add a fix for 2367 to fix_familiars

This commit is contained in:
Enno Rehling 2017-10-07 03:22:35 +02:00
parent bb54e0d5ab
commit 0537d39b17
2 changed files with 52 additions and 32 deletions

View File

@ -24,8 +24,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alchemy.h"
#include "alliance.h"
#include "ally.h"
#include "connection.h"
#include "building.h"
#include "connection.h"
#include "equipment.h"
#include "faction.h"
#include "group.h"
#include "item.h"
@ -1600,11 +1601,31 @@ static void fix_familiars(void) {
if (u->_race != u->faction->race && (u->_race->flags & RCF_FAMILIAR)) {
/* unit is potentially a familiar */
attrib * a = a_find(u->attribs, &at_mage);
if (a) {
/* unit is magical */
attrib * am = a_find(u->attribs, &at_familiarmage);
if (!am) {
/* but it is not a familiar? */
if (am) {
sc_mage *mage = a ? (sc_mage *)a->data.v : NULL;
/* a familiar */
if (!mage) {
log_error("%s seems to be a familiar with no magic.",
unitname(u));
mage = create_mage(u, M_GRAY);
}
if (!mage->spellbook) {
char eqname[32];
equipment *eq;
snprintf(eqname, sizeof(eqname), "fam_%s", u->_race->_name);
eq = get_equipment(eqname);
if (eq && eq->spells) {
log_error("%s seems to be a familiar with no spells.",
unitname(u));
/* magical familiar, no spells */
equip_unit_mask(u, eq, EQUIP_SPELLS);
}
}
}
else if (a) {
/* not a familiar, but magical */
attrib * ae = a_find(u->attribs, &at_eventhandler);
if (ae) {
trigger **tlist;
@ -1640,7 +1661,6 @@ static void fix_familiars(void) {
}
}
}
}
}
int read_game(gamedata *data)

View File

@ -39,7 +39,7 @@
/* unfinished: */
#define CRYPT_VERSION 400 /* passwords are encrypted */
#define RELEASE_VERSION SKILLSORT_VERSION /* current datafile */
#define RELEASE_VERSION LANDDISPLAY_VERSION /* current datafile */
#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */