forked from github/server
add rules configuration for no GIVE to other factions.
Eressea 1.5: - skill limit 10 - disable stealth/espionage/perception - less peasants per region - disable STEALTH command - reduce available races - disable ENTERTAIN, WORK, TAX, TEACH, SELL
This commit is contained in:
parent
3e2922666f
commit
00d399f03d
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@ -543,7 +543,7 @@ recruit(unit * u, struct order * ord, request ** recruitorders)
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}
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if (has_skill(u, SK_ALCHEMY)
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&& count_skill(u->faction, SK_ALCHEMY) + n >
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max_skill(u->faction, SK_ALCHEMY))
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skill_limit(u->faction, SK_ALCHEMY))
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{
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cmistake(u, ord, 156, MSG_EVENT);
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return;
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@ -565,7 +565,11 @@ recruit(unit * u, struct order * ord, request ** recruitorders)
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o->ord = copy_order(ord);
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addlist(recruitorders, o);
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}
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/* ------------------------------------------------------------- */
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#define GIVE_SELF 1
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#define GIVE_PEASANTS 2
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#define GIVE_OTHERS 4
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#define GIVE_ANY (GIVE_SELF|GIVE_PEASANTS|GIVE_OTHERS)
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static void
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give_cmd(unit * u, order * ord)
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@ -573,7 +577,7 @@ give_cmd(unit * u, order * ord)
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region * r = u->region;
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unit *u2;
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const char *s;
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int i, n;
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int i, n, rule;
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const item_type * itype;
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param_t p;
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@ -586,6 +590,15 @@ give_cmd(unit * u, order * ord)
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return;
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}
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rule = get_param_int(global.parameters, "rules.give", 7);
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if (getunitpeasants && (rule & GIVE_PEASANTS)==0) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_give_forbidden", ""));
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return;
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} else if (u2 && u2->faction!=u->faction && (rule & GIVE_OTHERS)==0) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_give_forbidden", ""));
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return;
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}
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/* Damit Tarner nicht durch die Fehlermeldung enttarnt werden können */
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !cansee(u->faction,r,u2,0) && !ucontact(u2, u) && !fval(u2, UFL_TAKEALL)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
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@ -2741,15 +2754,15 @@ research_cmd(unit *u, struct order * ord)
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}
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static int
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wahrnehmung(region * r, faction * f)
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max_skill(region * r, faction * f, skill_t sk)
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{
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unit *u;
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int w = 0;
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for (u = r->units; u; u = u->next) {
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if (u->faction == f) {
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if (eff_skill(u, SK_PERCEPTION, r) > w) {
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w = eff_skill(u, SK_PERCEPTION, r);
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if (eff_skill(u, sk, r) > w) {
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w = eff_skill(u, sk, r);
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}
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}
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}
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@ -2820,7 +2833,7 @@ steal_cmd(unit * u, struct order * ord, request ** stealorders)
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return;
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}
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n = eff_skill(u, SK_STEALTH, r) - wahrnehmung(r, f);
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n = eff_skill(u, SK_STEALTH, r) - max_skill(r, f, SK_PERCEPTION);
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if (n <= 0) {
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/* Wahrnehmung == Tarnung */
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@ -223,7 +223,7 @@ give_men(int n, unit * u, unit * u2, struct order * ord)
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/* wird das Alchemistenmaximum ueberschritten ? */
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if (k > max_skill(u2->faction, SK_ALCHEMY)) {
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if (k > skill_limit(u2->faction, SK_ALCHEMY)) {
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error = 156;
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}
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}
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@ -371,7 +371,7 @@ give_unit(unit * u, unit * u2, order * ord)
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}
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if (has_skill(u, SK_MAGIC)) {
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if (count_skill(u2->faction, SK_MAGIC) + u->number >
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max_skill(u2->faction, SK_MAGIC))
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skill_limit(u2->faction, SK_MAGIC))
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{
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cmistake(u, ord, 155, MSG_COMMERCE);
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return;
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@ -383,7 +383,7 @@ give_unit(unit * u, unit * u2, order * ord)
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}
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if (has_skill(u, SK_ALCHEMY)
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&& count_skill(u2->faction, SK_ALCHEMY) + u->number >
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max_skill(u2->faction, SK_ALCHEMY))
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skill_limit(u2->faction, SK_ALCHEMY))
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{
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cmistake(u, ord, 156, MSG_COMMERCE);
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return;
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@ -3735,7 +3735,7 @@ init_processor(void)
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add_proc_order(p, K_WEREWOLF, &setwere_cmd, 0, NULL);
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#endif /* KARMA_MODULE */
