forked from github/server
Merge branch 'develop' of github.com:ennorehling/eressea into develop
This commit is contained in:
commit
037113b35d
|
@ -132,7 +132,7 @@ function equip_unit(u, name, flags)
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|||
end
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local spells = set['spells']
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if spells then
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for name, level in ipairs(spells) do
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for name, level in pairs(spells) do
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u:add_spell(name, level)
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end
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end
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|
|
|
@ -215,12 +215,12 @@ function test_bug_2517()
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uf = um.familiar
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assert_not_nil(uf)
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assert_equal('lynx', uf.race)
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assert_nil(uf.magic)
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assert_equal('gray', uf.magic)
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uf:add_order('LERNE Magie')
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um:clear_orders()
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um:add_order('ARBEITEN')
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process_orders()
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assert_nil(uf.magic)
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assert_equal('gray', uf.magic)
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uf:add_order('ZAUBERE STUFE 1 Viehheilung')
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process_orders()
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assert_equal(50, uf:get_item('money'))
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|
|
|
@ -276,8 +276,12 @@ static int tolua_unit_set_guard(lua_State * L)
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static const char *unit_getmagic(const unit * u)
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{
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sc_mage *mage = get_mage_depr(u);
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return mage ? magic_school[mage->magietyp] : NULL;
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struct sc_mage *mage = get_mage(u);
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if (mage) {
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magic_t mtype = mage_get_type(mage);
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return magic_school[mtype];
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}
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return NULL;
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}
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static int tolua_unit_get_magic(lua_State * L)
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|
@ -289,16 +293,15 @@ static int tolua_unit_get_magic(lua_State * L)
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static void unit_setmagic(unit * u, const char *type)
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{
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sc_mage *mage = get_mage(u);
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int mtype;
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for (mtype = 0; mtype != MAXMAGIETYP; ++mtype) {
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if (strcmp(magic_school[mtype], type) == 0)
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break;
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}
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if (mtype == MAXMAGIETYP)
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return;
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struct sc_mage *mage = get_mage(u);
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if (mage == NULL) {
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mage = create_mage(u, (magic_t)mtype);
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int mtype;
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for (mtype = 0; mtype != MAXMAGIETYP; ++mtype) {
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if (strcmp(magic_school[mtype], type) == 0) {
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create_mage(u, (magic_t)mtype);
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return;
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}
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}
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}
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}
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@ -521,7 +524,7 @@ static int tolua_unit_addspell(lua_State * L)
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return EINVAL;
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}
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else {
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unit_add_spell(u, 0, sp, level);
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unit_add_spell(u, sp, level);
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}
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|
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lua_pushinteger(L, err);
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|
@ -748,8 +751,8 @@ static int tolua_unit_get_items(lua_State * L)
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static int tolua_unit_get_spells(lua_State * L)
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{
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unit *self = (unit *) tolua_tousertype(L, 1, 0);
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sc_mage *mage = self ? get_mage_depr(self) : 0;
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spellbook *sb = mage ? mage->spellbook : 0;
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struct sc_mage *mage = self ? get_mage(self) : NULL;
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spellbook *sb = mage_get_spellbook(mage);
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selist *slist = 0;
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if (sb) {
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selist **slist_ptr = &sb->spells;
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|
|
|
@ -880,7 +880,7 @@ void cr_output_unit(stream *out, const faction * f,
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const char *xc;
|
||||
const char *c;
|
||||
int i;
|
||||
sc_mage *mage;
|
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struct sc_mage *mage;
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|
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i = ualias(u);
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if (i > 0)
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|
@ -957,19 +957,23 @@ void cr_output_unit(stream *out, const faction * f,
