forked from github/server
Warnings gefixt
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beefc1f7ec
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05d073373d
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@ -2193,8 +2193,7 @@ tagbegin(struct xml_stack * stack)
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assert(strcmp(stack->next->tag->name, "weapon")==0);
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assert(strcmp(stack->next->tag->name, "weapon")==0);
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if (strcmp(type, "default")!=0) pos = 1;
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if (strcmp(type, "default")!=0) pos = 1;
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if (state->wtype->damage[pos]) free(state->wtype->damage[pos]);
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state->wtype->damage[pos] = gc_add(strdup(xml_value(tag, "value")));
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state->wtype->damage[pos] = strdup(xml_value(tag, "value"));
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} else if (strcmp(tag->name, "modifier")==0) {
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} else if (strcmp(tag->name, "modifier")==0) {
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int value = xml_ivalue(tag, "value");
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int value = xml_ivalue(tag, "value");
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assert(strcmp(stack->next->tag->name, "weapon")==0);
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assert(strcmp(stack->next->tag->name, "weapon")==0);
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@ -185,7 +185,7 @@ typedef struct weapon_mod {
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typedef struct weapon_type {
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typedef struct weapon_type {
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const item_type * itype;
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const item_type * itype;
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char * damage[2];
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const char * damage[2];
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unsigned int flags;
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unsigned int flags;
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skill_t skill;
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skill_t skill;
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int minskill;
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int minskill;
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@ -592,7 +592,7 @@ find_spellbyname(unit *u, char *name, const struct locale * lang)
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sn=sn->next;
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sn=sn->next;
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}
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}
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if (!sn) sn = init_spellnames(lang, m->magietyp);
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if (!sn) sn = init_spellnames(lang, m->magietyp);
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if (findtoken(&sn->names, name, &sp)==E_TOK_NOMATCH) return NULL;
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if (findtoken(&sn->names, name, (void**)&sp)==E_TOK_NOMATCH) return NULL;
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for (spt = m->spellptr; spt; spt = spt->next) {
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for (spt = m->spellptr; spt; spt = spt->next) {
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if (sp->id==spt->spellid) return sp;
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if (sp->id==spt->spellid) return sp;
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@ -264,4 +264,4 @@ is_watcher(const struct plane * p, const struct faction * f)
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w = p->watchers;
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w = p->watchers;
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while (w && w->faction!=f) w=w->next;
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while (w && w->faction!=f) w=w->next;
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return (w!=NULL);
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return (w!=NULL);
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}
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}
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