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if (alliances!=NULL) {
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if (get_param_int(global.parameters, "alliance-vinyambar", 0)==1) {
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p+=10;
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add_proc_global(p, &alliancekick, NULL);
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}
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@ -3748,7 +3748,7 @@ init_processor(void)
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add_proc_region(p, &enter_1, "Kontaktieren & Betreten (1. Versuch)");
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add_proc_order(p, K_USE, &use_cmd, 0, "Benutzen");
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if (alliances!=NULL) {
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if (get_param_int(global.parameters, "alliance-vinyambar", 0)==1) {
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p+=10; /* in case USE changes it */
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add_proc_global(p, &alliancevictory, "Testen der Allianzbedingungen");
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}
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@ -3875,7 +3875,6 @@ void
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processorders (void)
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{
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static int init = 0;
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const char * str;
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if (!init) {
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init_processor();
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@ -3888,8 +3887,7 @@ processorders (void)
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ageing();
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remove_empty_units();
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str = get_param(global.parameters, "modules.wormholes");
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if (str && atoi(str)) {
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if (get_param_int(global.parameters, "modules.wormholes", 0)) {
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create_wormholes();
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}
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@ -548,7 +548,7 @@ learn_cmd(unit * u, order * ord)
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mtyp = M_GRAU;
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if (!is_mage(u)) create_mage(u, mtyp);
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} else if (!has_skill(u, SK_MAGIC)) {
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int mmax = max_skill(u->faction, SK_MAGIC);
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int mmax = skill_limit(u->faction, SK_MAGIC);
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/* Die Einheit ist noch kein Magier */
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if (count_skill(u->faction, SK_MAGIC) + u->number > mmax)
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{
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@ -599,7 +599,7 @@ learn_cmd(unit * u, order * ord)
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if (sk == SK_ALCHEMY) {
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maxalchemy = eff_skill(u, SK_ALCHEMY, r);
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if (!has_skill(u, SK_ALCHEMY)) {
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int amax = max_skill(u->faction, SK_ALCHEMY);
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int amax = skill_limit(u->faction, SK_ALCHEMY);
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if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists", "amount", amax));
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return 0;
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@ -341,6 +341,7 @@ b_blockfogwall(const border * b, const unit * u, const region * r)
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return (boolean)(effskill(u, SK_PERCEPTION) > 4); /* Das ist die alte Nebelwand */
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}
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/** Legacy type used in old Eressea games, no longer in use. */
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border_type bt_fogwall = {
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"fogwall", VAR_INT,
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b_transparent, /* transparent */
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@ -82,6 +82,10 @@ CheckOverload(void)
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return value;
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}
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/* test if the unit can slip through a siege undetected.
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* returns 0 if siege is successful, or 1 if the building is either
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* not besieged or the unit can slip through the siege due to better stealth.
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*/
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static int
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slipthru(const region * r, const unit * u, const building * b)
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{
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@ -89,28 +93,26 @@ slipthru(const region * r, const unit * u, const building * b)
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int n, o;
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/* b ist die burg, in die man hinein oder aus der man heraus will. */
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if (b==NULL || b->besieged < b->size * SIEGEFACTOR) {
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return 1;
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}
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if (!b) {
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return 1;
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}
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if (b->besieged < b->size * SIEGEFACTOR) {
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return 1;
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}
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/* u wird am hinein- oder herausschluepfen gehindert, wenn STEALTH <=
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* OBSERVATION +2 der belagerer u2 ist */
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n = eff_skill(u, SK_STEALTH, r);
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for (u2 = r->units; u2; u2 = u2->next)
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for (u2 = r->units; u2; u2 = u2->next) {
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if (usiege(u2) == b) {
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if (invisible(u, u2) >= u->number) continue;
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o = eff_skill(u2, SK_PERCEPTION, r);
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if (o + 2 >= n)
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if (o + 2 >= n) {
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return 0; /* entdeckt! */
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}
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}
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}
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return 1;
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}
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@ -683,7 +685,7 @@ build(unit * u, const construction * ctype, int completed, int want)
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}
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/* Flinkfingerring wirkt nicht auf Mengenbegrenzte (magische)
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* Talente */
