forked from github/server
Merge branch 'feature/rename-cerddor' into develop
This commit is contained in:
commit
05f444bab1
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@ -3922,7 +3922,7 @@
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<text locale="de">Gesang des Lebens analysieren</text>
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<text locale="de">Gesang des Lebens analysieren</text>
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<text locale="en">Analyze Song of Life</text>
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<text locale="en">Analyze Song of Life</text>
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</string>
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</string>
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<string name="cerrdorfumbleshield">
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<string name="cerddorfumbleshield">
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<text locale="de">Bannlied</text>
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<text locale="de">Bannlied</text>
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<text locale="en">Countersong</text>
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<text locale="en">Countersong</text>
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</string>
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</string>
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@ -4324,7 +4324,7 @@
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<text locale="de">Kraft der Natur</text>
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<text locale="de">Kraft der Natur</text>
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<text locale="en">force of nature</text>
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<text locale="en">force of nature</text>
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</string>
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</string>
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<string name="wdwpyramid_cerrdor">
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<string name="wdwpyramid_cerddor">
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<text locale="de">Gesang der Götter</text>
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<text locale="de">Gesang der Götter</text>
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<text locale="en">Song of the Gods</text>
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<text locale="en">Song of the Gods</text>
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</string>
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</string>
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@ -5126,7 +5126,7 @@
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able to decipher all enchantments or spells, which
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able to decipher all enchantments or spells, which
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aren't disguised beyond your capability.</text>
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aren't disguised beyond your capability.</text>
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</string>
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</string>
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<string name="cerrdorfumbleshield">
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<string name="cerddorfumbleshield">
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<text locale="de">Dieser schrille Gesang hallt über das
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<text locale="de">Dieser schrille Gesang hallt über das
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ganze Schlachtfeld. Die besonderen Dissonanzen in den
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ganze Schlachtfeld. Die besonderen Dissonanzen in den
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Melodien machen es Magiern fast unmöglich, sich auf ihre
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Melodien machen es Magiern fast unmöglich, sich auf ihre
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@ -37,7 +37,7 @@
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<entry spell="summon_familiar" level="9" />
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<entry spell="summon_familiar" level="9" />
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<entry spell="draigfumbleshield" level="9" />
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<entry spell="draigfumbleshield" level="9" />
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<entry spell="gwyrrdfumbleshield" level="5" />
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<entry spell="gwyrrdfumbleshield" level="5" />
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<entry spell="cerrdorfumbleshield" level="5" />
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<entry spell="cerddorfumbleshield" level="5" />
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<entry spell="tybiedfumbleshield" level="2" />
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<entry spell="tybiedfumbleshield" level="2" />
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<entry spell="concealing_aura" level="1" />
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<entry spell="concealing_aura" level="1" />
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<entry spell="shockwave" level="5" />
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<entry spell="shockwave" level="5" />
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@ -22,7 +22,7 @@
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<entry spell="calm_monster" level="6" />
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<entry spell="calm_monster" level="6" />
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<entry spell="calm_riot" level="14" />
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<entry spell="calm_riot" level="14" />
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<entry spell="cerddor_destroymagic" level="8" />
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<entry spell="cerddor_destroymagic" level="8" />
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<entry spell="cerrdorfumbleshield" level="5" />
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<entry spell="cerddorfumbleshield" level="5" />
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<entry spell="chaosrow" level="8" />
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<entry spell="chaosrow" level="8" />
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<entry spell="clone" level="9" />
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<entry spell="clone" level="9" />
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<entry spell="coldfront" level="8" />
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<entry spell="coldfront" level="8" />
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@ -619,7 +619,7 @@
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<spell name="gwyrrdfumbleshield" rank="2" index="144" variable="true" combat="1">
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<spell name="gwyrrdfumbleshield" rank="2" index="144" variable="true" combat="1">
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<resource name="aura" amount="5" cost="level"/>
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<resource name="aura" amount="5" cost="level"/>
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</spell>
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</spell>
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<spell name="cerrdorfumbleshield" rank="2" index="145" variable="true" combat="1">
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<spell name="cerddorfumbleshield" rank="2" index="145" variable="true" combat="1">
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<resource name="aura" amount="5" cost="level"/>
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<resource name="aura" amount="5" cost="level"/>
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</spell>
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</spell>
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<spell name="tybiedfumbleshield" rank="2" index="146" variable="true" combat="1">
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<spell name="tybiedfumbleshield" rank="2" index="146" variable="true" combat="1">
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@ -27,7 +27,7 @@
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<entry spell="summon_familiar" level="9" />
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<entry spell="summon_familiar" level="9" />
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<entry spell="song_of_slavery" level="13" />
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<entry spell="song_of_slavery" level="13" />
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<entry spell="cerddor_destroymagic" level="8" />
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<entry spell="cerddor_destroymagic" level="8" />
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<entry spell="cerrdorfumbleshield" level="5" />
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<entry spell="cerddorfumbleshield" level="5" />
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<entry spell="big_recruit" level="14" />
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<entry spell="big_recruit" level="14" />
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<entry spell="raindance" level="3" />
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<entry spell="raindance" level="3" />
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<entry spell="create_roi" level="6" />
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<entry spell="create_roi" level="6" />
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@ -26,7 +26,7 @@
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<entry spell="calm_monster" level="6" />
