multiple errors in dragon-magic (power-related)

This commit is contained in:
Enno Rehling 2009-10-01 20:57:22 +00:00
parent 387ba63313
commit 012cdf5066
5 changed files with 24 additions and 21 deletions

View File

@ -1146,6 +1146,7 @@ cr_output_region(FILE * F, report_context * ctx, seen_region * sr)
pnormalize(&nx, &ny, pl);
}
if (pl) {
if (ny==pl->maxy) {
oc[o][0] = nx;
oc[o++][1] = pl->miny-1;
@ -1162,6 +1163,7 @@ cr_output_region(FILE * F, report_context * ctx, seen_region * sr)
oc[o][0] = pl->maxx+1;
oc[o++][1] = ny;
}
}
while (o--) {
cr_region_header(F, plid, oc[o][0], oc[o][1], r->uid);
fputs("\"wrap\";visibility\n", F);

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@ -1873,10 +1873,9 @@ do_extra_spell(troop at, const att *a)
const spell *sp = a->data.sp;
fighter *fi = at.fighter;
unit *au = fi->unit;
int power;
double power;
/* nur bei Monstern können mehrere 'Magier' in einer Einheit sein */
power = sp->level * au->number;
power = sp->level * MagicPower();
if (sp->sp_function==NULL) {
log_error(("spell '%s' has no function.\n", sp->sname));
} else {

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@ -105,7 +105,7 @@ MagicRegeneration(void)
return value;
}
static double
double
MagicPower(void)
{
static double value = -1.0;

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@ -384,6 +384,8 @@ extern struct spell_list ** get_spelllist(struct sc_mage * mage, struct faction
extern void write_spelllist(const struct spell_list * slist, struct storage * store);
extern void read_spellist(struct spell_list ** slistp, struct storage * store);
extern double MagicPower(void);
#ifdef __cplusplus
}
#endif

View File

@ -601,7 +601,7 @@ sp_dragonodem(fighter * fi, int level, double power, spell * sp)
/* 11-26 HP */
damage = spell_damage(4);
/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
force = lovar(get_force(level,6));
force = lovar(get_force(power, 6));
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
@ -697,7 +697,7 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
/* 11-26 HP */
damage = spell_damage(4);
/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
force = lovar(get_force(level,6));
force = lovar(get_force(power, 6));
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);