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if (max_skill(u->faction, type->skill)==INT_MAX) {
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if (skill_limit(u->faction, type->skill)==INT_MAX) {
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int i = 0;
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item * itm = *i_find(&u->items, olditemtype[I_RING_OF_NIMBLEFINGER]);
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if (itm!=NULL) i = itm->number;
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@ -388,8 +388,6 @@ const char *keywords[MAXKEYWORDS] =
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"DEFAULT",
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"URSPRUNG",
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"EMAIL",
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"MEINUNG",
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"MAGIEGEBIET",
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"PIRATERIE",
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"NEUSTART",
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"GRUPPE",
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@ -522,7 +520,7 @@ max_magicians(const faction * f)
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}
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int
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max_skill(faction * f, skill_t sk)
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skill_limit(faction * f, skill_t sk)
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{
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int m = INT_MAX;
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int al = allied_skilllimit(f, sk);
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@ -155,7 +155,7 @@ extern struct unit_list * get_lighthouses(const struct region * r);
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extern int lighthouse_range(const struct building * b, const struct faction * f);
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/* skills */
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extern int max_skill(struct faction * f, skill_t sk);
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extern int skill_limit(struct faction * f, skill_t sk);
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extern int count_skill(struct faction * f, skill_t sk);
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/* direction, geography */
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@ -133,8 +133,6 @@ enum {
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K_DEFAULT,
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K_URSPRUNG,
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K_EMAIL,
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K_VOTE, /* not in use */
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K_MAGIEGEBIET, /* not in use */
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K_PIRACY,
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K_RESTART,
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K_GROUP,
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@ -581,8 +581,6 @@ race_compat(void)
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if (rc == new_race[RC_TROLL]) {
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a_add(&rc->attribs, make_skillmod(NOSKILL, SMF_RIDING, NULL, 0.0, -1));
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}
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} else {
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log_warning(("could not find old race %s\n", oldracenames[i]));
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}
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}
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}
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@ -660,7 +660,7 @@ check_mages(void)
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if (!is_monsters(f)) {
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unit * u;
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int mages = 0;
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int maxmages = max_skill(f, SK_MAGIC);
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int maxmages = skill_limit(f, SK_MAGIC);
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for (u = f->units;u!=NULL;u=u->nextF) {
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if (is_mage(u)) {
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@ -52,8 +52,6 @@
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<order name="GRUPPE" disable="yes"/>
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<order name="KAMPFZAUBER" disable="yes"/>
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<order name="LEHREN" disable="yes"/>
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<order name="MAGIEGEBIET" disable="yes"/>
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<order name="MEINUNG" disable="yes"/>
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<order name="NEUSTART" disable="yes"/>
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<order name="NUMMER" disable="yes"/>
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<order name="OPTION" disable="yes"/>
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@ -0,0 +1,44 @@
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Konzepte:
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- Astralraum abschaffen
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- Regionsbesitz und Moral
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- Allianzen
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- GIB abstellen
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= done
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Talente:
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- Talentlimit 10 + Rassenbonus
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= done
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- Ausdauer wirkt sich nicht auf Trefferpunkte aus
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- Wahrnehmung und Tarnung abschalten
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= done
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Kampf:
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- Regionen belagern
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- Allianz ersetzt HELFE KAEMPFE
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- Reduktion auf 1 Kampfrunde
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- neue Trefferchanceberechnung
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- neue Beuteregelung
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Gegenstände:
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- Waffen mit höherem Schaden.
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- RdU und AdwS überarbeiten
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Diverse:
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- neue Terraintypen (weniger Bauern, knappere Ressourcen)
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- limitierte Rekrutieren von Migranten erlauben
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- Parteitarnung fällt weg
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= done (disable TARNEN)
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- Monster entfernen
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Ökonomie:
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- UNTERHALTEN abstellen
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= done (Befehl & Skill)
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- TREIBEN abstellen
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= done (Befehl & Skill)
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- ARBEITEN abstellen
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= done (Befehl)
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- LEHREN abstellen
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= done (Befehl)
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- VERKAUFEN abstellen.
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= done (Befehl)
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- Steuern für den Regionsbesitzer
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@ -19,8 +19,6 @@
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<game name="Kreis der Macht" units="250" welcome="vinyambar">
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<comment>Game specific</comment>
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<order name="ARBEITEN" disable></order>
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<order name="MEINUNG" disable></order>
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<order name="MAGIEGEBIET" disable></order>
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</game>
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<include href="vinyambar/de/strings.xml" />
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<include href="vinyambar/conquest.xml" />
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@ -2296,12 +2296,6 @@
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<string name="EMAIL">
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<text locale="de">EMAIL</text>
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</string>
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<string name="MEINUNG">
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<text locale="de">MEINUNG</text>
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</string>
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<string name="MAGIEGEBIET">
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<text locale="de">MAGIEGEBIET</text>
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</string>
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<string name="PIRATERIE">
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<text locale="de">PIRATERIE</text>
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</string>
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@ -1474,12 +1474,6 @@
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<string name="MACHEN">
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<text locale="en">MAKE</text>
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</string>
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<string name="MAGIEGEBIET">
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<text locale="en">SCHOOL</text>
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</string>
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<string name="MEINUNG">
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<text locale="en">OPINION</text>
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</string>
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<string name="NACH">
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<text locale="en">MOVE</text>
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</string>
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@ -44,8 +44,6 @@
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<game name="Eressea" units="1000">
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<!-- Game specific settings -->
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<order name="MEINUNG" disable="yes"/>
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<order name="MAGIEGEBIET" disable="yes"/>
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<skill name="alchemy" enable="true"/>
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<skill name="crossbow" enable="true"/>
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@ -0,0 +1,118 @@
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<?xml version="1.0"?>
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<eressea xmlns:xi="http://www.w3.org/2001/XInclude">
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<xi:include href="messages.xml"/>
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<!-- Localization -->
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<xi:include href="de/strings.xml"/>
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<xi:include href="en/strings.xml"/>
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<xi:include href="common/items.xml" />
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<xi:include href="common/armor.xml" />
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<xi:include href="common/weapons.xml" />
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<xi:include href="common/resources.xml" />
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<xi:include href="common/luxuries.xml" />
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<xi:include href="common/potions.xml" />
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<xi:include href="eressea2/terrains.xml"/>
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<xi:include href="eressea2/races.xml"/>
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<xi:include href="spoils.xml"/>
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<xi:include href="prefixes.xml"/>
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<xi:include href="ships.xml"/>
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<xi:include href="buildings.xml"/>
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<xi:include href="eressea/calendar.xml"/>
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<xi:include href="equipment.xml"/>
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<xi:include href="spells.xml"/>
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<xi:include href="dungeons.xml"/>
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<xi:include href="directions.xml"/>
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<equipment>
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<set name="first_unit">
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<item name="conquesttoken" amount="1"/>