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<entry spell="calm_monster" level="6" />
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<entry spell="calm_riot" level="15" />
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<entry spell="calm_riot" level="15" />
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<entry spell="cerddor_destroymagic" level="8" />
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<entry spell="cerddor_destroymagic" level="8" />
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<entry spell="cerrdorfumbleshield" level="5" />
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<entry spell="cerddorfumbleshield" level="5" />
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<entry spell="chaosrow" level="8" />
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<entry spell="chaosrow" level="8" />
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<entry spell="chaossuction" level="14" />
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<entry spell="chaossuction" level="14" />
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<entry spell="clone" level="9" />
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<entry spell="clone" level="9" />
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@ -402,7 +402,7 @@
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<spell name="gwyrrdfumbleshield" rank="2" index="144" variable="true" combat="1">
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<spell name="gwyrrdfumbleshield" rank="2" index="144" variable="true" combat="1">
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<resource name="aura" amount="5" cost="level"/>
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<resource name="aura" amount="5" cost="level"/>
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</spell>
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</spell>
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<spell name="cerrdorfumbleshield" rank="2" index="145" variable="true" combat="1">
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<spell name="cerddorfumbleshield" rank="2" index="145" variable="true" combat="1">
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<resource name="aura" amount="5" cost="level"/>
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<resource name="aura" amount="5" cost="level"/>
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</spell>
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</spell>
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<spell name="tybiedfumbleshield" rank="2" index="146" variable="true" combat="1">
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<spell name="tybiedfumbleshield" rank="2" index="146" variable="true" combat="1">
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@ -205,12 +205,6 @@ caddmessage(region * r, faction * f, const char *s, msg_t mtype, int level)
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{
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{
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message *m = NULL;
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message *m = NULL;
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#define LOG_ENGLISH
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#ifdef LOG_ENGLISH
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if (f && f->locale != default_locale) {
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log_warning("message for locale \"%s\": %s\n", locale_name(f->locale), s);
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}
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#endif
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unused_arg(level);
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unused_arg(level);
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switch (mtype) {
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switch (mtype) {
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case MSG_INCOME:
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case MSG_INCOME:
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@ -78,9 +78,6 @@ int change_resource(unit * u, const resource_type * rtype, int change)
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assert(!"undefined resource detected. rtype->uchange not initialized.");
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assert(!"undefined resource detected. rtype->uchange not initialized.");
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assert(i == get_resource(u, rtype));
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assert(i == get_resource(u, rtype));
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assert(i >= 0);
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assert(i >= 0);
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if (i >= 100000000) {
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log_warning("%s has %d %s\n", unitname(u), i, rtype->_name);
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}
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return i;
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return i;
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}
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}
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@ -78,6 +78,7 @@ static const char *sp_aliases[][2] = {
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{ "illaunfamiliar", "summon_familiar" },
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{ "illaunfamiliar", "summon_familiar" },
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{ "draigfamiliar", "summon_familiar" },
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{ "draigfamiliar", "summon_familiar" },
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{ "commonfamiliar", "summon_familiar" },
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{ "commonfamiliar", "summon_familiar" },
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{ "cerrdorfumbleshield", "cerddorfumbleshield" },
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{ NULL, NULL },
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{ NULL, NULL },
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};
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};
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@ -136,7 +136,7 @@ enum {
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SPL_GWYRRD_ARMORSHIELD,
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SPL_GWYRRD_ARMORSHIELD,
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SPL_DRAIG_FUMBLESHIELD,
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SPL_DRAIG_FUMBLESHIELD,
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SPL_GWYRRD_FUMBLESHIELD,
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SPL_GWYRRD_FUMBLESHIELD,
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SPL_CERRDOR_FUMBLESHIELD,
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SPL_CERDDOR_FUMBLESHIELD,
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SPL_TYBIED_FUMBLESHIELD,
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SPL_TYBIED_FUMBLESHIELD,
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SPL_SHADOWKNIGHTS = 147,
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SPL_SHADOWKNIGHTS = 147,
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SPL_ITEMCLOAK = 150,
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SPL_ITEMCLOAK = 150,
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@ -6583,7 +6583,7 @@ static spelldata spell_functions[] = {
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{ "heroic_song", sp_hero, 0 },
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{ "heroic_song", sp_hero, 0 },
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{ "transfer_aura_song", sp_transferaura, 0 },
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{ "transfer_aura_song", sp_transferaura, 0 },
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{ "analysesong_unit", sp_analysesong_unit, 0 },
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{ "analysesong_unit", sp_analysesong_unit, 0 },
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{ "cerrdorfumbleshield", sp_fumbleshield, 0 },
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{ "cerddorfumbleshield", sp_fumbleshield, 0 },
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{ "calm_monster", sp_calm_monster, 0 },
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{ "calm_monster", sp_calm_monster, 0 },
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{ "seduction", sp_seduce, 0 },
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{ "seduction", sp_seduce, 0 },
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{ "headache", sp_headache, 0 },
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{ "headache", sp_headache, 0 },
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@ -1504,7 +1504,7 @@ int sp_fumbleshield(struct castorder * co)
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switch (sp->id) {
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switch (sp->id) {
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case SPL_DRAIG_FUMBLESHIELD:
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case SPL_DRAIG_FUMBLESHIELD:
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case SPL_GWYRRD_FUMBLESHIELD:
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case SPL_GWYRRD_FUMBLESHIELD:
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case SPL_CERRDOR_FUMBLESHIELD:
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case SPL_CERDDOR_FUMBLESHIELD:
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case SPL_TYBIED_FUMBLESHIELD:
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case SPL_TYBIED_FUMBLESHIELD:
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duration = 100;
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duration = 100;
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effect = _max(1, 25 - level);
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effect = _max(1, 25 - level);
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