forked from github/server
Merge pull request #343 from ennorehling/feature/bug-2143-monsters-attack-buildings
bug 2143: monsters attack buildings
This commit is contained in:
commit
01078460bb
|
@ -1101,7 +1101,7 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
|
|||
for (; mod->flags != 0; ++mod) {
|
||||
if (mod->flags & RMF_REQUIREDBUILDING) {
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
if (mod->btype && mod->btype != btype) {
|
||||
cmistake(u, u->thisorder, 104, MSG_PRODUCE);
|
||||
return;
|
||||
|
@ -1157,7 +1157,7 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
|
|||
}
|
||||
else {
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
|
||||
if (rdata->modifiers) {
|
||||
resource_mod *mod = rdata->modifiers;
|
||||
|
@ -1213,7 +1213,7 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
|
|||
|
||||
if (rdata->modifiers) {
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
|
||||
resource_mod *mod = rdata->modifiers;
|
||||
for (; mod->flags != 0; ++mod) {
|
||||
|
@ -2422,7 +2422,7 @@ static void breedhorses(unit * u)
|
|||
{
|
||||
int n, c, breed = 0;
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
const struct resource_type *rhorse = get_resourcetype(R_HORSE);
|
||||
int horses, effsk;
|
||||
|
||||
|
|
|
@ -448,8 +448,9 @@ int build(unit * u, const construction * ctype, int completed, int want)
|
|||
return EBUILDINGREQ;
|
||||
}
|
||||
b = inside_building(u);
|
||||
if (b == NULL)
|
||||
if (!b || !building_is_active(b)) {
|
||||
return EBUILDINGREQ;
|
||||
}
|
||||
}
|
||||
|
||||
if (type->skill != NOSKILL) {
|
||||
|
@ -462,7 +463,7 @@ int build(unit * u, const construction * ctype, int completed, int want)
|
|||
return ENEEDSKILL;
|
||||
|
||||
effsk = basesk;
|
||||
if (inside_building(u)) {
|
||||
if (building_is_active(u->building) && inside_building(u)) {
|
||||
effsk = skillmod(u->building->type->attribs, u, u->region, type->skill,
|
||||
effsk, SMF_PRODUCTION);
|
||||
}
|
||||
|
@ -558,7 +559,7 @@ int build(unit * u, const construction * ctype, int completed, int want)
|
|||
int need, prebuilt;
|
||||
int canuse = get_pooled(u, rtype, GET_DEFAULT, INT_MAX);
|
||||
|
||||
if (inside_building(u)) {
|
||||
if (building_is_active(u->building) && inside_building(u)) {
|
||||
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
|
||||
}
|
||||
|
||||
|
@ -597,8 +598,9 @@ int build(unit * u, const construction * ctype, int completed, int want)
|
|||
required(completed + n, type->reqsize, type->materials[c].number);
|
||||
int multi = 1;
|
||||
int canuse = 100; /* normalization */
|
||||
if (inside_building(u))
|
||||
if (building_is_active(u->building) && inside_building(u)) {
|
||||
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
|
||||
}
|
||||
if (canuse < 0)
|
||||
return canuse; /* pass errors to caller */
|
||||
canuse = matmod(type->attribs, u, rtype, canuse);
|
||||
|
|
|
@ -115,7 +115,7 @@ building_type *bt_get_or_create(const char *name)
|
|||
btype->_name = _strdup(name);
|
||||
btype->auraregen = 1.0;
|
||||
btype->maxsize = -1;
|
||||
btype->capacity = -1;
|
||||
btype->capacity = 1;
|
||||
btype->maxcapacity = -1;
|
||||
bt_register(btype);
|
||||
}
|
||||
|
@ -642,6 +642,10 @@ region *building_getregion(const building * b)
|
|||
return b->region;
|
||||
}
|
||||
|
||||
bool building_is_active(const struct building *b) {
|
||||
return b && fval(b, BLD_WORKING);
|
||||
}
|
||||
|
||||
void building_setregion(building * b, region * r)
|
||||
{
|
||||
building **blist = &b->region->buildings;
|
||||
|
|
|
@ -78,6 +78,7 @@ extern "C" {
|
|||
} building_type;
|
||||
|
||||
extern struct quicklist *buildingtypes;
|
||||
extern struct attrib_type at_building_action;
|
||||
|
||||
building_type *bt_get_or_create(const char *name);
|
||||
const building_type *bt_find(const char *name);
|
||||
|
@ -163,7 +164,7 @@ extern "C" {
|
|||
extern void building_set_owner(struct unit * u);
|
||||