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}
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|
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/* spells that this unit can cast */
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mage = get_mage_depr(u);
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mage = get_mage(u);
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if (mage) {
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int maxlevel = effskill(u, SK_MAGIC, 0);
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cr_output_spells(out, u, maxlevel);
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|
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for (i = 0; i != MAXCOMBATSPELLS; ++i) {
|
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const spell *sp = mage->combatspells[i].sp;
|
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int level;
|
||||
const spell *sp = mage_get_combatspell(mage, i, &level);
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if (sp) {
|
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const char *name =
|
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translate(mkname("spell", sp->sname), spell_name(sp, lang));
|
||||
const char *name;
|
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if (level > maxlevel) {
|
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level = maxlevel;
|
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}
|
||||
stream_printf(out, "KAMPFZAUBER %d\n", i);
|
||||
name = translate(mkname("spell", sp->sname), spell_name(sp, lang));
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stream_printf(out, "\"%s\";name\n", name);
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stream_printf(out, "%d;level\n", mage->combatspells[i].level);
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stream_printf(out, "%d;level\n", level);
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||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -587,14 +587,12 @@ void give_unit(unit * u, unit * u2, order * ord)
|
|||
}
|
||||
}
|
||||
if (has_skill(u, SK_MAGIC)) {
|
||||
sc_mage *mage;
|
||||
if (count_skill(u2->faction, SK_MAGIC) + u->number >
|
||||
skill_limit(u2->faction, SK_MAGIC)) {
|
||||
cmistake(u, ord, 155, MSG_COMMERCE);
|
||||
return;
|
||||
}
|
||||
mage = get_mage_depr(u);
|
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if (!mage || u2->faction->magiegebiet != mage->magietyp) {
|
||||
if (u2->faction->magiegebiet != unit_get_magic(u)) {
|
||||
cmistake(u, ord, 157, MSG_COMMERCE);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ static void test_manacrystal(CuTest *tc) {
|
|||
CuAssertIntEquals(tc, -1, use_manacrystal(u, itype, 1, NULL));
|
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error295"));
|
||||
test_clear_messages(u->faction);
|
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create_mage(u, M_GRAY);
|
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create_mage(u, M_GWYRRD);
|
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set_level(u, SK_MAGIC, 5);
|
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CuAssertIntEquals(tc, 0, get_spellpoints(u));
|
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CuAssertIntEquals(tc, 1, use_manacrystal(u, itype, 1, NULL));
|
||||
|
|
|
@ -1293,16 +1293,6 @@ ship *read_ship(gamedata *data)
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|||
return sh;
|
||||
}
|
||||
|
||||
static void fix_fam_mage(unit *u) {
|
||||
sc_mage *m = get_mage(u);
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||||
if (m && m->magietyp != M_GRAY) {
|
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/* unit should be a familiar that has aura and a spell-list */
|
||||
if (!m->spellbook) {
|
||||
m->magietyp = M_GRAY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void fix_fam_triggers(unit *u) {
|
||||
attrib * a = a_find(u->attribs, &at_mage);
|
||||
attrib * am = a_find(u->attribs, &at_familiarmage);
|
||||
|
@ -1507,20 +1497,18 @@ int read_game(gamedata *data)
|
|||
assert(f->units);
|
||||
for (u = f->units; u; u = u->nextF) {
|
||||
if (data->version < SPELL_LEVEL_VERSION) {
|
||||
sc_mage *mage = get_mage_depr(u);
|
||||
struct sc_mage *mage = get_mage(u);
|
||||
if (mage) {
|
||||
faction *f = u->faction;
|
||||
int skl = effskill(u, SK_MAGIC, 0);
|
||||
if (f->magiegebiet == M_GRAY) {
|
||||
log_error("faction %s had magic=gray, fixing (%s)", factionname(f), magic_school[mage->magietyp]);
|
||||
f->magiegebiet = mage->magietyp;
|
||||
f->magiegebiet = mage_get_type(mage);
|
||||
log_error("faction %s had magic=gray, fixing (%s)",
|
||||
factionname(f), magic_school[f->magiegebiet]);
|
||||
}
|
||||
if (f->max_spelllevel < skl) {
|
||||
f->max_spelllevel = skl;
|
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}
|
||||
if (mage->spellcount < 0) {
|
||||
mage->spellcount = 0;
|
||||
}
|
||||
}
|
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}
|
||||
if (u->number > 0) {
|
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|
|
|
@ -117,7 +117,7 @@ enum {
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|||
MAXOPTIONS
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
typedef enum magic_t {
|
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M_GRAY = 0, /* Gray */
|
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M_ILLAUN = 1, /* Illaun */
|
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M_TYBIED = 2, /* Tybied */
|
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|
|
|
@ -1657,34 +1657,6 @@ void u_setrace(struct unit *u, const struct race *rc)
|
|||
}
|
||||
}
|
||||
|
||||
void unit_add_spell(unit * u, sc_mage * m, struct spell * sp, int level)
|
||||
{
|
||||
sc_mage *mage = m ? m : get_mage_depr(u);
|
||||
|
||||
if (!mage) {
|
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log_debug("adding new spell %s to a previously non-mage unit %s\n", sp->sname, unitname(u));
|
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mage = create_mage(u, u->faction ? u->faction->magiegebiet : M_GRAY);
|
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}
|
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if (!mage->spellbook) {
|
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mage->spellbook = create_spellbook(0);
|
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}
|
||||
spellbook_add(mage->spellbook, sp, level);
|
||||
}
|
||||
|
||||
struct spellbook * unit_get_spellbook(const struct unit * u)
|
||||
{
|
||||
sc_mage * mage = get_mage_depr(u);
|
||||
if (mage) {
|
||||
if (mage->spellbook) {
|
||||
return mage->spellbook;
|
||||
}
|
||||
if (mage->magietyp != M_GRAY) {
|
||||
return faction_get_spellbook(u->faction);
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int effskill(const unit * u, skill_t sk, const region *r)
|
||||
{
|
||||
assert(u);
|
||||
|
|
|
@ -228,8 +228,6 @@ extern "C" {
|
|||
int unit_max_hp(const struct unit *u);
|
||||
void scale_number(struct unit *u, int n);
|
||||
|
||||
struct spellbook * unit_get_spellbook(const struct unit * u);
|
||||
