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- Absturz durch fehlende breaks gefixt
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@ -899,12 +899,16 @@ sp_chaosrow(fighter * fi, int level, int force, spell * sp)
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switch (row) {
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case FIGHT_ROW:
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df->status = ST_FIGHT;
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break;
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case BEHIND_ROW:
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df->status = ST_CHICKEN;
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break;
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case AVOID_ROW:
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df->status = ST_AVOID;
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break;
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case FLEE_ROW:
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df->status = ST_FLEE;
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break;
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default:
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assert(!"unknown combatrow");
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}
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