forked from github/server
Jamfiles are history. CMake is the future and the present.
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@ -181,7 +181,7 @@
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<ClInclude Include="spells\unitcurse.h" />
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<ClInclude Include="spells\unitcurse.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="spells\Jamfile" />
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<None Include="..\CMakeLists.txt" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@ -116,12 +116,12 @@
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Include="spells\Jamfile" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuildStep Include="races\races.h">
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<CustomBuildStep Include="races\races.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</CustomBuildStep>
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</CustomBuildStep>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,23 +0,0 @@
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SubDir TOP src spells ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../gamecode ;
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SubDirHdrs $(SUBDIR)/../kernel ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SubDirHdrs $(XMLHDRS) ;
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SOURCES =
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alp.c
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buildingcurse.c
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combatspells.c
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regioncurse.c
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shipcurse.c
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spells.c
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unitcurse.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library spells : $(SOURCES) ;
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}
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