void unit_add_spell(struct unit * u, struct sc_mage * m, struct spell * sp, int level);
|
||||
void remove_empty_units_in_region(struct region * r);
|
||||
void remove_empty_units(void);
|
||||
|
||||
|
|
35
src/laws.c
35
src/laws.c
|
@ -2419,7 +2419,22 @@ int combatspell_cmd(unit * u, struct order *ord)
|
|||
}
|
||||
else {
|
||||
/* KAMPFZAUBER "<Spruchname>" setzt diesen Kampfzauber */
|
||||
set_combatspell(u, sp, ord, level);
|
||||
/* knowsspell prüft auf ist_magier, ist_spruch, kennt_spruch */
|
||||
if (!knowsspell(u->region, u, sp)) {
|
||||
/* Fehler 'Spell not found' */
|
||||
cmistake(u, ord, 173, MSG_MAGIC);
|
||||
}
|
||||
else if (!u_hasspell(u, sp)) {
|
||||
/* Diesen Zauber kennt die Einheit nicht */
|
||||
cmistake(u, ord, 169, MSG_MAGIC);
|
||||
}
|
||||
else if (!(sp->sptyp & ISCOMBATSPELL)) {
|
||||
/* Diesen Kampfzauber gibt es nicht */
|
||||
cmistake(u, ord, 171, MSG_MAGIC);
|
||||
}
|
||||
else {
|
||||
set_combatspell(u, sp, ord, level);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -3169,8 +3184,8 @@ static int faction_getmages(faction * f, unit ** results, int numresults)
|
|||
|
||||
for (u = f->units; u; u = u->nextF) {
|
||||
if (u->number > 0) {
|
||||
sc_mage *mage = get_mage_depr(u);
|
||||
if (mage) {
|
||||
struct sc_mage * mage = get_mage(u);
|
||||
if (mage && mage_get_spellbook(mage)) {
|
||||
int level = effskill(u, SK_MAGIC, 0);
|
||||
if (level > maxlevel) {
|
||||
maxlevel = level;
|
||||
|
@ -3229,11 +3244,12 @@ static void update_spells(void)
|
|||
unit *mages[MAXMAGES];
|
||||
int i;
|
||||
int maxlevel = faction_getmages(f, mages, MAXMAGES);
|
||||
struct spellbook *fsb;
|
||||
|
||||
if (maxlevel && FactionSpells()) {
|
||||
spellbook * book = get_spellbook(magic_school[f->magiegebiet]);
|
||||
if (!f->spellbook) {
|
||||
f->spellbook = create_spellbook(0);
|
||||
f->spellbook = create_spellbook(NULL);
|
||||
}
|
||||
copy_spells(book, f->spellbook, maxlevel);
|
||||
if (maxlevel > f->max_spelllevel) {
|
||||
|
@ -3241,13 +3257,14 @@ static void update_spells(void)
|
|||
pick_random_spells(f, maxlevel, common_spells, COMMONSPELLS);
|
||||
}
|
||||
}
|
||||
show_new_spells(f, maxlevel, faction_get_spellbook(f));
|
||||
fsb = faction_get_spellbook(f);
|
||||
show_new_spells(f, maxlevel, fsb);
|
||||
for (i = 0; i != MAXMAGES && mages[i]; ++i) {
|
||||
unit * u = mages[i];
|
||||
sc_mage *mage = get_mage_depr(u);
|
||||
if (mage && mage->spellbook) {
|
||||
int level = effskill(u, SK_MAGIC, 0);
|
||||
show_new_spells(f, level, mage->spellbook);
|
||||
spellbook *sb = unit_get_spellbook(u);
|
||||
if (sb != fsb) {
|
||||
int level = effskill(u, SK_MAGIC, NULL);
|
||||
show_new_spells(f, level, sb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
324
src/magic.c
324
src/magic.c
|
@ -103,6 +103,78 @@ const char *magic_school[MAXMAGIETYP] = {
|
|||
"common"
|
||||
};
|
||||
|
||||
struct combatspell {
|
||||
int level;
|
||||
const struct spell *sp;
|
||||
};
|
||||
|
||||
typedef struct sc_mage {
|
||||
magic_t magietyp;
|
||||
int spellpoints;
|
||||
int spchange;
|
||||
int spellcount;
|
||||
struct combatspell combatspells[MAXCOMBATSPELLS];
|
||||
struct spellbook *spellbook;
|
||||
} sc_mage;
|
||||
|
||||
int mage_get_spellpoints(const sc_mage *m)
|
||||
{
|
||||
return m ? m->spellpoints : 0;
|
||||
}
|
||||
|
||||
int mage_change_spellpoints(sc_mage *m, int delta)
|
||||
{
|
||||
if (m) {
|
||||
int val = m->spellpoints + delta;
|
||||
return m->spellpoints = (val >= 0) ? val : m->spellpoints;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
magic_t mage_get_type(const sc_mage *m)
|
||||
{
|
||||
return m ? m->magietyp : M_GRAY;
|
||||
}
|
||||
|
||||
const spell *mage_get_combatspell(const sc_mage *mage, int nr, int *level)
|
||||
{
|
||||
assert(nr < MAXCOMBATSPELLS);
|
||||
if (mage) {
|
||||
if (level) {
|
||||
*level = mage->combatspells[nr].level;
|
||||
}
|
||||
return mage->combatspells[nr].sp;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void unit_set_magic(struct unit *u, enum magic_t mtype)
|
||||
{
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (mage) {
|
||||
mage->magietyp = mtype;
|
||||
}
|
||||
}
|
||||
|
||||
magic_t unit_get_magic(const unit *u)
|
||||
{
|
||||
return mage_get_type(get_mage(u));
|
||||
}
|
||||
|
||||
void unit_add_spell(unit * u, struct spell * sp, int level)
|
||||
{
|
||||
sc_mage *mage = get_mage(u);
|
||||
|
||||
if (!mage) {
|
||||
log_error("adding new spell %s to a previously non-magical unit %s\n", sp->sname, unitname(u));
|
||||
mage = create_mage(u, M_GRAY);
|
||||
}
|
||||
if (!mage->spellbook) {
|
||||
mage->spellbook = create_spellbook(0);
|
||||
}
|
||||
spellbook_add(mage->spellbook, sp, level);
|
||||
}
|
||||
|
||||
/**
|
||||
** at_icastle
|
||||
** TODO: separate castle-appearance from illusion-effects
|
||||
|
@ -199,6 +271,23 @@ const building_type *icastle_type(const struct attrib *a) {
|
|||
|
||||
extern int dice(int count, int value);
|
||||
|
||||
bool FactionSpells(void)
|
||||
{
|
||||
static int config, rule;
|
||||
if (config_changed(&config)) {
|
||||
rule = config_get_int("rules.magic.factionlist", 0);
|
||||
}
|
||||
return rule != 0;
|
||||
}
|
||||
|
||||
int get_spell_level_mage(const spell * sp, void * cbdata)
|
||||
{
|
||||
sc_mage *mage = (sc_mage *)cbdata;
|
||||
spellbook *book = get_spellbook(magic_school[mage->magietyp]);
|
||||
spellbook_entry *sbe = spellbook_get(book, sp);
|
||||
return sbe ? sbe->level : 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* aus dem alten System übriggebliegene Funktionen, die bei der
|
||||
* Umwandlung von alt nach neu gebraucht werden */
|
||||
|
@ -219,23 +308,6 @@ static void free_mage(variant *var)
|
|||
free(mage);
|
||||
}
|
||||
|
||||
bool FactionSpells(void)
|
||||
{
|
||||
static int config, rule;
|
||||
if (config_changed(&config)) {
|
||||
rule = config_get_int("rules.magic.factionlist", 0);
|
||||
}
|
||||
return rule != 0;
|
||||
}
|
||||
|
||||
int get_spell_level_mage(const spell * sp, void * cbdata)
|
||||
{
|
||||
sc_mage *mage = (sc_mage *)cbdata;
|
||||
spellbook *book = get_spellbook(magic_school[mage->magietyp]);
|
||||
spellbook_entry *sbe = spellbook_get(book, sp);
|
||||
return sbe ? sbe->level : 0;
|
||||
}
|
||||
|
||||
static int read_mage(variant *var, void *owner, struct gamedata *data)
|
||||
{
|
||||
storage *store = data->store;
|
||||
|
@ -278,7 +350,7 @@ static int read_mage(variant *var, void *owner, struct gamedata *data)
|
|||
read_spellbook(&mage->spellbook, data, get_spell_level_mage, mage);
|
||||
}
|
||||
else {
|
||||
read_spellbook(0, data, 0, mage);
|
||||
read_spellbook(NULL, data, NULL, mage);
|
||||
}
|
||||
return AT_READ_OK;
|
||||
}
|
||||
|
@ -312,9 +384,10 @@ attrib_type at_mage = {
|
|||
ATF_UNIQUE
|
||||
};
|
||||
|
||||
bool is_mage(const unit * u)
|
||||
bool is_mage(const struct unit * u)
|
||||
{
|
||||
return get_mage_depr(u) != NULL;
|
||||
sc_mage *m = get_mage(u);
|
||||
return (m && m->magietyp != M_GRAY);
|
||||
}
|
||||
|
||||
sc_mage *get_mage(const unit * u)
|
||||
|
@ -326,12 +399,22 @@ sc_mage *get_mage(const unit * u)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
