fix a bug introduced by f78fe842 (CID 22443)

This commit is contained in:
Enno Rehling 2015-11-04 10:38:12 +01:00
parent c57668e6ee
commit 024e4c45ca
6 changed files with 119 additions and 64 deletions

View File

@ -26,8 +26,8 @@ function test_store_unit()
assert_not_nil(store)
u = store:read_unit()
assert_not_nil(u)
assert_equal(r, u.region)
assert_equal(f, u.faction)
assert_equal(nil, u.region)
store:close()
os.remove(filename)
assert_not_nil(u)

View File

@ -33,40 +33,12 @@ static int tolua_storage_create(lua_State * L)
{
const char *filename = tolua_tostring(L, 1, 0);
const char *type = tolua_tostring(L, 2, "rb");
FILE * F;
int err = 0;
size_t sz;
gamedata *data;
F = fopen(filename, type);
if (F) {
gamedata *data = (gamedata *)calloc(1, sizeof(gamedata));
storage *store = (storage *)calloc(1, sizeof(storage));
data->store = store;
if (strchr(type, 'r')) {
sz = fread(&data->version, sizeof(int), 1, F);
if (sz != sizeof(int)) {
err = ferror(F);
}
else {
err = fseek(F, sizeof(int), SEEK_CUR);
}
}
else if (strchr(type, 'w')) {
int n = STREAM_VERSION;
data->version = RELEASE_VERSION;
fwrite(&data->version, sizeof(int), 1, F);
fwrite(&n, sizeof(int), 1, F);
}
if (err) {
fclose(F);
free(data);
free(store);
} else {
fstream_init(&data->strm, F);
binstore_init(store, &data->strm);
tolua_pushusertype(L, (void *)data, TOLUA_CAST "storage");
return 1;
}
data = gamedata_open(filename, type);
if (data) {
tolua_pushusertype(L, (void *)data, TOLUA_CAST "storage");
return 1;
}
return 0;
}
@ -134,8 +106,7 @@ static int tolua_storage_tostring(lua_State * L)
static int tolua_storage_close(lua_State * L)
{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
binstore_done(data->store);
fstream_done(&data->strm);
gamedata_close(data);
return 0;
}

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@ -1887,6 +1887,50 @@ int writegame(const char *filename)
return 0;
}
void gamedata_close(gamedata *data) {
binstore_done(data->store);
fstream_done(&data->strm);
}
gamedata *gamedata_open(const char *filename, const char *mode) {
FILE *F = fopen(filename, mode);
if (F) {
gamedata *data = (gamedata *)calloc(1, sizeof(gamedata));
storage *store = (storage *)calloc(1, sizeof(storage));
int err = 0;
size_t sz;
data->store = store;
if (strchr(mode, 'r')) {
sz = fread(&data->version, 1, sizeof(int), F);
if (sz != sizeof(int)) {
err = ferror(F);
}
else {
err = fseek(F, sizeof(int), SEEK_CUR);
}
}
else if (strchr(mode, 'w')) {
int n = STREAM_VERSION;
data->version = RELEASE_VERSION;
fwrite(&data->version, sizeof(int), 1, F);
fwrite(&n, sizeof(int), 1, F);
}
if (err) {
fclose(F);
free(data);
free(store);
}
else {
fstream_init(&data->strm, F);
binstore_init(store, &data->strm);
return data;
}
}
return 0;
}
int a_readint(attrib * a, void *owner, struct storage *store)
{
/* assert(sizeof(int)==sizeof(a->data)); */

