forked from github/server
nächster versuch
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@ -84,7 +84,7 @@ void
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age_skeleton(unit *u)
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age_skeleton(unit *u)
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{
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{
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if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
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if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
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int n = (u->number+1)/2;
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int n = max(1,u->number/2);
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_SKELETON_LORD];
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u->race = new_race[RC_SKELETON_LORD];
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u->irace = new_race[RC_SKELETON_LORD];
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u->irace = new_race[RC_SKELETON_LORD];
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@ -97,7 +97,7 @@ void
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age_zombie(unit *u)
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age_zombie(unit *u)
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{
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{
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if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
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if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
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int n = (u->number+1)/2;
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int n = max(1,u->number/2);
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_ZOMBIE_LORD];
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u->race = new_race[RC_ZOMBIE_LORD];
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u->irace = new_race[RC_ZOMBIE_LORD];
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u->irace = new_race[RC_ZOMBIE_LORD];
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@ -110,7 +110,7 @@ void
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age_ghoul(unit *u)
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age_ghoul(unit *u)
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{
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{
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if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
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if (u->faction->no == 0 && rand()%100 < age_chance(u->age, 27, 1)) {
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int n = (u->number+1)/2;
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int n = max(1,u->number/2);
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_GHOUL_LORD];
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u->race = new_race[RC_GHOUL_LORD];
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u->irace = new_race[RC_GHOUL_LORD];
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u->irace = new_race[RC_GHOUL_LORD];
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