extern void building_update_owner(struct building * bld);
|
||||
|
||||
extern struct attrib_type at_building_action;
|
||||
bool building_is_active(const struct building *b);
|
||||
|
||||
#ifdef WDW_PYRAMID
|
||||
extern int wdw_pyramid_level(const struct building *b);
|
||||
|
|
|
@ -373,7 +373,7 @@ static void test_btype_defaults(CuTest *tc) {
|
|||
CuAssertTrue(tc, !btype->taxes);
|
||||
CuAssertDblEquals(tc, 1.0, btype->auraregen, 0.0);
|
||||
CuAssertIntEquals(tc, -1, btype->maxsize);
|
||||
CuAssertIntEquals(tc, -1, btype->capacity);
|
||||
CuAssertIntEquals(tc, 1, btype->capacity);
|
||||
CuAssertIntEquals(tc, -1, btype->maxcapacity);
|
||||
CuAssertIntEquals(tc, 0, btype->magres);
|
||||
CuAssertIntEquals(tc, 0, btype->magresbonus);
|
||||
|
@ -382,6 +382,19 @@ static void test_btype_defaults(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_active_building(CuTest *tc) {
|
||||
building *b;
|
||||
|
||||
test_cleanup();
|
||||
b = test_create_building(test_create_region(0,0,0), 0);
|
||||
CuAssertIntEquals(tc, false, building_is_active(b));
|
||||
b->flags |= BLD_WORKING;
|
||||
CuAssertIntEquals(tc, true, building_is_active(b));
|
||||
b->flags &= ~BLD_WORKING;
|
||||
CuAssertIntEquals(tc, false, building_is_active(b));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_building_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -396,5 +409,6 @@ CuSuite *get_building_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_after_leave);
|
||||
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_after_leave);
|
||||
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_empty_unit_after_leave);
|
||||
SUITE_ADD_TEST(suite, test_active_building);
|
||||
return suite;
|
||||
}
|
||||
|
|
|
@ -1072,11 +1072,7 @@ void transfermen(unit * u, unit * dst, int n)
|
|||
|
||||
struct building *inside_building(const struct unit *u)
|
||||
{
|
||||
if (u->building == NULL)
|
||||
return NULL;
|
||||
|
||||
if (!fval(u->building, BLD_WORKING)) {
|
||||
/* Unterhalt nicht bezahlt */
|
||||
if (!u->building) {
|
||||
return NULL;
|
||||
}
|
||||
else if (u->building->size < u->building->type->maxsize) {
|
||||
|
|
|
@ -183,36 +183,36 @@ extern "C" {
|
|||
void make_zombie(unit * u);
|
||||
|
||||
/* see resolve.h */
|
||||
extern int resolve_unit(variant data, void *address);
|
||||
extern void write_unit_reference(const struct unit *u, struct storage *store);
|
||||
extern variant read_unit_reference(struct storage *store);
|
||||
int resolve_unit(variant data, void *address);
|
||||
void write_unit_reference(const struct unit *u, struct storage *store);
|
||||
variant read_unit_reference(struct storage *store);
|
||||
|
||||
extern bool leave(struct unit *u, bool force);
|
||||
extern bool can_leave(struct unit *u);
|
||||
bool leave(struct unit *u, bool force);
|
||||
bool can_leave(struct unit *u);
|
||||
|
||||
extern void u_set_building(struct unit * u, struct building * b);
|
||||
extern void u_set_ship(struct unit * u, struct ship * sh);
|
||||
extern void leave_ship(struct unit * u);
|
||||
extern void leave_building(struct unit * u);
|
||||
void u_set_building(struct unit * u, struct building * b);
|
||||
void u_set_ship(struct unit * u, struct ship * sh);
|
||||
void leave_ship(struct unit * u);
|
||||
void leave_building(struct unit * u);
|
||||
|
||||
extern void set_leftship(struct unit *u, struct ship *sh);
|
||||
extern struct ship *leftship(const struct unit *);
|
||||
extern bool can_survive(const struct unit *u, const struct region *r);
|
||||
extern void move_unit(struct unit *u, struct region *target,
|
||||
struct unit **ulist);
|
||||
void set_leftship(struct unit *u, struct ship *sh);
|
||||
struct ship *leftship(const struct unit *);
|
||||
bool can_survive(const struct unit *u, const struct region *r);
|
||||
void move_unit(struct unit *u, struct region *target,
|
||||
struct unit **ulist);
|
||||
|
||||
