forked from github/server
moving things into laws.c, where a lot of order processing happens now.
This commit is contained in:
parent
d38c5f5cfb
commit
09800b8387
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@ -1063,6 +1063,112 @@ static void transfer_faction(faction * f, faction * f2)
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}
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}
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/* test if the unit can slip through a siege undetected.
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* returns 0 if siege is successful, or 1 if the building is either
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* not besieged or the unit can slip through the siege due to better stealth.
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*/
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static int slipthru(const region * r, const unit * u, const building * b)
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{
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unit *u2;
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int n, o;
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/* b ist die burg, in die man hinein oder aus der man heraus will. */
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if (b == NULL || b->besieged < b->size * SIEGEFACTOR) {
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return 1;
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}
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/* u wird am hinein- oder herausschluepfen gehindert, wenn STEALTH <=
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* OBSERVATION +2 der belagerer u2 ist */
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n = eff_skill(u, SK_STEALTH, r);
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for (u2 = r->units; u2; u2 = u2->next) {
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if (usiege(u2) == b) {
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if (invisible(u, u2) >= u->number)
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continue;
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o = eff_skill(u2, SK_PERCEPTION, r);
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if (o + 2 >= n) {
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return 0; /* entdeckt! */
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}
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}
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}
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return 1;
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}
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int can_contact(const region * r, const unit * u, const unit * u2) {
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/* hier geht es nur um die belagerung von burgen */
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if (u->building == u2->building) {
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return 1;
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}
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/* unit u is trying to contact u2 - unasked for contact. wenn u oder u2
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* nicht in einer burg ist, oder die burg nicht belagert ist, ist
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* slipthru () == 1. ansonsten ist es nur 1, wenn man die belagerer */
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if (slipthru(u->region, u, u->building) && slipthru(u->region, u2, u2->building)) {
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return 1;
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}
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return (alliedunit(u, u2->faction, HELP_GIVE));
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}
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void contact_cmd(unit * u, order * ord, int final)
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{
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/* unit u kontaktiert unit u2. Dies setzt den contact einfach auf 1 -
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* ein richtiger toggle ist (noch?) nicht noetig. die region als
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* parameter ist nur deswegen wichtig, weil er an getunit ()
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* weitergegeben wird. dies wird fuer das auffinden von tempunits in
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* getnewunit () verwendet! */
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unit *u2;
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region *r = u->region;
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init_tokens(ord);
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skip_token();
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u2 = getunitg(r, u->faction);
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if (u2 != NULL) {
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if (!can_contact(r, u, u2)) {
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if (final) {
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cmistake(u, u->thisorder, 23, MSG_EVENT);
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}
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return;
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}
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usetcontact(u, u2);
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}
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}
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int leave_cmd(unit * u, struct order *ord)
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{
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region *r = u->region;
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if (fval(u, UFL_ENTER)) {
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/* if we just entered this round, then we don't leave again */
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return 0;
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}
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if (fval(r->terrain, SEA_REGION) && u->ship) {
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if (!fval(u->race, RCF_SWIM)) {
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cmistake(u, ord, 11, MSG_MOVE);
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return 0;
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}
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if (has_horses(u)) {
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cmistake(u, ord, 231, MSG_MOVE);
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return 0;
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}
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}
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if (!slipthru(r, u, u->building)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder, "entrance_besieged",
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"building", u->building));
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} else {
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leave(u, true);
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}
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return 0;
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}
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static int restart_cmd(unit * u, struct order *ord)
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{
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init_tokens(ord);
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@ -1159,6 +1265,230 @@ int quit_cmd(unit * u, struct order *ord)
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return 0;
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}