sc_mage *get_mage_depr(const unit * u)
|
||||
struct spellbook * mage_get_spellbook(const struct sc_mage * mage) {
|
||||
if (mage) {
|
||||
return mage->spellbook;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct spellbook * unit_get_spellbook(const struct unit * u)
|
||||
{
|
||||
if (has_skill(u, SK_MAGIC)) {
|
||||
attrib *a = a_find(u->attribs, &at_mage);
|
||||
if (a) {
|
||||
return (sc_mage *)a->data.v;
|
||||
sc_mage * mage = get_mage(u);
|
||||
if (mage) {
|
||||
if (mage->spellbook) {
|
||||
return mage->spellbook;
|
||||
}
|
||||
if (mage->magietyp != M_GRAY) {
|
||||
return faction_get_spellbook(u->faction);
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
|
@ -436,17 +519,15 @@ int u_hasspell(const unit *u, const struct spell *sp)
|
|||
|
||||
int get_combatspelllevel(const unit * u, int nr)
|
||||
{
|
||||
sc_mage *m = get_mage_depr(u);
|
||||
|
||||
assert(nr < MAXCOMBATSPELLS);
|
||||
if (m) {
|
||||
int level = effskill(u, SK_MAGIC, 0);
|
||||
if (level < m->combatspells[nr].level) {
|
||||
return level;
|
||||
int level;
|
||||
if (mage_get_combatspell(get_mage(u), nr, &level) != NULL) {
|
||||
int maxlevel = effskill(u, SK_MAGIC, 0);
|
||||
if (level > maxlevel) {
|
||||
return maxlevel;
|
||||
}
|
||||
return m->combatspells[nr].level;
|
||||
return level;
|
||||
}
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
@ -454,40 +535,15 @@ int get_combatspelllevel(const unit * u, int nr)
|
|||
|
||||
const spell *get_combatspell(const unit * u, int nr)
|
||||
{
|
||||
sc_mage *m;
|
||||
|
||||
assert(nr < MAXCOMBATSPELLS);
|
||||
m = get_mage_depr(u);
|
||||
if (m) {
|
||||
return m->combatspells[nr].sp;
|
||||
}
|
||||
return NULL;
|
||||
return mage_get_combatspell(get_mage(u), nr, NULL);
|
||||
}
|
||||
|
||||
void set_combatspell(unit * u, spell * sp, struct order *ord, int level)
|
||||
{
|
||||
sc_mage *mage = get_mage_depr(u);
|
||||
sc_mage *mage = get_mage(u);
|
||||
int i = -1;
|
||||
|
||||
assert(mage || !"trying to set a combat spell for non-mage");
|
||||
|
||||
/* knowsspell prüft auf ist_magier, ist_spruch, kennt_spruch */
|
||||
if (!knowsspell(u->region, u, sp)) {
|
||||
/* Fehler 'Spell not found' */
|
||||
cmistake(u, ord, 173, MSG_MAGIC);
|
||||
return;
|
||||
}
|
||||
if (!u_hasspell(u, sp)) {
|
||||
/* Diesen Zauber kennt die Einheit nicht */
|
||||
cmistake(u, ord, 169, MSG_MAGIC);
|
||||
return;
|
||||
}
|
||||
if (!(sp->sptyp & ISCOMBATSPELL)) {
|
||||
/* Diesen Kampfzauber gibt es nicht */
|
||||
cmistake(u, ord, 171, MSG_MAGIC);
|
||||
return;
|
||||
}
|
||||
|
||||
if (sp->sptyp & PRECOMBATSPELL)
|
||||
i = 0;
|
||||
else if (sp->sptyp & COMBATSPELL)
|
||||
|
@ -502,13 +558,12 @@ void set_combatspell(unit * u, spell * sp, struct order *ord, int level)
|
|||
|
||||
void unset_combatspell(unit * u, spell * sp)
|
||||
{
|
||||
sc_mage *m;
|
||||
int nr = 0;
|
||||
sc_mage *m = get_mage(u);
|
||||
|
||||
m = get_mage_depr(u);
|
||||
if (!m)
|
||||
if (!m) {
|
||||
return;
|
||||
|
||||
}
|
||||
if (!sp) {
|
||||
int i;
|
||||
for (i = 0; i < MAXCOMBATSPELLS; i++) {
|
||||
|
@ -540,26 +595,15 @@ void unset_combatspell(unit * u, spell * sp)
|
|||
/* Gibt die aktuelle Anzahl der Magiepunkte der Einheit zurück */
|
||||
int get_spellpoints(const unit * u)
|
||||
{
|
||||
sc_mage *m;
|
||||
|
||||
m = get_mage_depr(u);
|
||||
if (!m)
|
||||
return 0;
|
||||
|
||||
return m->spellpoints;
|
||||
return mage_get_spellpoints(get_mage(u));
|
||||
}
|
||||
|
||||
void set_spellpoints(unit * u, int sp)
|
||||
{
|
||||
sc_mage *m;
|
||||
|
||||
m = get_mage_depr(u);
|
||||
if (!m)
|
||||
return;
|
||||
|
||||
m->spellpoints = sp;
|
||||
|
||||
return;
|
||||
sc_mage *m = get_mage(u);
|
||||
if (m) {
|
||||
m->spellpoints = sp;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -567,23 +611,7 @@ void set_spellpoints(unit * u, int sp)
|
|||
*/
|
||||
int change_spellpoints(unit * u, int mp)
|
||||
{
|
||||
sc_mage *m;
|
||||
int sp;
|
||||
|
||||
m = get_mage_depr(u);
|
||||
if (!m) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* verhindere negative Magiepunkte */
|
||||
sp = m->spellpoints + mp;
|
||||
if (sp > 0) {
|
||||
m->spellpoints = sp;
|
||||
}
|
||||
else {
|
||||
m->spellpoints = 0;
|
||||
}
|
||||
return sp;
|
||||
return mage_change_spellpoints(get_mage(u), mp);
|
||||
}
|
||||
|
||||
/* bietet die Möglichkeit, die maximale Anzahl der Magiepunkte mit
|
||||
|
@ -593,11 +621,8 @@ static int get_spchange(const unit * u)
|
|||
{
|
||||
sc_mage *m;
|
||||
|
||||
m = get_mage_depr(u);
|
||||
if (!m)
|
||||
return 0;
|
||||
|
||||
return m->spchange;
|
||||
m = get_mage(u);
|
||||
return m ? m->spchange : 0;
|
||||
}
|
||||
|
||||
/* ein Magier kann normalerweise maximal Stufe^2.1/1.2+1 Magiepunkte
|
||||
|
@ -645,9 +670,7 @@ int max_spellpoints(const region * r, const unit * u)
|
|||
|
||||
int change_maxspellpoints(unit * u, int csp)
|
||||
{
|
||||
sc_mage *m;
|
||||
|
||||
m = get_mage_depr(u);
|
||||
sc_mage *m = get_mage(u);
|
||||
if (!m) {
|
||||
return 0;
|
||||
}
|
||||
|
@ -660,30 +683,24 @@ int change_maxspellpoints(unit * u, int csp)
|
|||
*/
|
||||
int countspells(unit * u, int step)
|
||||
{
|
||||
sc_mage *m;
|
||||
int count;
|
||||
|
||||
m = get_mage_depr(u);
|
||||
if (!m) {
|
||||
return 0;
|
||||
}
|
||||
if (step == 0) {
|
||||
return m->spellcount;
|
||||
}
|
||||
count = m->spellcount + step;
|
||||
|
||||
m->spellcount = (count > 0) ? count : 0;
|
||||
return m->spellcount;
|
||||
}
|
||||
|
||||
int spellcount(const unit *u) {
|
||||
sc_mage *m = get_mage_depr(u);
|
||||
sc_mage * m = get_mage(u);
|
||||
if (m) {
|
||||
int count;
|
||||
if (step == 0) {
|
||||
return m->spellcount;
|
||||
}
|
||||
count = m->spellcount + step;
|
||||
m->spellcount = (count > 0) ? count : 0;
|
||||
return m->spellcount;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int spellcount(const unit *u) {
|
||||
sc_mage *m = get_mage(u);
|
||||
return m ? m->spellcount : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Die Grundkosten pro Stufe werden um 2^count erhöht. countspells(u)
|
||||
* ist dabei die Anzahl der bereits gezauberten Sprüche
|
||||
|
@ -2193,18 +2210,67 @@ void remove_familiar(unit * mage)
|
|||
}
|
||||
}
|
||||
|
||||
void create_newfamiliar(unit * mage, unit * fam)
|
||||
{
|
||||
/* skills and spells: */
|
||||
static void equip_familiar(unit *fam) {
|
||||
/* items, skills and spells: */
|
||||
char eqname[64];
|
||||
const race *rc = u_race(fam);
|
||||
|
||||
set_familiar(mage, fam);
|
||||
|
||||
snprintf(eqname, sizeof(eqname), "fam_%s", rc->_name);
|
||||
if (!equip_unit(fam, eqname)) {
|
||||
log_info("could not perform initialization for familiar %s.\n", rc->_name);
|
||||
}
|
||||
}
|
||||
|
||||
static int copy_spell_cb(spellbook_entry *sbe, void *udata) {
|
||||
spellbook *sb = (spellbook *)udata;
|
||||
spell * sp = spellref_get(&sbe->spref);
|
||||
if (!spellbook_get(sb, sp)) {
|
||||
spellbook_add(sb, sp, sbe->level);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Einmalige Reparatur von Vertrauten (Bugs 2451, 2517).