extern struct building *inside_building(const struct unit *u);
|
||||
struct building *inside_building(const struct unit *u);
|
||||
|
||||
/* cleanup code for this module */
|
||||
extern void free_units(void);
|
||||
extern struct faction *dfindhash(int no);
|
||||
extern void u_setfaction(struct unit *u, struct faction *f);
|
||||
extern void set_number(struct unit *u, int count);
|
||||
void free_units(void);
|
||||
struct faction *dfindhash(int no);
|
||||
void u_setfaction(struct unit *u, struct faction *f);
|
||||
void set_number(struct unit *u, int count);
|
||||
|
||||
extern bool learn_skill(struct unit *u, skill_t sk, double chance);
|
||||
bool learn_skill(struct unit *u, skill_t sk, double chance);
|
||||
|
||||
extern int invisible(const struct unit *target, const struct unit *viewer);
|
||||
extern void free_unit(struct unit *u);
|
||||
int invisible(const struct unit *target, const struct unit *viewer);
|
||||
void free_unit(struct unit *u);
|
||||
|
||||
extern void name_unit(struct unit *u);
|
||||
extern struct unit *create_unit(struct region *r1, struct faction *f,
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include <kernel/config.h>
|
||||
#include <kernel/curse.h>
|
||||
#include <kernel/item.h>
|
||||
#include <kernel/building.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/order.h>
|
||||
#include <kernel/race.h>
|
||||
|
@ -376,6 +377,31 @@ static void test_produceexp(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_inside_building(CuTest *tc) {
|
||||
unit *u;
|
||||
building *b;
|
||||
|
||||
test_cleanup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
b = test_create_building(u->region, 0);
|
||||
|
||||
b->size = 1;
|
||||
scale_number(u, 1);
|
||||
CuAssertPtrEquals(tc, 0, inside_building(u));
|
||||
u->building = b;
|
||||
CuAssertPtrEquals(tc, b, inside_building(u));
|
||||
scale_number(u, 2);
|
||||
CuAssertPtrEquals(tc, 0, inside_building(u));
|
||||
b->size = 2;
|
||||
CuAssertPtrEquals(tc, b, inside_building(u));
|
||||
u = test_create_unit(u->faction, u->region);
|
||||
u->building = b;
|
||||
CuAssertPtrEquals(tc, 0, inside_building(u));
|
||||
b->size = 3;
|
||||
CuAssertPtrEquals(tc, b, inside_building(u));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_unit_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -394,6 +420,7 @@ CuSuite *get_unit_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_skill_hunger);
|
||||
SUITE_ADD_TEST(suite, test_skill_familiar);
|
||||
SUITE_ADD_TEST(suite, test_age_familiar);
|
||||
SUITE_ADD_TEST(suite, test_inside_building);
|
||||
SUITE_ADD_TEST(suite, test_produceexp);
|
||||
return suite;
|
||||
}
|
||||
|
|
|
@ -3545,7 +3545,7 @@ void monthly_healing(void)
|
|||
double maxheal = _max(u->number, umhp / 20.0);
|
||||
int addhp;
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
if (btype == bt_find("inn")) {
|
||||
p *= 1.5;
|
||||
}
|
||||
|
|
|
@ -1025,7 +1025,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
|
|||
else {
|
||||
/* Bonus durch Magieturm und gesegneten Steinkreis */
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
if (btype && btype->flags & BTF_MAGIC) ++force;
|
||||
}
|
||||
|
||||
|
@ -1170,7 +1170,7 @@ double magic_resistance(unit * target)
|
|||
/* Bonus durch Gebäude */
|
||||
{
|
||||
struct building *b = inside_building(target);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
|
||||
/* gesegneter Steinkreis gibt 30% dazu */
|
||||
if (btype)
|
||||
|
@ -1284,7 +1284,7 @@ bool fumble(region * r, unit * u, const spell * sp, int cast_grade)
|
|||
int fumble_chance, rnd = 0;
|
||||
int effsk = effskill(u, SK_MAGIC, r);
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
int fumble_enabled = get_param_int(global.parameters, "magic.fumble.enable", 1);
|
||||
sc_mage * mage;
|
||||
|
||||
|
@ -1468,7 +1468,7 @@ void regenerate_aura(void)
|
|||
auramax = max_spellpoints(r, u);
|
||||
if (aura < auramax) {