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static boolean mayenter(region * r, unit * u, building * b)
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{
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unit *u2;
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if (fval(b, BLD_UNGUARDED))
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return true;
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u2 = building_owner(b);
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if (u2 == NULL || ucontact(u2, u)
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|| alliedunit(u2, u->faction, HELP_GUARD))
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return true;
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return false;
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}
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static int mayboard(const unit * u, ship * sh)
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{
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unit *u2 = ship_owner(sh);
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return (!u2 || ucontact(u2, u) || alliedunit(u2, u->faction, HELP_GUARD));
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}
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static boolean CheckOverload(void)
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{
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static int value = -1;
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if (value < 0) {
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value = get_param_int(global.parameters, "rules.check_overload", 0);
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}
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return value;
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}
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int enter_ship(unit * u, struct order *ord, int id, int report)
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{
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region *r = u->region;
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ship *sh;
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/* Muß abgefangen werden, sonst könnten Schwimmer an
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* Bord von Schiffen an Land gelangen. */
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if (!fval(u->race, RCF_CANSAIL) || (!fval(u->race, RCF_WALK)
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&& !fval(u->race, RCF_FLY))) {
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cmistake(u, ord, 233, MSG_MOVE);
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return 0;
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}
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sh = findship(id);
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if (sh == NULL || sh->region != r) {
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if (report)
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cmistake(u, ord, 20, MSG_MOVE);
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return 0;
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}
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if (sh == u->ship) {
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return 1;
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}
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if (!mayboard(u, sh)) {
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if (report)
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cmistake(u, ord, 34, MSG_MOVE);
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return 0;
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}
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if (CheckOverload()) {
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int sweight, scabins;
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int mweight = shipcapacity(sh);
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int mcabins = sh->type->cabins;
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if (mweight > 0) {
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getshipweight(sh, &sweight, &scabins);
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sweight += weight(u);
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if (mcabins) {
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int pweight = u->number * u->race->weight;
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/* weight goes into number of cabins, not cargo */
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scabins += pweight;
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sweight -= pweight;
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}
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if (sweight > mweight || (mcabins && (scabins > mcabins))) {
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if (report)
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cmistake(u, ord, 34, MSG_MOVE);
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return 0;
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}
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}
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}
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if (leave(u, 0)) {
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u_set_ship(u, sh);
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fset(u, UFL_ENTER);
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}
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return 1;
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}
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int enter_building(unit * u, order * ord, int id, int report)
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{
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region *r = u->region;
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building *b;
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/* Schwimmer können keine Gebäude betreten, außer diese sind
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* auf dem Ozean */
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if (!fval(u->race, RCF_WALK) && !fval(u->race, RCF_FLY)) {
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if (!fval(r->terrain, SEA_REGION)) {
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if (report) {
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cmistake(u, ord, 232, MSG_MOVE);
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}
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return 0;
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}
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}
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b = findbuilding(id);
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if (b == NULL || b->region != r) {
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if (report) {
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cmistake(u, ord, 6, MSG_MOVE);
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}
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return 0;
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}
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if (!mayenter(r, u, b)) {
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if (report) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "entrance_denied",
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"building", b));
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}
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return 0;
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}
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if (!slipthru(r, u, b)) {
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if (report) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "entrance_besieged",
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"building", b));
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}
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return 0;
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}
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if (leave(u, 0)) {
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fset(u, UFL_ENTER);
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u_set_building(u, b);
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return 1;
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}
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return 0;
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}
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static void do_misc(region * r, int is_final_attempt)
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{
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unit **uptr, *uc;
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for (uc = r->units; uc; uc = uc->next) {
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order *ord;
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for (ord = uc->orders; ord; ord = ord->next) {
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keyword_t kwd = get_keyword(ord);
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if (kwd == K_CONTACT) {
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contact_cmd(uc, ord, is_final_attempt);
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}
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}
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}
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for (uptr = &r->units; *uptr;) {
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unit *u = *uptr;
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order **ordp = &u->orders;
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while (*ordp) {
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order *ord = *ordp;
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if (get_keyword(ord) == K_ENTER) {
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param_t p;
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int id;
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unit *ulast = NULL;
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const char * s;
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init_tokens(ord);
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skip_token();
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s = getstrtoken();
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p = findparam_ex(s, u->faction->locale);
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id = getid();
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switch (p) {
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case P_BUILDING:
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case P_GEBAEUDE:
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if (u->building && u->building->no == id)
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break;
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if (enter_building(u, ord, id, is_final_attempt)) {
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unit *ub;
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for (ub = u; ub; ub = ub->next) {
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if (ub->building == u->building) {
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ulast = ub;
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}
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}
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}
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break;
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case P_SHIP:
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if (u->ship && u->ship->no == id)
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break;
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if (enter_ship(u, ord, id, is_final_attempt)) {
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unit *ub;
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ulast = u;
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for (ub = u; ub; ub = ub->next) {
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if (ub->ship == u->ship) {
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ulast = ub;
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}
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}
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}
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break;
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default:
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if (is_final_attempt) {
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cmistake(u, ord, 79, MSG_MOVE);
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}
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}
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if (ulast != NULL) {
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/* Wenn wir hier angekommen sind, war der Befehl
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* erfolgreich und wir löschen ihn, damit er im
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* zweiten Versuch nicht nochmal ausgeführt wird. */
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*ordp = ord->next;
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ord->next = NULL;
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free_order(ord);
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if (ulast != u) {
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/* put u behind ulast so it's the last unit in the building */
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*uptr = u->next;
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u->next = ulast->next;
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ulast->next = u;
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}
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break;
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}
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}
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if (*ordp == ord)
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ordp = &ord->next;
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}
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if (*uptr == u)
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uptr = &u->next;
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}
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}
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void quit(void)
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{
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faction **fptr = &factions;
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@ -37,6 +37,7 @@ extern "C" {
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boolean renamed_building(const struct building * b);
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int rename_building(struct unit * u, struct order * ord, struct building * b, const char *name);
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void get_food(struct region * r);
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extern int can_contact(const struct region *r, const struct unit *u, const struct unit *u2);
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/* eressea-specific. put somewhere else, please. */
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void processorders(void);
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@ -45,6 +46,10 @@ extern "C" {
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extern int dropouts[2];
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extern int *age;
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extern int enter_building(struct unit *u, struct order *ord, int id, int report);
