||
|
||||
|
@ -1638,7 +1638,7 @@ static void test_armedmen(CuTest *tc) {
|
|||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
it_sword = test_create_itemtype("sword");
|
||||
wtype = new_weapontype(it_sword, 0, frac_make(1, 2), 0, 0, 0, 0, SK_MELEE, 1);
|
||||
wtype = new_weapontype(it_sword, 0, frac_make(1, 2), 0, 0, 0, 0, SK_MELEE);
|
||||
CuAssertIntEquals(tc, 0, armedmen(u, false));
|
||||
CuAssertIntEquals(tc, 0, armedmen(u, true));
|
||||
set_level(u, SK_MELEE, 1);
|
||||
|
@ -1655,11 +1655,6 @@ static void test_armedmen(CuTest *tc) {
|
|||
set_level(u, SK_MELEE, 1);
|
||||
i_change(&u->items, it_sword, -1);
|
||||
CuAssertIntEquals(tc, 1, armedmen(u, false));
|
||||
wtype->minskill = 2;
|
||||
CuAssertIntEquals(tc, 0, armedmen(u, false));
|
||||
set_level(u, SK_MELEE, 2);
|
||||
CuAssertIntEquals(tc, 1, armedmen(u, false));
|
||||
CuAssertIntEquals(tc, 1, armedmen(u, true));
|
||||
wtype->flags |= WTF_SIEGE;
|
||||
CuAssertIntEquals(tc, 0, armedmen(u, false));
|
||||
CuAssertIntEquals(tc, 1, armedmen(u, true));
|
||||
|
@ -1806,7 +1801,7 @@ CuSuite *get_laws_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_unarmed_races_can_guard);
|
||||
SUITE_ADD_TEST(suite, test_monsters_can_guard);
|
||||
SUITE_ADD_TEST(suite, test_fleeing_cannot_guard);
|
||||
SUITE_ADD_TEST(suite, test_low_skill_cannot_guard);
|
||||
SUITE_ADD_TEST(suite, test_unskilled_cannot_guard);
|
||||
SUITE_ADD_TEST(suite, test_reserve_self);
|
||||
SUITE_ADD_TEST(suite, test_reserve_cmd);
|
||||
SUITE_ADD_TEST(suite, test_pay_cmd);
|
||||
|
|
20
src/move.c
20
src/move.c
|
@ -677,21 +677,6 @@ int check_ship_allowed(struct ship *sh, const region * r)
|
|||
int c = 0;
|
||||
const building_type *bt_harbour = bt_find("harbour");
|
||||
|
||||
if (sh->region && r_insectstalled(r)) {
|
||||
/* insekten dürfen nicht hier rein. haben wir welche? */
|
||||
unit *u;
|
||||
|
||||
for (u = sh->region->units; u != NULL; u = u->next) {
|
||||
if (u->ship != sh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (is_freezing(u)) {
|
||||
return SA_NO_INSECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bt_harbour && buildingtype_exists(r, bt_harbour, true)) {
|
||||
unit* harbourmaster = NULL;
|
||||
harbourmaster = owner_buildingtyp(r, bt_harbour);
|
||||
|
@ -1852,10 +1837,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
|
|||
reason = check_ship_allowed(sh, next_point);
|
||||
if (reason < 0) {
|
||||
/* for some reason or another, we aren't allowed in there.. */
|
||||
if (reason == SA_NO_INSECT) {
|
||||
ADDMSG(&f->msgs, msg_message("detectforbidden", "unit region", u, sh->region));
|
||||
}
|
||||
else if (check_leuchtturm(current_point, NULL)) {
|
||||
if (check_leuchtturm(current_point, NULL)) {
|
||||
ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point));
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -90,8 +90,7 @@ extern "C" {
|
|||
|
||||
#define SA_HARBOUR 1
|
||||
#define SA_COAST 0
|
||||
#define SA_NO_INSECT -1
|
||||
#define SA_NO_COAST -2
|
||||
#define SA_NO_COAST -1
|
||||
|
||||
int check_ship_allowed(struct ship *sh, const struct region * r);
|
||||
direction_t drift_target(struct ship *sh);
|
||||
|
|
|
@ -64,7 +64,7 @@ static void test_all_spy_message(CuTest *tc) {
|
|||
set_factionstealth(fix.victim, fix.spy->faction);
|
||||
|
||||
itype = it_get_or_create(rt_get_or_create("sword"));
|
||||
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
|
||||
new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
|
||||
i_change(&fix.victim->items, itype, 1);
|
||||
|
||||
spy_message(99, fix.spy, fix.victim);
|
||||
|
|
29
src/upkeep.c
29
src/upkeep.c
|
@ -109,16 +109,27 @@ void get_food(region * r)
|
|||
plane *pl = rplane(r);
|
||||
unit *u;
|
||||
int peasantfood = rpeasants(r) * 10;
|
||||
int food_rules = config_get_int("rules.food.flags", 0);
|
||||
static const race *rc_demon;
|
||||
static int rc_cache;
|
||||
|
||||
static const race *rc_demon, *rc_insect;
|
||||
static int rc_cache, config_cache;
|
||||
static int food_rules;
|
||||
static bool insect_hunger;
|
||||
static bool demon_hunger;
|
||||
bool is_cold;
|
||||
|
||||
if (rc_changed(&rc_cache)) {
|
||||
rc_demon = get_race(RC_DAEMON);
|
||||
rc_insect = get_race(RC_INSECT);
|
||||
}
|
||||
if (config_changed(&config_cache)) {
|
||||
food_rules = config_get_int("rules.food.flags", 0);
|
||||
insect_hunger = config_get_int("hunger.insect.cold", 1) != 0;
|
||||
demon_hunger = config_get_int("hunger.demon.peasant_tolerance", 0) == 0;
|
||||
}
|
||||
if (food_rules & FOOD_IS_FREE) {
|
||||
return;
|
||||
}
|
||||
is_cold = insect_hunger && r_insectstalled(r);
|
||||
|
||||
/* 1. Versorgung von eigenen Einheiten. Das vorhandene Silber
|
||||
* wird zun<EFBFBD>chst so auf die Einheiten aufgeteilt, dass idealerweise
|
||||
* jede Einheit genug Silber f<EFBFBD>r ihren Unterhalt hat. */
|
||||
|
@ -227,7 +238,8 @@ void get_food(region * r)
|
|||
* bei fehlenden Bauern den D<EFBFBD>mon hungern lassen
|
||||
*/
|
||||
for (u = r->units; u; u = u->next) {
|
||||
if (u_race(u) == rc_demon) {
|
||||
const race * rc = u_race(u);
|
||||
if (rc == rc_demon) {
|
||||
int hungry = u->number;
|
||||
|
||||
/* use peasantblood before eating the peasants themselves */
|
||||
|
@ -271,7 +283,6 @@ void get_food(region * r)
|
|||
peasantfood = 0;
|
||||
}
|
||||
if (hungry > 0) {
|
||||
bool demon_hunger = config_get_int("hunger.demons.peasant_tolerance", 0) == 0;
|
||||
if (demon_hunger) {
|
||||
/* demons who don't feed are hungry */
|
||||
if (hunger(hungry, u))
|
||||
|
@ -284,6 +295,12 @@ void get_food(region * r)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (is_cold && rc == rc_insect) {
|
||||
/* insects in glaciers get hunger damage */
|
||||
if (hunger(u->number, u)) {
|
||||
fset(u, UFL_HUNGER);
|
||||
}
|
||||
}
|
||||
}
|
||||
rsetpeasants(r, peasantfood / 10);
|
||||
|
||||
|
|
Loading…
Reference in New Issue