forked from github/server
add a fix for 2367 to fix_familiars
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@ -24,8 +24,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "alchemy.h"
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#include "alliance.h"
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#include "ally.h"
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#include "connection.h"
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#include "building.h"
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#include "connection.h"
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#include "equipment.h"
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#include "faction.h"
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#include "group.h"
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#include "item.h"
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@ -1600,11 +1601,31 @@ static void fix_familiars(void) {
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if (u->_race != u->faction->race && (u->_race->flags & RCF_FAMILIAR)) {
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/* unit is potentially a familiar */
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attrib * a = a_find(u->attribs, &at_mage);
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if (a) {
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/* unit is magical */
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attrib * am = a_find(u->attribs, &at_familiarmage);
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if (!am) {
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/* but it is not a familiar? */
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if (am) {
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sc_mage *mage = a ? (sc_mage *)a->data.v : NULL;
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/* a familiar */
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if (!mage) {
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log_error("%s seems to be a familiar with no magic.",
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unitname(u));
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mage = create_mage(u, M_GRAY);
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}
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if (!mage->spellbook) {
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char eqname[32];
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equipment *eq;
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snprintf(eqname, sizeof(eqname), "fam_%s", u->_race->_name);
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eq = get_equipment(eqname);
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if (eq && eq->spells) {
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log_error("%s seems to be a familiar with no spells.",
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unitname(u));
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/* magical familiar, no spells */
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equip_unit_mask(u, eq, EQUIP_SPELLS);
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}
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}
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}
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else if (a) {
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/* not a familiar, but magical */
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attrib * ae = a_find(u->attribs, &at_eventhandler);
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if (ae) {
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trigger **tlist;
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@ -1641,7 +1662,6 @@ static void fix_familiars(void) {
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}
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}
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}
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}
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int read_game(gamedata *data)
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{
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@ -39,7 +39,7 @@
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/* unfinished: */
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#define CRYPT_VERSION 400 /* passwords are encrypted */
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#define RELEASE_VERSION SKILLSORT_VERSION /* current datafile */
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#define RELEASE_VERSION LANDDISPLAY_VERSION /* current datafile */
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#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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