forked from github/server
fix config.xml for test games
update log levels for some common messages.
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parent
1f41131593
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08c3d08d7d
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@ -1,4 +1,3 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<!DOCTYPE catalog
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<!DOCTYPE catalog
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PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"
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PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"
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@ -19,7 +19,6 @@
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<xi:include href="config:///core/prefixes.xml"/>
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<xi:include href="config:///core/prefixes.xml"/>
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<xi:include href="config:///core/ships.xml"/>
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<xi:include href="config:///core/ships.xml"/>
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<xi:include href="config:///core/common/buildings.xml"/>
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<xi:include href="config:///core/common/buildings.xml"/>
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<xi:include href="config:///core/equipment.xml"/>
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<xi:include href="config:///game/familiars.xml"/>
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<xi:include href="config:///game/familiars.xml"/>
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<xi:include href="config:///core/terrains.xml"/>
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<xi:include href="config:///core/terrains.xml"/>
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<xi:include href="config:///game/terrains.xml"/>
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<xi:include href="config:///game/terrains.xml"/>
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@ -12,7 +12,6 @@
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<xi:include href="config:///core/spoils.xml"/>
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<xi:include href="config:///core/spoils.xml"/>
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<xi:include href="config:///core/prefixes.xml"/>
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<xi:include href="config:///core/prefixes.xml"/>
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<xi:include href="config:///core/common/buildings.xml"/>
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<xi:include href="config:///core/common/buildings.xml"/>
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<xi:include href="config:///core/equipment.xml"/>
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<xi:include href="config:///game/familiars.xml"/>
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<xi:include href="config:///game/familiars.xml"/>
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<xi:include href="config:///game/ships.xml"/>
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<xi:include href="config:///game/ships.xml"/>
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@ -225,7 +225,7 @@ static faction *factionorders(void)
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const char *pass = getstrtoken();
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const char *pass = getstrtoken();
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if (!checkpasswd(f, (const char *)pass, true)) {
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if (!checkpasswd(f, (const char *)pass, true)) {
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log_warning("Invalid password for faction %s\n", itoa36(fid));
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log_debug("Invalid password for faction %s\n", itoa36(fid));
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ADDMSG(&f->msgs, msg_message("wrongpasswd", "faction password",
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ADDMSG(&f->msgs, msg_message("wrongpasswd", "faction password",
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f->no, pass));
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f->no, pass));
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return 0;
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return 0;
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@ -806,7 +806,7 @@ void write_unit(struct gamedata *data, const unit * u)
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if (++p < MAXPERSISTENT) {
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if (++p < MAXPERSISTENT) {
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writeorder(data, ord, u->faction->locale);
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writeorder(data, ord, u->faction->locale);
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} else {
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} else {
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log_error("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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break;
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break;
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}
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}
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}
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}
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@ -817,7 +817,7 @@ void write_unit(struct gamedata *data, const unit * u)
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if (++p < MAXPERSISTENT) {
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if (++p < MAXPERSISTENT) {
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writeorder(data, ord, u->faction->locale);
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writeorder(data, ord, u->faction->locale);
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} else {
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} else {
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log_error("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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log_warning("%s had %d or more persistent orders\n", unitname(u), MAXPERSISTENT);
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break;
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break;
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}
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}
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}
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}
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