forked from github/server
commit
0b00bfecdf
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@ -1212,23 +1212,6 @@
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<text locale="en">"$unit($unit) dies from poison damage taken in $region($region)."</text>
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<text locale="en">"$unit($unit) dies from poison damage taken in $region($region)."</text>
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</message>
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</message>
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<message name="drown_amphibian_dead" section="events">
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<type>
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<arg name="amount" type="int"/>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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</type>
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<text locale="de">"$int($amount) Personen in $unit($unit) in $region($region) ertrinken."</text>
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<text locale="en">"$int($amount) people in $unit($unit) in $region($region) drown."</text>
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</message>
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<message name="drown_amphibian_nodead" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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</type>
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<text locale="de">"$unit($unit) nimmt Schaden auf dem Wasser in $region($region)."</text>
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<text locale="en">"$unit($unit) is taking damage on the water."</text>
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</message>
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<message name="wand_of_tears_usage" section="events">
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<message name="wand_of_tears_usage" section="events">
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<type>
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<type>
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<arg name="unit" type="unit"/>
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<arg name="unit" type="unit"/>
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@ -528,28 +528,12 @@ void drown(region * r)
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unit **up = up = &r->units;
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unit **up = up = &r->units;
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while (*up) {
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while (*up) {
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unit *u = *up;
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unit *u = *up;
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int amphibian_level = 0;
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if (u->ship || u_race(u) == get_race(RC_SPELL) || u->number == 0) {
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up = &u->next;
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continue;
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}
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if (amphibian_level) {
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if (!(u->ship || u_race(u) == get_race(RC_SPELL) || u->number == 0 || canswim(u) || canfly(u))) {
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int dead = damage_unit(u, "5d1", false, false);
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if (dead) {
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ADDMSG(&u->faction->msgs, msg_message("drown_amphibian_dead",
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"amount unit region", dead, u, r));
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}
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else {
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ADDMSG(&u->faction->msgs, msg_message("drown_amphibian_nodead",
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"unit region", u, r));
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}
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}
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else if (!(canswim(u) || canfly(u))) {
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scale_number(u, 0);
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scale_number(u, 0);
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ADDMSG(&u->faction->msgs, msg_message("drown", "unit region", u, r));
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ADDMSG(&u->faction->msgs, msg_message("drown", "unit region", u, r));
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}
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}
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if (*up == u)
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up = &u->next;
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up = &u->next;
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}
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}
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remove_empty_units_in_region(r);
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remove_empty_units_in_region(r);
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