View File

@ -42,44 +42,46 @@ extern "C" {
/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
* dass hier ein Fehler (fehlende ") vorliegt */
extern int data_version;
extern int enc_gamedata;
int readorders(const char *filename);
int creategame(void);
int readgame(const char *filename, bool backup);
int writegame(const char *filename);
/* Versionsänderungen: */
extern int data_version;
extern int enc_gamedata;
int current_turn(void);
extern int current_turn(void);
void read_items(struct storage *store, struct item **it);
void write_items(struct storage *store, struct item *it);
extern void read_items(struct storage *store, struct item **it);
extern void write_items(struct storage *store, struct item *it);
void read_spellbook(struct spellbook **bookp, struct storage *store, int(*get_level)(const struct spell * sp, void *), void * cbdata);
void write_spellbook(const struct spellbook *book, struct storage *store);
extern void read_spellbook(struct spellbook **bookp, struct storage *store, int(*get_level)(const struct spell * sp, void *), void * cbdata);
extern void write_spellbook(const struct spellbook *book, struct storage *store);
void write_unit(struct gamedata *data, const struct unit *u);
struct unit *read_unit(struct gamedata *data);
extern void write_unit(struct gamedata *data, const struct unit *u);
extern struct unit *read_unit(struct gamedata *data);
int a_readint(struct attrib *a, void *owner, struct storage *store);
void a_writeint(const struct attrib *a, const void *owner,
struct storage *store);
int a_readshorts(struct attrib *a, void *owner, struct storage *store);
void a_writeshorts(const struct attrib *a, const void *owner,
struct storage *store);
int a_readchars(struct attrib *a, void *owner, struct storage *store);
void a_writechars(const struct attrib *a, const void *owner,
struct storage *store);
int a_readvoid(struct attrib *a, void *owner, struct storage *store);
void a_writevoid(const struct attrib *a, const void *owner,
struct storage *store);
int a_readstring(struct attrib *a, void *owner, struct storage *store);
void a_writestring(const struct attrib *a, const void *owner,
struct storage *store);
void a_finalizestring(struct attrib *a);
extern int a_readint(struct attrib *a, void *owner, struct storage *store);
extern void a_writeint(const struct attrib *a, const void *owner,
struct storage *store);
extern int a_readshorts(struct attrib *a, void *owner, struct storage *store);
extern void a_writeshorts(const struct attrib *a, const void *owner,
struct storage *store);
extern int a_readchars(struct attrib *a, void *owner, struct storage *store);
extern void a_writechars(const struct attrib *a, const void *owner,
struct storage *store);
extern int a_readvoid(struct attrib *a, void *owner, struct storage *store);
extern void a_writevoid(const struct attrib *a, const void *owner,
struct storage *store);
extern int a_readstring(struct attrib *a, void *owner, struct storage *store);
extern void a_writestring(const struct attrib *a, const void *owner,
struct storage *store);
extern void a_finalizestring(struct attrib *a);
void create_backup(char *file);
extern void create_backup(char *file);
struct gamedata *gamedata_open(const char *filename, const char *mode);
void gamedata_close(struct gamedata *data);
#ifdef __cplusplus
}

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@ -2,6 +2,8 @@
#include <kernel/config.h>
#include "save.h"
#include "unit.h"
#include "faction.h"
#include "version.h"
#include <CuTest.h>
#include <tests.h>
@ -21,9 +23,45 @@ static void test_readwrite_data(CuTest * tc)
test_cleanup();
}
static void test_readwrite_unit(CuTest * tc)
{
const char *filename = "test.dat";
char path[MAX_PATH];
gamedata *data;
struct unit *u;
struct region *r;
struct faction *f;
int fno;
test_cleanup();
r = test_create_region(0, 0, 0);
f = test_create_faction(0);
fno = f->no;
u = test_create_unit(f, r);
sprintf(path, "%s/%s", datapath(), filename);
data = gamedata_open(path, "wb");
write_unit(data, u);
gamedata_close(data);
free_gamedata();
f = test_create_faction(0);
renumber_faction(f, fno);
data = gamedata_open(path, "rb");
u = read_unit(data);
gamedata_close(data);
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, f, u->faction);
CuAssertPtrEquals(tc, 0, u->region);
CuAssertIntEquals(tc, 0, remove(path));
test_cleanup();
}
CuSuite *get_save_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_readwrite_data);
SUITE_ADD_TEST(suite, test_readwrite_unit);
return suite;
}

@ -1 +1 @@
Subproject commit 86b96744157eb08c55998df4c12fa2e073005b49
Subproject commit 1d92cb36df41c183c378aad17cbbfc0eddbb5c84