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
reg_aura = regeneration(u);
|
||||
|
||||
/* Magierturm erhöht die Regeneration um 75% */
|
||||
|
|
|
@ -769,13 +769,14 @@ static order *plan_dragon(unit * u)
|
|||
void plan_monsters(faction * f)
|
||||
{
|
||||
region *r;
|
||||
double attack_chance = monster_attack_chance();
|
||||
|
||||
assert(f);
|
||||
f->lastorders = turn;
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
unit *u;
|
||||
double attack_chance = monster_attack_chance();
|
||||
double rchance = attack_chance;
|
||||
bool attacking = false;
|
||||
|
||||
for (u = r->units; u; u = u->next) {
|
||||
|
@ -786,25 +787,23 @@ void plan_monsters(faction * f)
|
|||
if (!is_monsters(u->faction))
|
||||
continue;
|
||||
|
||||
if (attack_chance > 0.0) {
|
||||
if (chance(attack_chance))
|
||||
attacking = true;
|
||||
attack_chance = 0.0;
|
||||
}
|
||||
|
||||
if (u->status > ST_BEHIND) {
|
||||
setstatus(u, ST_FIGHT);
|
||||
/* all monsters fight */
|
||||
}
|
||||
/* Befehle müssen jede Runde neu gegeben werden: */
|
||||
free_orders(&u->orders);
|
||||
if (skill_enabled(SK_PERCEPTION)) {
|
||||
/* Monster bekommen jede Runde ein paar Tage Wahrnehmung dazu */
|
||||
/* TODO: this only works for playerrace */
|
||||
produceexp(u, SK_PERCEPTION, u->number);
|
||||
}
|
||||
|
||||
/* Befehle müssen jede Runde neu gegeben werden: */
|
||||
free_orders(&u->orders);
|
||||
|
||||
if (rchance > 0.0) {
|
||||
if (chance(rchance))
|
||||
attacking = true;
|
||||
rchance = 0.0;
|
||||
}
|
||||
if (u->status > ST_BEHIND) {
|
||||
setstatus(u, ST_FIGHT);
|
||||
/* all monsters fight */
|
||||
}
|
||||
if (attacking && is_guard(u, GUARD_TAX)) {
|
||||
monster_attacks(u);
|
||||
}
|
||||
|
|
17
src/study.c
17
src/study.c
|
@ -175,6 +175,13 @@ static int study_days(unit * student, skill_t sk)
|
|||
return student->number * speed;
|
||||
}
|
||||
|
||||
static building *active_building(const unit *u, const struct building_type *btype) {
|
||||
if (u->building && u->building->type == btype && building_is_active(u->building)) {
|
||||
return inside_building(u);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
teach_unit(unit * teacher, unit * student, int nteaching, skill_t sk,
|
||||
bool report, int *academy)
|
||||
|
@ -205,8 +212,7 @@ bool report, int *academy)
|
|||
n = _min(n, nteaching);
|
||||
|
||||
if (n != 0) {
|
||||
struct building *b = inside_building(teacher);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = bt_find("academy");
|
||||
int index = 0;
|
||||
|
||||
if (teach == NULL) {
|
||||
|
@ -229,8 +235,7 @@ bool report, int *academy)
|
|||
|
||||
/* Solange Akademien groessenbeschraenkt sind, sollte Lehrer und
|
||||
* Student auch in unterschiedlichen Gebaeuden stehen duerfen */
|
||||
if (btype == bt_find("academy")
|
||||
&& student->building && student->building->type == bt_find("academy")) {
|
||||
if (active_building(teacher, btype) && active_building(student, btype)) {
|
||||
int j = study_cost(student, sk);
|
||||
j = _max(50, j * 2);
|
||||
/* kann Einheit das zahlen? */
|
||||
|
@ -542,7 +547,7 @@ int study_cmd(unit * u, order * ord)
|
|||
int speed_rule = (study_rule_t)get_param_int(global.parameters, "study.speedup", 0);
|
||||
static int learn_newskills = -1;
|
||||
struct building *b = inside_building(u);
|
||||
const struct building_type *btype = b ? b->type : NULL;
|
||||
const struct building_type *btype = building_is_active(b) ? b->type : NULL;
|
||||
|
||||
if (learn_newskills < 0) {
|
||||
const char *str = get_param(global.parameters, "study.newskills");
|
||||
|
@ -606,7 +611,7 @@ int study_cmd(unit * u, order * ord)
|
|||
}
|
||||
/* Akademie: */
|
||||
b = inside_building(u);
|
||||
btype = b ? b->type : NULL;
|
||||
btype = building_is_active(b) ? b->type : NULL;
|
||||
|
||||
if (btype && btype == bt_find("academy")) {
|
||||
studycost = _max(50, studycost * 2);
|
||||
|
|
Loading…
Reference in New Issue