Jamfiles are history. CMake is the future and the present.

This commit is contained in:
Enno Rehling 2011-02-23 23:26:58 -08:00
parent d453bbfc15
commit 0ad43a9586
3 changed files with 4 additions and 27 deletions

View File

@ -181,7 +181,7 @@
<ClInclude Include="spells\unitcurse.h" />
</ItemGroup>
<ItemGroup>
<None Include="spells\Jamfile" />
<None Include="..\CMakeLists.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -116,12 +116,12 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="spells\Jamfile" />
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="races\races.h">
<Filter>Source Files</Filter>
</CustomBuildStep>
</ItemGroup>
<ItemGroup>
<None Include="..\CMakeLists.txt" />
</ItemGroup>
</Project>

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@ -1,23 +0,0 @@
SubDir TOP src spells ;
TargetDirectory ;
SubDirHdrs $(SUBDIR)/../gamecode ;
SubDirHdrs $(SUBDIR)/../kernel ;
SubDirHdrs $(SUBDIR)/../util ;
SubDirHdrs $(SUBDIR)/.. ;
SubDirHdrs $(SUBDIR)/../.. ;
SubDirHdrs $(XMLHDRS) ;
SOURCES =
alp.c
buildingcurse.c
combatspells.c
regioncurse.c
shipcurse.c
spells.c
unitcurse.c
;
if $(BUILDTYPE) = REGULAR {
Library spells : $(SOURCES) ;
}