|
||||
*/
|
||||
void fix_fam_mage(unit *u) {
|
||||
sc_mage *dmage;
|
||||
unit *du = unit_create(0);
|
||||
|
||||
u_setrace(du, u_race(u));
|
||||
dmage = create_mage(du, M_GRAY);
|
||||
equip_familiar(du);
|
||||
if (dmage) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (!mage) {
|
||||
mage = create_mage(u, dmage->magietyp);
|
||||
}
|
||||
else if (dmage->magietyp != mage->magietyp) {
|
||||
mage->magietyp = dmage->magietyp;
|
||||
}
|
||||
if (dmage->spellbook) {
|
||||
if (!mage->spellbook) {
|
||||
mage->spellbook = create_spellbook(NULL);
|
||||
spellbook_foreach(dmage->spellbook, copy_spell_cb, mage->spellbook);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (mage->spellbook) {
|
||||
spellbook_clear(mage->spellbook);
|
||||
mage->spellbook = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
free_unit(du);
|
||||
}
|
||||
|
||||
void create_newfamiliar(unit * mage, unit * fam)
|
||||
{
|
||||
|
||||
create_mage(fam, M_GRAY);
|
||||
set_familiar(mage, fam);
|
||||
equip_familiar(fam);
|
||||
|
||||
/* TODO: Diese Attribute beim Tod des Familiars entfernen: */
|
||||
/* Wenn der Magier stirbt, dann auch der Vertraute */
|
||||
add_trigger(&mage->attribs, "destroy", trigger_killunit(fam));
|
||||
|
|
43
src/magic.h
43
src/magic.h
|
@ -27,18 +27,16 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
#define MAXCOMBATSPELLS 3 /* PRECOMBAT COMBAT POSTCOMBAT */
|
||||
#define MAX_SPELLRANK 9 /* Standard-Rank 5 */
|
||||
#define MAXINGREDIENT 5 /* bis zu 5 Komponenten pro Zauber */
|
||||
#define CHAOSPATZERCHANCE 10 /* +10% Chance zu Patzern */
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
#define IRONGOLEM_CRUMBLE 15 /* monatlich Chance zu zerfallen */
|
||||
#define STONEGOLEM_CRUMBLE 10 /* monatlich Chance zu zerfallen */
|
||||
|
||||
struct sc_mage;
|
||||
struct unit;
|
||||
|
||||
extern const char *magic_school[MAXMAGIETYP];
|
||||
extern struct attrib_type at_familiar;
|
||||
extern struct attrib_type at_familiarmage;
|
||||
|
@ -99,26 +97,12 @@ extern "C" {
|
|||
* - Spruchliste
|
||||
*/
|
||||
|
||||
typedef struct combatspell {
|
||||
int level;
|
||||
const struct spell *sp;
|
||||
} combatspell;
|
||||
|
||||
typedef struct spell_names {
|
||||
struct spell_names *next;
|
||||
const struct locale *lang;
|
||||
void * tokens;
|
||||
} spell_names;
|
||||
|
||||
typedef struct sc_mage {
|
||||
magic_t magietyp;
|
||||
int spellpoints;
|
||||
int spchange;
|
||||
int spellcount;
|
||||
combatspell combatspells[MAXCOMBATSPELLS];
|
||||
struct spellbook *spellbook;
|
||||
} sc_mage;
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* Zauberliste */
|
||||
|
||||
|
@ -217,12 +201,22 @@ extern "C" {
|
|||
*/
|
||||
|
||||
/* Magier */
|
||||
sc_mage *create_mage(struct unit *u, magic_t mtyp);
|
||||
struct sc_mage *create_mage(struct unit *u, magic_t mtyp);
|
||||
/* macht die struct unit zu einem neuen Magier: legt die struct u->mage an
|
||||
* und initialisiert den Magiertypus mit mtyp. */
|
||||
sc_mage *get_mage(const struct unit *u);
|
||||
sc_mage *get_mage_depr(const struct unit *u);
|
||||
/* gibt u->mage zurück, bei nicht-Magiern *NULL */
|
||||
struct sc_mage *get_mage(const struct unit *u);
|
||||
|
||||
enum magic_t mage_get_type(const struct sc_mage *mage);
|
||||
const struct spell *mage_get_combatspell(const struct sc_mage *mage, int nr, int *level);
|
||||
struct spellbook * mage_get_spellbook(const struct sc_mage * mage);
|
||||
int mage_get_spellpoints(const struct sc_mage *m);
|
||||
int mage_change_spellpoints(struct sc_mage *m, int delta);
|
||||
|
||||
enum magic_t unit_get_magic(const struct unit *u);
|
||||
void unit_set_magic(struct unit *u, enum magic_t mtype);
|
||||
struct spellbook * unit_get_spellbook(const struct unit * u);
|
||||
void unit_add_spell(struct unit * u, struct spell * sp, int level);
|
||||
|
||||
bool is_mage(const struct unit *u);
|
||||
/* gibt true, wenn u->mage gesetzt. */
|
||||
bool is_familiar(const struct unit *u);
|
||||
|
@ -332,7 +326,8 @@ extern "C" {
|
|||
void remove_familiar(struct unit *mage);
|
||||
void create_newfamiliar(struct unit *mage, struct unit *familiar);
|
||||
void create_newclone(struct unit *mage, struct unit *familiar);
|
||||
struct unit *has_clone(struct unit *mage);
|
||||
|
||||
void fix_fam_mage(struct unit *u);
|
||||
|
||||
const char *spell_info(const struct spell *sp,
|
||||
const struct locale *lang);
|
||||
|
|
|
@ -117,7 +117,7 @@ void test_pay_spell(CuTest * tc)
