forked from github/server
delete dead code
This commit is contained in:
parent
fb0fc9e361
commit
0124bafdc4
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@ -17,7 +17,7 @@ function setup()
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end
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end
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function test_faction_flags()
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function test_faction_flags()
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assert_equal(0, f.flags)
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assert_equal(2, f.flags) -- FFL_ISNEW
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f.flags = 42
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f.flags = 42
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assert_equal(42, f.flags)
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assert_equal(42, f.flags)
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end
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end
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22
src/battle.c
22
src/battle.c
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@ -88,7 +88,6 @@ static FILE *bdebug;
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#define TDIFF_CHANGE 5 /* 5% höher pro Stufe */
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#define TDIFF_CHANGE 5 /* 5% höher pro Stufe */
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#define DAMAGE_QUOTIENT 2 /* damage += skilldiff/DAMAGE_QUOTIENT */
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#define DAMAGE_QUOTIENT 2 /* damage += skilldiff/DAMAGE_QUOTIENT */
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#undef DEBUG_FAST /* should be disabled when b->fast and b->rowcache works */
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#define DEBUG_SELECT /* should be disabled if select_enemy works */
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#define DEBUG_SELECT /* should be disabled if select_enemy works */
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typedef enum combatmagic {
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typedef enum combatmagic {
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@ -205,12 +204,7 @@ static const char *sideabkz(side * s, bool truename)
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const faction *f = (s->stealthfaction
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const faction *f = (s->stealthfaction
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&& !truename) ? s->stealthfaction : s->faction;
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&& !truename) ? s->stealthfaction : s->faction;
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#undef SIDE_ABKZ
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#ifdef SIDE_ABKZ
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abkz(f->name, sideabkz_buf, sizeof(sideabkz_buf), 3);
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#else
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strlcpy(sideabkz_buf, itoa36(f->no), sizeof(sideabkz_buf));
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strlcpy(sideabkz_buf, itoa36(f->no), sizeof(sideabkz_buf));
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#endif
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return sideabkz_buf;
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return sideabkz_buf;
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}
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}
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@ -471,13 +465,7 @@ static int get_unitrow(const fighter * af, const side * vs)
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b->rowcache.result = get_row(af->side, row, vs);
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b->rowcache.result = get_row(af->side, row, vs);
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return b->rowcache.result;
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return b->rowcache.result;
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}
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}
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#ifdef DEBUG_FAST /* validation code */
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return b->rowcache.result;
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{
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int i = get_row(af->side, row, vs);
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assert(i == b->rowcache.result);
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}
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#endif
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return b->rowcache.result;
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}
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}
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}
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}
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@ -1445,18 +1433,10 @@ int select)
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if (b->alive == b->fast.alive && as == b->fast.side && sr == b->fast.status
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if (b->alive == b->fast.alive && as == b->fast.side && sr == b->fast.status
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&& minrow == b->fast.minrow && maxrow == b->fast.maxrow) {
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&& minrow == b->fast.minrow && maxrow == b->fast.maxrow) {
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if (b->fast.enemies[select] >= 0) {
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if (b->fast.enemies[select] >= 0) {
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#ifdef DEBUG_FAST
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int i = count_enemies_i(b, af, minrow, maxrow, select);
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assert(i == b->fast.enemies[select]);
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#endif
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return b->fast.enemies[select];
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return b->fast.enemies[select];
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}
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}
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else if (select & SELECT_FIND) {
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else if (select & SELECT_FIND) {
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if (b->fast.enemies[select - SELECT_FIND] >= 0) {
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if (b->fast.enemies[select - SELECT_FIND] >= 0) {
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#ifdef DEBUG_FAST
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int i = count_enemies_i(b, af, minrow, maxrow, select);
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assert((i > 0) == (b->fast.enemies[select - SELECT_FIND] > 0));
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#endif
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return b->fast.enemies[select - SELECT_FIND];
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return b->fast.enemies[select - SELECT_FIND];
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}
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}
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}
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}
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@ -233,15 +233,7 @@ void tolua_ship_open(lua_State * L)
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tolua_variable(L, TOLUA_CAST "type", tolua_ship_get_type, 0);
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tolua_variable(L, TOLUA_CAST "type", tolua_ship_get_type, 0);
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tolua_variable(L, TOLUA_CAST "damage", tolua_ship_get_damage,
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tolua_variable(L, TOLUA_CAST "damage", tolua_ship_get_damage,
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tolua_ship_set_damage);
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tolua_ship_set_damage);
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tolua_variable(L, TOLUA_CAST "objects", tolua_ship_get_objects, 0);
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#ifdef TODO
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.property("weight", &ship_getweight)
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.property("capacity", &ship_getcapacity)
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.property("maxsize", &ship_maxsize)
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.def_readwrite("damage", &ship::damage)
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.def_readwrite("size", &ship::size)