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extern int enter_ship(struct unit *u, struct order *ord, int id, int report);
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extern void contact_cmd(struct unit *u, struct order *ord, int final);
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extern void new_units(void);
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extern void quit(void);
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extern void update_long_order(struct unit *u);
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@ -62,6 +67,7 @@ extern "C" {
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extern int quit_cmd(struct unit *u, struct order *ord);
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extern int name_cmd(struct unit *u, struct order *ord);
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extern int use_cmd(struct unit *u, struct order *ord);
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extern int leave_cmd(struct unit *u, struct order *ord);
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#ifdef __cplusplus
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}
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@ -19,9 +19,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <platform.h>
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#include <kernel/config.h>
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#include "spy.h"
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#include "laws.h"
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/* kernel includes */
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#include <kernel/build.h>
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#include <kernel/reports.h>
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#include <kernel/item.h>
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#include <kernel/faction.h>
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@ -69,99 +69,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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/* Name, MaxGroesse, MinBauTalent, Kapazitaet, {Eisen, Holz, Stein, BauSilber,
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* Laen, Mallorn}, UnterSilber, UnterSpezialTyp, UnterSpezial */
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static boolean CheckOverload(void)
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{
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static int value = -1;
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if (value < 0) {
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value = get_param_int(global.parameters, "rules.check_overload", 0);
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}
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return value;
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}
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/* test if the unit can slip through a siege undetected.
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* returns 0 if siege is successful, or 1 if the building is either
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* not besieged or the unit can slip through the siege due to better stealth.
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*/
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static int slipthru(const region * r, const unit * u, const building * b)
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{
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unit *u2;
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int n, o;
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/* b ist die burg, in die man hinein oder aus der man heraus will. */
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if (b == NULL || b->besieged < b->size * SIEGEFACTOR) {
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return 1;
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}
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/* u wird am hinein- oder herausschluepfen gehindert, wenn STEALTH <=
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* OBSERVATION +2 der belagerer u2 ist */
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n = eff_skill(u, SK_STEALTH, r);
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for (u2 = r->units; u2; u2 = u2->next) {
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if (usiege(u2) == b) {
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if (invisible(u, u2) >= u->number)
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continue;
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o = eff_skill(u2, SK_PERCEPTION, r);
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if (o + 2 >= n) {
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return 0; /* entdeckt! */
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}
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}
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}
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return 1;
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}
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int can_contact(const region * r, const unit * u, const unit * u2)
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{
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/* hier geht es nur um die belagerung von burgen */
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if (u->building == u2->building) {
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return 1;
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}
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/* unit u is trying to contact u2 - unasked for contact. wenn u oder u2
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* nicht in einer burg ist, oder die burg nicht belagert ist, ist
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* slipthru () == 1. ansonsten ist es nur 1, wenn man die belagerer */
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if (slipthru(u->region, u, u->building) && slipthru(u->region, u2, u2->building)) {
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return 1;
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}
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return (alliedunit(u, u2->faction, HELP_GIVE));
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}
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static void contact_cmd(unit * u, order * ord, int final)
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{
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/* unit u kontaktiert unit u2. Dies setzt den contact einfach auf 1 -
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* ein richtiger toggle ist (noch?) nicht noetig. die region als
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* parameter ist nur deswegen wichtig, weil er an getunit ()
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* weitergegeben wird. dies wird fuer das auffinden von tempunits in
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* getnewunit () verwendet! */
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unit *u2;
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region *r = u->region;
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init_tokens(ord);
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skip_token();
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u2 = getunitg(r, u->faction);
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if (u2 != NULL) {
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if (!can_contact(r, u, u2)) {
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if (final)
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cmistake(u, u->thisorder, 23, MSG_EVENT);
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return;
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}