|
|||
CuAssertPtrNotNull(tc, sp);
|
||||
|
||||
set_level(u, SK_MAGIC, 5);
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
|
||||
change_resource(u, get_resourcetype(R_SILVER), 1);
|
||||
change_resource(u, get_resourcetype(R_AURA), 3);
|
||||
|
@ -151,7 +151,7 @@ void test_pay_spell_failure(CuTest * tc)
|
|||
CuAssertPtrNotNull(tc, sp);
|
||||
|
||||
set_level(u, SK_MAGIC, 5);
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
|
||||
CuAssertIntEquals(tc, 1, change_resource(u, get_resourcetype(R_SILVER), 1));
|
||||
CuAssertIntEquals(tc, 2, change_resource(u, get_resourcetype(R_AURA), 2));
|
||||
|
@ -182,7 +182,7 @@ void test_getspell_unit(CuTest * tc)
|
|||
r = test_create_region(0, 0, NULL);
|
||||
f = test_create_faction(NULL);
|
||||
u = test_create_unit(f, r);
|
||||
create_mage(u, M_GRAY);
|
||||
create_mage(u, M_GWYRRD);
|
||||
enable_skill(SK_MAGIC, true);
|
||||
|
||||
set_level(u, SK_MAGIC, 1);
|
||||
|
@ -193,7 +193,7 @@ void test_getspell_unit(CuTest * tc)
|
|||
|
||||
CuAssertPtrEquals(tc, NULL, unit_getspell(u, "Herp-a-derp", lang));
|
||||
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
CuAssertPtrNotNull(tc, unit_getspell(u, "Herp-a-derp", lang));
|
||||
test_teardown();
|
||||
}
|
||||
|
@ -277,7 +277,7 @@ void test_set_pre_combatspell(CuTest * tc)
|
|||
sp = create_spell("testspell");
|
||||
sp->sptyp |= PRECOMBATSPELL;
|
||||
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
|
||||
set_combatspell(u, sp, 0, 2);
|
||||
CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
|
||||
|
@ -309,7 +309,7 @@ void test_set_main_combatspell(CuTest * tc)
|
|||
sp = create_spell("testspell");
|
||||
sp->sptyp |= COMBATSPELL;
|
||||
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
|
||||
set_combatspell(u, sp, 0, 2);
|
||||
CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
|
||||
|
@ -341,7 +341,7 @@ void test_set_post_combatspell(CuTest * tc)
|
|||
sp = create_spell("testspell");
|
||||
sp->sptyp |= POSTCOMBATSPELL;
|
||||
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
|
||||
set_combatspell(u, sp, 0, 2);
|
||||
CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
|
||||
|
@ -371,7 +371,7 @@ void test_hasspell(CuTest * tc)
|
|||
sp = create_spell("testspell");
|
||||
sp->sptyp |= POSTCOMBATSPELL;
|
||||
|
||||
unit_add_spell(u, 0, sp, 2);
|
||||
unit_add_spell(u, sp, 2);
|
||||
|
||||
set_level(u, SK_MAGIC, 1);
|
||||
CuAssertTrue(tc, !u_hasspell(u, sp));
|
||||
|
@ -407,7 +407,7 @@ void test_multi_cast(CuTest *tc) {
|
|||
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
|
||||
set_level(u, SK_MAGIC, 10);
|
||||
unit_add_spell(u, 0, sp, 1);
|
||||
unit_add_spell(u, sp, 1);
|
||||
CuAssertPtrEquals(tc, sp, unit_getspell(u, "Feuerball", lang));
|
||||
|
||||
unit_addorder(u, create_order(K_CAST, u->faction->locale, "Feuerball"));
|
||||
|
@ -451,7 +451,7 @@ static void test_max_spellpoints(CuTest *tc) {
|
|||
CuAssertIntEquals(tc, 1, max_spellpoints(u->region, u));
|
||||
rc->maxaura = 200;
|
||||
CuAssertIntEquals(tc, 2, max_spellpoints(u->region, u));
|
||||
create_mage(u, M_GRAY);
|
||||
create_mage(u, M_GWYRRD);
|
||||
set_level(u, SK_MAGIC, 1);
|
||||
CuAssertIntEquals(tc, 3, max_spellpoints(u->region, u));
|
||||
set_level(u, SK_MAGIC, 2);
|
||||
|
@ -485,7 +485,7 @@ static void test_illusioncastle(CuTest *tc)
|
|||
|
||||
static void test_is_mage(CuTest *tc) {
|
||||
unit *u;
|
||||
sc_mage *mage;
|
||||
struct sc_mage *mage;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
|
||||
|
@ -502,18 +502,13 @@ static void test_is_mage(CuTest *tc) {
|
|||
|
||||
static void test_get_mage(CuTest *tc) {
|
||||
unit *u;
|
||||
sc_mage *mage;
|
||||
struct sc_mage *mage;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
|
||||
CuAssertPtrEquals(tc, NULL, get_mage(u));
|
||||
CuAssertPtrEquals(tc, NULL, get_mage_depr(u));
|
||||
CuAssertPtrNotNull(tc, mage = create_mage(u, M_CERDDOR));
|
||||
CuAssertPtrEquals(tc, mage, get_mage(u));
|
||||
CuAssertPtrEquals(tc, NULL, get_mage_depr(u));
|
||||
set_level(u, SK_MAGIC, 1);
|
||||
CuAssertPtrEquals(tc, mage, get_mage(u));
|
||||
CuAssertPtrEquals(tc, mage, get_mage_depr(u));
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright (c) 1998-2014,
|
||||
Copyright (c) 1998-2018,
|
||||
Enno Rehling <enno@eressea.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
|
@ -1430,9 +1430,10 @@ int movement_speed(const unit * u)
|
|||
/* Im Astralraum sind Tyb und Ill-Magier doppelt so schnell.