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#endif
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tolua_variable(L, TOLUA_CAST "objects", tolua_ship_get_objects, 0);
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tolua_function(L, TOLUA_CAST "create", tolua_ship_create);
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tolua_function(L, TOLUA_CAST "create", tolua_ship_create);
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}
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}
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@ -767,25 +767,6 @@ static int tolua_unit_get_spells(lua_State * L)
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return tolua_quicklist_push(L, "spellbook", "spell_entry", slist);
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return tolua_quicklist_push(L, "spellbook", "spell_entry", slist);
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}
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}
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#ifdef TODO /* spellbooks */
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static void unit_removespell(unit * u, spell * sp)
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{
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quicklist **isptr;
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isptr = get_spelllist(get_mage(u), u->faction);
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ql_set_remove(isptr, sp);
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}
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static int tolua_unit_removespell(lua_State * L)
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{
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unit *self = (unit *) tolua_tousertype(L, 1, 0);
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spell *sp = (spell *) tolua_tousertype(L, 2, 0);
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unit_removespell(self, sp);
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return 0;
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}
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#endif
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static int tolua_unit_get_orders(lua_State * L)
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static int tolua_unit_get_orders(lua_State * L)
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{
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{
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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@ -1019,9 +1000,6 @@ void tolua_unit_open(lua_State * L)
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tolua_variable(L, TOLUA_CAST "race_name", &tolua_unit_get_racename,
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tolua_variable(L, TOLUA_CAST "race_name", &tolua_unit_get_racename,
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&tolua_unit_set_racename);
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&tolua_unit_set_racename);
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tolua_function(L, TOLUA_CAST "add_spell", &tolua_unit_addspell);
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tolua_function(L, TOLUA_CAST "add_spell", &tolua_unit_addspell);
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#ifdef TODO /* spellbooks */
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tolua_function(L, TOLUA_CAST "remove_spell", &tolua_unit_removespell);
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#endif
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tolua_variable(L, TOLUA_CAST "spells", &tolua_unit_get_spells, 0);
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tolua_variable(L, TOLUA_CAST "spells", &tolua_unit_get_spells, 0);
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tolua_function(L, TOLUA_CAST "cast_spell", &tolua_unit_castspell);
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tolua_function(L, TOLUA_CAST "cast_spell", &tolua_unit_castspell);
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@ -322,10 +322,6 @@ int main(int argc, char **argv)
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log_error("script %s failed with code %d\n", luafile, err);
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log_error("script %s failed with code %d\n", luafile, err);
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return err;
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return err;
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}
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}
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#ifdef MSPACES
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malloc_stats();
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#endif
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game_done();
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game_done();
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lua_done(L);
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lua_done(L);
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log_close();
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log_close();
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18
src/report.c
18
src/report.c
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@ -2128,23 +2128,6 @@ const char *charset)
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RENDER(f, buf, sizeof(buf), ("nr_score", "score average", score, avg));
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RENDER(f, buf, sizeof(buf), ("nr_score", "score average", score, avg));
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centre(out, buf, true);
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centre(out, buf, true);
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}
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}
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#ifdef COUNT_AGAIN
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no_units = 0;
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no_people = 0;
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for (u = f->units; u; u = u->nextF) {
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if (playerrace(u_race(u))) {
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++no_people;
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no_units += u->number;
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assert(f == u->faction);
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}
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}
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if (no_units != f->no_units) {
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f->no_units = no_units;
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}
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if (no_people != f->num_people) {
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f->num_people = no_people;
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}
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#else
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no_units = count_units(f);
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no_units = count_units(f);
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no_people = count_all(f);
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no_people = count_all(f);
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if (f->flags & FFL_NPC) {
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if (f->flags & FFL_NPC) {
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@ -2153,7 +2136,6 @@ const char *charset)
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else {
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else {
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no_people = f->num_people;
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no_people = f->num_people;
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}
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}
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#endif
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m = msg_message("nr_population", "population units limit", no_people, no_units, rule_faction_limit());
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m = msg_message("nr_population", "population units limit", no_people, no_units, rule_faction_limit());
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nr_render(m, f->locale, buf, sizeof(buf), f);
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nr_render(m, f->locale, buf, sizeof(buf), f);
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msg_release(m);
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msg_release(m);
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