diff --git a/src/move.c b/src/move.c index 0cd847ed0..7780329cf 100644 --- a/src/move.c +++ b/src/move.c @@ -107,7 +107,7 @@ typedef struct follower { static void get_followers(unit * target, region * r, const region_list * route_end, -follower ** followers) + follower ** followers) { unit *uf; for (uf = r->units; uf; uf = uf->next) { @@ -211,7 +211,7 @@ static int eff_weight(const unit * u) static void get_transporters(const item * itm, int *p_animals, int *p_acap, int *p_vehicles, -int *p_vcap) + int *p_vcap) { int vehicles = 0, vcap = 0; int animals = 0, acap = 0; @@ -435,7 +435,7 @@ static int canride(unit * u) if (!(u_race(u)->flags & RCF_HORSE) && ((horses == 0 && unicorns == 0) - || horses > maxhorses || unicorns > maxunicorns)) { + || horses > maxhorses || unicorns > maxunicorns)) { return 0; } @@ -570,7 +570,7 @@ static void leave_trail(ship * sh, region * from, region_list * route) static void mark_travelthru(unit * u, region * r, const region_list * route, -const region_list * route_end) + const region_list * route_end) { /* kein travelthru in der letzten region! */ while (route != route_end) { @@ -1143,7 +1143,7 @@ static void cycle_route(order * ord, unit * u, int gereist) * hier keine normale direction), muss jede PAUSE einzeln * herausgefiltert und explizit gesetzt werden */ if (neworder != obuf) { - obuf += strlcat(obuf, " ", sizeof(neworder)-(obuf-neworder)); + obuf += strlcat(obuf, " ", sizeof(neworder) - (obuf - neworder)); } obuf += strlcat(obuf, LOC(lang, parameters[P_PAUSE]), sizeof(neworder) - (obuf - neworder)); } @@ -1273,8 +1273,8 @@ static bool roadto(const region * r, direction_t dir) region *r2; static const curse_type *roads_ct = NULL; - assert(r); - assert(dir= MAXDIRECTIONS || dir < 0) return false; r2 = rconnect(r, dir); @@ -1505,7 +1505,7 @@ static arg_regions *var_copy_regions(const region_list * begin, int size) if (size > 0) { int i = 0; - assert(size>0); + assert(size > 0); arg_regions *dst = (arg_regions *)malloc(sizeof(arg_regions) + sizeof(region *) * (size_t)size); dst->nregions = size; @@ -1779,6 +1779,9 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) faction *f = u->faction; region *next_point = NULL; int error; + double damage_storm = get_param_flt(global.parameters, "rules.ship.damage_storm", 0.02); + bool storms_enabled = get_param_int(global.parameters, "rules.ship.storms", 1) != 0; + int lighthouse_div = get_param_int(global.parameters, "rules.storm.lighthouse.divisor", 0); const char *token = getstrtoken(); if (routep) @@ -1830,7 +1833,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) if (!flying_ship(sh)) { int stormchance = 0; int reason; - bool storms_enabled = get_param_int(global.parameters, "rules.ship.storms", 1) != 0; + if (storms_enabled) { int stormyness; gamedate date; @@ -1840,9 +1843,8 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) /* storms should be the first thing we do. */ stormchance = stormyness / shipspeed(sh, u); if (check_leuchtturm(next_point, NULL)) { - int param = get_param_int(global.parameters, "rules.lighthous.stormchancedevisor", 0); - if (param > 0) { - stormchance /= param; + if (lighthouse_div > 0) { + stormchance /= lighthouse_div; } else { stormchance = 0; @@ -1875,6 +1877,12 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) ADDMSG(&f->msgs, msg_message("storm", "ship region sink", sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE)); + damage_ship(sh, damage_storm); + if (sh->damage >= sh->size * DAMAGE_SCALE) { + /* ship sinks, end journey here */ + break; + } + next_point = rnext; /* these values need to be updated if next_point changes (due to storms): */ tnext = next_point->terrain; @@ -1927,7 +1935,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) else { double dmg = get_param_flt(global.parameters, "rules.ship.damage.nolanding", - 0.10F); + 0.10F); ADDMSG(&f->msgs, msg_message("sailnolanding", "ship region", sh, next_point)); damage_ship(sh, dmg); @@ -2014,7 +2022,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) /* Das Schiff und alle Einheiten darin werden nun von * starting_point nach current_point verschoben */ - /* Verfolgungen melden */ + /* Verfolgungen melden */ if (fval(u, UFL_FOLLOWING)) caught_target(current_point, u); @@ -2051,7 +2059,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep) if (trans) { message *msg = msg_message("harbor_trade", "unit items ship", harbourmaster, trans, - u->ship); + u->ship); add_message(&u->faction->msgs, msg); add_message(&harbourmaster->faction->msgs, msg); msg_release(msg); @@ -2134,7 +2142,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin, if (u2 == u) { const region_list *route_to = travel_route(ut, route_begin, route_end, ord, - TRAVEL_TRANSPORTED); + TRAVEL_TRANSPORTED); if (route_to != route_begin) { get_followers(ut, r, route_to, followers); @@ -2625,7 +2633,7 @@ void follow_unit(unit * u) if (id <= 0) { /* cmistake(u, ord, 20, MSG_MOVE); */ } - else { + else { ship *sh = findship(id); if (sh == NULL || (sh->region != r && hunted_dir(r->attribs, id) == NODIRECTION)) { cmistake(u, ord, 20, MSG_MOVE);