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usetcontact(u, u2);
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}
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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struct building *getbuilding(const struct region *r)
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{
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building *b = findbuilding(getid());
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|
@ -1152,246 +1059,3 @@ void continue_ship(region * r, unit * u, int want)
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build_ship(u, sh, want);
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}
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/* ------------------------------------------------------------- */
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static boolean mayenter(region * r, unit * u, building * b)
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{
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unit *u2;
|
||||
if (fval(b, BLD_UNGUARDED))
|
||||
return true;
|
||||
u2 = building_owner(b);
|
||||
|
||||
if (u2 == NULL || ucontact(u2, u)
|
||||
|| alliedunit(u2, u->faction, HELP_GUARD))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static int mayboard(const unit * u, ship * sh)
|
||||
{
|
||||
unit *u2 = ship_owner(sh);
|
||||
|
||||
return (!u2 || ucontact(u2, u) || alliedunit(u2, u->faction, HELP_GUARD));
|
||||
}
|
||||
|
||||
int leave_cmd(unit * u, struct order *ord)
|
||||
{
|
||||
region *r = u->region;
|
||||
|
||||
if (fval(u, UFL_ENTER)) {
|
||||
/* if we just entered this round, then we don't leave again */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (fval(r->terrain, SEA_REGION) && u->ship) {
|
||||
if (!fval(u->race, RCF_SWIM)) {
|
||||
cmistake(u, ord, 11, MSG_MOVE);
|
||||
return 0;
|
||||
}
|
||||
if (has_horses(u)) {
|
||||
cmistake(u, ord, 231, MSG_MOVE);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (!slipthru(r, u, u->building)) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder, "entrance_besieged",
|
||||
"building", u->building));
|
||||
} else {
|
||||
leave(u, true);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static boolean enter_ship(unit * u, struct order *ord, int id, boolean report)
|
||||
{
|
||||
region *r = u->region;
|
||||
ship *sh;
|
||||
|
||||
/* Muß abgefangen werden, sonst könnten Schwimmer an
|
||||
* Bord von Schiffen an Land gelangen. */
|
||||
if (!fval(u->race, RCF_CANSAIL) || (!fval(u->race, RCF_WALK)
|
||||
&& !fval(u->race, RCF_FLY))) {
|
||||
cmistake(u, ord, 233, MSG_MOVE);
|
||||
return false;
|
||||
}
|
||||
|
||||
sh = findship(id);
|
||||
if (sh == NULL || sh->region != r) {
|
||||
if (report)
|
||||
cmistake(u, ord, 20, MSG_MOVE);
|
||||
return false;
|
||||
}
|
||||
if (sh == u->ship)
|
||||
return true;
|
||||
if (!mayboard(u, sh)) {
|
||||
if (report)
|
||||
cmistake(u, ord, 34, MSG_MOVE);
|
||||
return false;
|
||||
}
|
||||
if (CheckOverload()) {
|
||||
int sweight, scabins;
|
||||
int mweight = shipcapacity(sh);
|
||||
int mcabins = sh->type->cabins;
|
||||
|
||||
if (mweight > 0) {
|
||||
getshipweight(sh, &sweight, &scabins);
|
||||
sweight += weight(u);
|
||||
if (mcabins) {
|
||||
int pweight = u->number * u->race->weight;
|
||||
/* weight goes into number of cabins, not cargo */
|
||||
scabins += pweight;
|
||||
sweight -= pweight;
|
||||
}
|
||||
|
||||
if (sweight > mweight || (mcabins && (scabins > mcabins))) {
|
||||
if (report)
|
||||
cmistake(u, ord, 34, MSG_MOVE);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (leave(u, false)) {
|
||||
u_set_ship(u, sh);
|
||||
fset(u, UFL_ENTER);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean enter_building(unit * u, order * ord, int id, boolean report)
|
||||
{
|
||||
region *r = u->region;
|
||||
building *b;
|
||||
|
||||
/* Schwimmer können keine Gebäude betreten, außer diese sind
|
||||
* auf dem Ozean */
|
||||
if (!fval(u->race, RCF_WALK) && !fval(u->race, RCF_FLY)) {
|
||||
if (!fval(r->terrain, SEA_REGION)) {
|
||||
if (report) {
|
||||
cmistake(u, ord, 232, MSG_MOVE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
b = findbuilding(id);
|
||||
if (b == NULL || b->region != r) {
|
||||
if (report) {
|
||||
cmistake(u, ord, 6, MSG_MOVE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!mayenter(r, u, b)) {
|
||||
if (report) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "entrance_denied",
|
||||
"building", b));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!slipthru(r, u, b)) {
|
||||
if (report) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "entrance_besieged",
|
||||
"building", b));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (leave(u, false)) {
|
||||
fset(u, UFL_ENTER);
|
||||
u_set_building(u, b);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void do_misc(region * r, int is_final_attempt)
|
||||
{
|
||||
unit **uptr, *uc;
|
||||
|
||||
for (uc = r->units; uc; uc = uc->next) {
|
||||
order *ord;
|
||||
for (ord = uc->orders; ord; ord = ord->next) {
|
||||
keyword_t kwd = get_keyword(ord);
|
||||
if (kwd == K_CONTACT) {
|
||||
contact_cmd(uc, ord, is_final_attempt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uptr = &r->units; *uptr;) {
|
||||
unit *u = *uptr;
|
||||
order **ordp = &u->orders;
|
||||
|
||||
while (*ordp) {
|
||||
order *ord = *ordp;
|
||||
if (get_keyword(ord) == K_ENTER) {
|
||||
param_t p;
|
||||
int id;
|
||||
unit *ulast = NULL;
|
||||
const char * s;
|
||||
|
||||
init_tokens(ord);
|
||||
skip_token();
|
||||
s = getstrtoken();
|
||||
p = findparam_ex(s, u->faction->locale);
|
||||
id = getid();
|
||||
|
||||
switch (p) {
|
||||
case P_BUILDING:
|
||||
case P_GEBAEUDE:
|
||||
if (u->building && u->building->no == id)
|
||||
break;
|
||||
if (enter_building(u, ord, id, is_final_attempt)) {
|
||||
unit *ub;
|
||||
for (ub = u; ub; ub = ub->next) {
|
||||
if (ub->building == u->building) {
|
||||
ulast = ub;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case P_SHIP:
|
||||
if (u->ship && u->ship->no == id)
|
||||
break;
|
||||
if (enter_ship(u, ord, id, is_final_attempt)) {
|
||||
unit *ub;
|
||||
ulast = u;
|
||||
for (ub = u; ub; ub = ub->next) {
|
||||
if (ub->ship == u->ship) {
|
||||
ulast = ub;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (is_final_attempt) {
|
||||
cmistake(u, ord, 79, MSG_MOVE);
|
||||
}
|
||||
}
|
||||
if (ulast != NULL) {
|
||||
/* Wenn wir hier angekommen sind, war der Befehl
|
||||
* erfolgreich und wir löschen ihn, damit er im
|
||||
* zweiten Versuch nicht nochmal ausgeführt wird. */
|
||||
*ordp = ord->next;
|
||||
ord->next = NULL;
|
||||
free_order(ord);
|
||||
|
||||
if (ulast != u) {
|
||||
/* put u behind ulast so it's the last unit in the building */
|
||||
*uptr = u->next;
|
||||
u->next = ulast->next;
|
||||
ulast->next = u;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (*ordp == ord)
|
||||
ordp = &ord->next;
|
||||
}
|
||||
if (*uptr == u)
|
||||
uptr = &u->next;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,9 +64,6 @@ extern "C" {
|
|||
extern int destroy_cmd(struct unit *u, struct order *ord);
|
||||
extern int leave_cmd(struct unit *u, struct order *ord);
|
||||
|
||||
extern int can_contact(const struct region *r, const struct unit *u,
|
||||
const struct unit *u2);
|
||||
|
||||
void do_siege(struct region *r);
|
||||
void build_road(struct region *r, struct unit *u, int size, direction_t d);
|
||||
void create_ship(struct region *r, struct unit *u,
|
||||
|
@ -76,8 +73,6 @@ extern "C" {
|
|||
struct building *getbuilding(const struct region *r);
|
||||
struct ship *getship(const struct region *r);
|
||||
|
||||
void do_misc(struct region *r, int is_final_attempt);
|
||||
|
||||
void reportevent(struct region *r, char *s);
|
||||
|
||||
void shash(struct ship *sh);
|
||||
|
|
Loading…
Reference in New Issue