|
||||
* Nicht kumulativ mit anderen Beschleunigungen! */
|
||||
if (mp * dk <= BP_WALKING * u_race(u)->speed && is_astral(u->region)) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (mage && (mage->magietyp == M_TYBIED || mage->magietyp == M_ILLAUN)) {
|
||||
if (has_skill(u, SK_MAGIC)) {
|
||||
struct sc_mage *mage = get_mage(u);
|
||||
if (mage) {
|
||||
magic_t mtype = mage_get_type(mage);
|
||||
if (mtype == M_TYBIED || mtype == M_ILLAUN) {
|
||||
mp *= 2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -637,10 +637,10 @@ static size_t spskill(char *buffer, size_t size, const struct locale * lang,
|
|||
bufp = STRLCPY(bufp, " ", size);
|
||||
|
||||
if (sv->id == SK_MAGIC) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (mage && mage->magietyp != M_GRAY) {
|
||||
bufp = STRLCPY(bufp, LOC(lang, mkname("school",
|
||||
magic_school[mage->magietyp])), size);
|
||||
magic_t mtype = unit_get_magic(u);
|
||||
if (mtype != M_GRAY) {
|
||||
bufp = STRLCPY(bufp,
|
||||
LOC(lang, mkname("school", magic_school[mtype])), size);
|
||||
bufp = STRLCPY(bufp, " ", size);
|
||||
}
|
||||
}
|
||||
|
|
63
src/spells.c
63
src/spells.c
|
@ -704,13 +704,13 @@ static int sp_destroy_magic(castorder * co)
|
|||
|
||||
static int sp_transferaura(castorder * co)
|
||||
{
|
||||
int aura, gain, multi = 2;
|
||||
int aura, used, multi = 2;
|
||||
unit *caster = co_get_caster(co);
|
||||
unit *mage = co_get_magician(co);
|
||||
int cast_level = co->level;
|
||||
spellparameter *pa = co->par;
|
||||
unit *u;
|
||||
sc_mage *scm_dst, *scm_src = get_mage(mage);
|
||||
struct sc_mage *scm_dst, *scm_src = get_mage(mage);
|
||||
|
||||
assert(scm_src);
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
|
@ -725,25 +725,29 @@ static int sp_transferaura(castorder * co)
|
|||
/* Wieviel Transferieren? */
|
||||
aura = pa->param[1]->data.i;
|
||||
u = pa->param[0]->data.u;
|
||||
scm_dst = get_mage_depr(u);
|
||||
scm_dst = get_mage(u);
|
||||
|
||||
if (scm_dst == NULL) {
|
||||
/* "Zu dieser Einheit kann ich keine Aura uebertragen." */
|
||||
cmistake(caster, co->order, 207, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
else if (scm_src->magietyp == M_TYBIED) {
|
||||
if (scm_src->magietyp != scm_dst->magietyp)
|
||||
multi = 3;
|
||||
}
|
||||
else if (scm_src->magietyp == M_GRAY) {
|
||||
if (scm_src->magietyp != scm_dst->magietyp)
|
||||
multi = 4;
|
||||
}
|
||||
else if (scm_dst->magietyp != scm_src->magietyp) {
|
||||
/* "Zu dieser Einheit kann ich keine Aura uebertragen." */
|
||||
cmistake(caster, co->order, 207, MSG_MAGIC);
|
||||
return 0;
|
||||
else {
|
||||
magic_t src = mage_get_type(scm_src);
|
||||
magic_t dst = mage_get_type(scm_dst);
|
||||
if (src != dst) {
|
||||
if (src == M_TYBIED) {
|
||||
multi = 3;
|
||||
}
|
||||
else if (src == M_GRAY) {
|
||||
multi = 4;
|
||||
}
|
||||
else {
|
||||
/* "Zu dieser Einheit kann ich keine Aura uebertragen." */
|
||||
cmistake(caster, co->order, 207, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (aura < multi) {
|
||||
|
@ -752,16 +756,15 @@ static int sp_transferaura(castorder * co)
|
|||
return 0;
|
||||
}
|
||||
|
||||
gain = scm_src->spellpoints;
|
||||
if (gain > aura) gain = aura;
|
||||
gain = gain / multi;
|
||||
scm_src->spellpoints -= gain * multi;
|
||||
scm_dst->spellpoints += gain;
|
||||
used = mage_get_spellpoints(scm_src);
|
||||
if (used > aura) used = aura;
|
||||
mage_change_spellpoints(scm_src, -used);
|
||||
mage_change_spellpoints(scm_dst, used / multi);
|
||||
|
||||
/* sprintf(buf, "%s transferiert %d Aura auf %s", unitname(mage),
|
||||
gain, unitname(u)); */
|
||||
ADDMSG(&caster->faction->msgs, msg_message("auratransfer_success",
|
||||
"unit target aura", caster, u, gain));
|
||||
"unit target aura", caster, u, used));
|
||||
return cast_level;
|
||||
}
|
||||
|
||||
|
@ -5748,14 +5751,6 @@ static int sp_eternizewall(castorder * co)
|
|||
return cast_level;
|
||||
}
|
||||
|
||||
static magic_t get_magic_type(const struct unit *u) {
|
||||
sc_mage *mage = get_mage(u);
|
||||
if (mage) {
|
||||
return mage->magietyp;
|
||||
}
|
||||
return M_GRAY;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* Name: Opfere Kraft
|
||||
* Stufe: 15
|
||||
|
@ -5810,7 +5805,7 @@ int sp_permtransfer(castorder * co)
|
|||
change_maxspellpoints(mage, -aura);
|
||||
change_spellpoints(mage, -aura);
|
||||
|
||||
if (get_magic_type(tu) == get_magic_type(mage)) {
|
||||
if (unit_get_magic(tu) == unit_get_magic(mage)) {
|
||||
change_maxspellpoints(tu, aura / 2);
|
||||
}
|
||||
else {
|
||||
|
@ -5925,6 +5920,7 @@ int sp_stealaura(castorder * co)
|
|||
int cast_level = co->level;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
struct sc_mage *scm;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||||
|
@ -5933,17 +5929,18 @@ int sp_stealaura(castorder * co)
|
|||
/* Zieleinheit */
|
||||
u = pa->param[0]->data.u;
|
||||
|
||||
if (!get_mage_depr(u)) {
|
||||
scm = get_mage(u);
|
||||
if (!scm) {
|
||||
ADDMSG(&caster->faction->msgs, msg_message("stealaura_fail", "unit target",
|
||||
caster, u));
|
||||
ADDMSG(&u->faction->msgs, msg_message("stealaura_fail_detect", "unit", u));
|
||||
return 0;
|
||||
}
|
||||
|
||||
taura = (get_mage_depr(u)->spellpoints * (rng_int() % (int)(3 * power) + 1)) / 100;
|
||||
taura = (mage_get_spellpoints(scm) * (rng_int() % (int)(3 * power) + 1)) / 100;
|
||||
|
||||
if (taura > 0) {
|
||||
change_spellpoints(u, -taura);
|
||||
mage_change_spellpoints(scm, -taura);
|
||||
change_spellpoints(mage, taura);
|
||||
/* sprintf(buf, "%s entzieht %s %d Aura.", unitname(mage), unitname(u),
|
||||
taura); */
|
||||
|
|
|
@ -72,11 +72,11 @@ void spy_message(int spy, const unit * u, const unit * target)
|
|||
ADDMSG(&u->faction->msgs, msg_message("spyreport", "spy target status", u,
|
||||
target, status));
|
||||
if (spy > 20) {
|
||||
sc_mage *mage = get_mage_depr(target);
|
||||
magic_t mtype = unit_get_magic(target);
|
||||
/* for mages, spells and magic school */
|
||||
if (mage) {
|
||||
if (mtype != M_GRAY) {
|
||||
ADDMSG(&u->faction->msgs, msg_message("spyreport_mage", "spy target type", u,
|
||||
target, magic_school[mage->magietyp]));
|
||||
target, magic_school[mtype]));
|
||||
}
|
||||
}
|
||||
if (spy > 6) {
|
||||
|
|
47
src/study.c
47
src/study.c
|
@ -420,15 +420,16 @@ int teach_cmd(unit * teacher, struct order *ord)
|
|||
if (sk == SK_MAGIC) {
|
||||
/* ist der Magier schon spezialisiert, so versteht er nur noch
|
||||
* Lehrer seines Gebietes */
|
||||
sc_mage *mage1 = get_mage_depr(teacher);
|
||||
sc_mage *mage2 = get_mage_depr(scholar);
|
||||
if (mage2 && mage1 && mage2->magietyp != M_GRAY
|
||||
&& mage1->magietyp != mage2->magietyp) {
|
||||
if (feedback) {
|
||||
ADDMSG(&teacher->faction->msgs, msg_feedback(teacher, ord,
|
||||
"error_different_magic", "target", scholar));
|
||||
magic_t mage2 = unit_get_magic(scholar);
|
||||
if (mage2 != M_GRAY) {
|
||||
magic_t mage1 = unit_get_magic(teacher);
|
||||
if (mage1 != mage2) {
|
||||
if (feedback) {
|
||||
ADDMSG(&teacher->faction->msgs, msg_feedback(teacher, ord,
|
||||
"error_different_magic", "target", scholar));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
sk_academy = sk;
|
||||
|
@ -622,7 +623,7 @@ int study_cmd(unit * u, order * ord)
|
|||
}
|
||||
|
||||
if (sk == SK_MAGIC) {
|
||||
magic_t mtyp;
|
||||
magic_t mtype;
|
||||
if (u->number > 1) {
|
||||
cmistake(u, ord, 106, MSG_MAGIC);
|
||||
return -1;
|
||||
|
@ -630,7 +631,7 @@ int study_cmd(unit * u, order * ord)
|
|||
if (is_familiar(u)) {
|
||||
/* Vertraute zaehlen nicht zu den Magiern einer Partei,
|
||||
* koennen aber nur Graue Magie lernen */
|
||||
mtyp = M_GRAY;
|
||||
mtype = M_GRAY;
|
||||
}
|
||||
else if (!has_skill(u, SK_MAGIC)) {
|
||||
int mmax = skill_limit(u->faction, SK_MAGIC);
|
||||
|
@ -640,24 +641,24 @@ int study_cmd(unit * u, order * ord)
|
|||
"amount", mmax));
|
||||
return -1;
|
||||
}
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE || mtyp == M_GRAY) {
|
||||
mtype = getmagicskill(u->faction->locale);
|
||||
if (mtype == M_NONE || mtype == M_GRAY) {
|
||||
/* wurde kein Magiegebiet angegeben, wird davon
|
||||
* ausgegangen, dass das normal gelernt werden soll */
|
||||
if (u->faction->magiegebiet != 0) {
|
||||
mtyp = u->faction->magiegebiet;
|
||||
mtype = u->faction->magiegebiet;
|
||||
}
|
||||
else {
|
||||
/* Es wurde kein Magiegebiet angegeben und die Partei
|
||||
* hat noch keins gewaehlt. */
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE) {
|
||||
mtype = getmagicskill(u->faction->locale);
|
||||
if (mtype == M_NONE) {
|
||||
cmistake(u, ord, 178, MSG_MAGIC);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mtyp != u->faction->magiegebiet) {
|
||||
if (mtype != u->faction->magiegebiet) {
|
||||
/* Es wurde versucht, ein anderes Magiegebiet zu lernen
|
||||
* als das der Partei */
|
||||
if (u->faction->magiegebiet != 0) {
|
||||
|
@ -667,25 +668,25 @@ int study_cmd(unit * u, order * ord)
|
|||
else {
|
||||
/* Lernt zum ersten mal Magie und legt damit das
|
||||
* Magiegebiet der Partei fest */
|
||||
u->faction->magiegebiet = mtyp;
|
||||
u->faction->magiegebiet = mtype;
|
||||
}
|
||||
}
|
||||
create_mage(u, mtyp);
|
||||
create_mage(u, mtype);
|
||||
}
|
||||
else {
|
||||
/* ist schon ein Magier und kein Vertrauter */
|
||||
if (u->faction->magiegebiet == 0) {
|
||||
/* die Partei hat noch kein Magiegebiet gewaehlt. */
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE) {
|
||||
mtyp = getmagicskill(u->faction->locale);
|
||||
if (mtyp == M_NONE) {
|
||||
mtype = getmagicskill(u->faction->locale);
|
||||
if (mtype == M_NONE) {
|
||||
mtype = getmagicskill(u->faction->locale);
|
||||
if (mtype == M_NONE) {
|
||||
cmistake(u, ord, 178, MSG_MAGIC);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
/* Legt damit das Magiegebiet der Partei fest */
|
||||
u->faction->magiegebiet = mtyp;
|
||||
u->faction->magiegebiet = mtype;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -429,9 +429,9 @@ static void test_study_magic(CuTest *tc) {
|
|||
CuAssertIntEquals(tc, 0, study_cmd(u, u->thisorder));
|
||||
CuAssertIntEquals(tc, M_GWYRRD, f->magiegebiet);
|
||||
CuAssertIntEquals(tc, 0, i_get(u->items, itype));
|
||||
CuAssertPtrNotNull(tc, get_mage_depr(u));
|
||||
CuAssertPtrNotNull(tc, get_mage(u));
|
||||
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "error65"));
|
||||
CuAssertIntEquals(tc, M_GWYRRD, get_mage_depr(u)->magietyp);
|
||||
CuAssertIntEquals(tc, M_GWYRRD, unit_get_magic(u));
|
||||
|
||||
test_teardown();
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ static void test_shock(CuTest *tc) {
|
|||
test_setup();
|
||||
shock_setup();
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
|
||||
create_mage(u, M_GRAY);
|
||||
create_mage(u, M_GWYRRD);
|
||||
set_level(u, SK_MAGIC, 5);
|
||||
set_spellpoints(u, 10);
|
||||
u->hp = 10;
|
||||
|
@ -44,7 +44,7 @@ static void test_shock_low(CuTest *tc) {
|
|||
test_setup();
|
||||
shock_setup();
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
|
||||
create_mage(u, M_GRAY);
|
||||
create_mage(u, M_GWYRRD);
|
||||
set_level(u, SK_MAGIC, 5);
|
||||
set_spellpoints(u, 1);
|
||||
u->hp = 1;
|
||||
|
|
Loading…
Reference in New Issue