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<item name="log" amount="30"/>
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<item name="stone" amount="30"/>
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<item name="money" amount="4200"/>
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</set>
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<set name="new_faction">
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<item name="adamantium" amount="1"/>
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</set>
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</equipment>
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<xi:include href="names-undead.xml"/>
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<xi:include href="names-skeletons.xml"/>
|
||||
<xi:include href="names-zombies.xml"/>
|
||||
<xi:include href="names-ghouls.xml"/>
|
||||
<xi:include href="names-dragons.xml"/>
|
||||
|
||||
<game name="Eressea" units="1000">
|
||||
<!-- Game specific settings -->
|
||||
<order name="ARBEITEN" disable="yes"/>
|
||||
<order name="BETEN" disable="yes"/>
|
||||
<order name="FRIEDEN" disable="yes"/>
|
||||
<order name="GM" disable="yes"/>
|
||||
<order name="JIHAD" disable="yes"/>
|
||||
<order name="KRIEG" disable="yes"/>
|
||||
<order name="LEHREN" disable="yes"/>
|
||||
<order name="LIEFERE" disable="yes"/>
|
||||
<order name="OPFERE" disable="yes"/>
|
||||
<order name="SABOTIEREN" disable="yes"/>
|
||||
<order name="SPIONIEREN" disable="yes"/>
|
||||
<order name="TARNEN" disable="yes"/>
|
||||
<order name="TREIBEN" disable="yes"/>
|
||||
<order name="UNTERHALTEN" disable="yes"/>
|
||||
<order name="VERKAUFEN" disable="yes"/>
|
||||
<order name="WERWESEN" disable="yes"/>
|
||||
<order name="XONTORMIA" disable="yes"/>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="armorer" enable="true"/>
|
||||
<skill name="bow" enable="true"/>
|
||||
<skill name="building" enable="true"/>
|
||||
<skill name="cartmaking" enable="true"/>
|
||||
<skill name="catapult" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
<skill name="forestry" enable="true"/>
|
||||
<skill name="herbalism" enable="true"/>
|
||||
<skill name="magic" enable="true"/>
|
||||
<skill name="melee" enable="true"/>
|
||||
<skill name="mining" enable="true"/>
|
||||
<skill name="polearm" enable="true"/>
|
||||
<skill name="quarrying" enable="true"/>
|
||||
<skill name="riding" enable="true"/>
|
||||
<skill name="roadwork" enable="true"/>
|
||||
<skill name="sailing" enable="true"/>
|
||||
<skill name="shipcraft" enable="true"/>
|
||||
<skill name="stamina" enable="true"/>
|
||||
<skill name="tactics" enable="true"/>
|
||||
<skill name="trade" enable="true"/>
|
||||
<skill name="training" enable="true"/>
|
||||
<skill name="unarmed" enable="true"/>
|
||||
<skill name="weaponsmithing" enable="true"/>
|
||||
|
||||
<param name="hunger.long" value="1"/>
|
||||
<param name="rules.check_overload" value="0"/>
|
||||
|
||||
<param name="rules.give" value="3"/> <!-- only self + peasants -->
|
||||
<param name="skill.maxlevel" value="10"/>
|
||||
</game>
|
||||
<xi:include href="eressea/strings.xml"/>
|
||||
<xi:include href="eressea/races.xml"/>
|
||||
<xi:include href="eressea/items.xml"/>
|
||||
<xi:include href="eressea/artrewards.xml"/>
|
||||
<xi:include href="eressea/dungeons.xml"/>
|
||||
<xi:include href="eressea/temple.xml"/>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">eressea-server@eressea.de</text>
|
||||
<text locale="en">eressea-server@eressea.de</text>
|
||||
</string>
|
||||
<string name="newbie_info_1">
|
||||
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
|
||||
ERESSEA BEFEHLE an eressea-server@eressea.de zu senden.</text>
|
||||
<text locale="en">Remember to send your orders to
|
||||
eressea-server@eressea.de with the subject ERESSEA ORDERS.</text>
|
||||
</string>
|
||||
<string name="mailcmd">
|
||||
<text locale="de">ERESSEA BEFEHLE</text>
|
||||
<text locale="en">ERESSEA ORDERS</text>
|
||||
</string>
|
||||
</strings>
|
||||
</eressea>
|
|
@ -0,0 +1,297 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<races>
|
||||
|
||||
<!-- races for shadowcall: shadowbat, nightmare, vampunicorn -->
|
||||
<race name="shadowbat" magres="0.800000" maxaura="0.000000" regaura="0.000000" recruitcost="500" weight="500" capacity="540" speed="1.000000" hp="1" ac="4" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes">
|
||||
<ai splitsize="5000" killpeasants="yes"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<attack type="4" damage="1d6"/>
|
||||
<attack type="3" damage="1d1"/>
|
||||
</race>
|
||||
|
||||
<race name="nightmare" magres="0.500000" maxaura="0.000000" regaura="0.000000" recruitcost="500" weight="100" capacity="540" speed="1.000000" hp="80" ac="10" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" invinciblenonmagic="yes">
|
||||
<ai splitsize="500" killpeasants="yes"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<attack type="4" damage="1d4"/>
|
||||
<attack type="4" damage="1d4"/>
|
||||
<attack type="4" damage="1d4"/>
|
||||
<attack type="3" damage="1d4"/>
|
||||
<attack type="2" damage="1d10"/>
|
||||
</race>
|
||||
|
||||
<race name="vampunicorn" magres="1.000000" maxaura="0.000000" regaura="0.000000" recruitcost="500" weight="5000" capacity="2000" speed="1.000000" hp="30" ac="4" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="3" defensemodifier="3" scarepeasants="yes" walk="yes" teach="no" getitem="yes">
|
||||
<ai splitsize="5000" killpeasants="yes"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<attack type="4" damage="2d10"/>
|
||||
<attack type="3" damage="1d4"/>
|
||||
<attack type="3" damage="1d4"/>
|
||||
<attack type="3" damage="1d4"/>
|
||||
<attack type="3" damage="1d4"/>
|
||||
<attack type="2" damage="2d60"/>
|
||||
</race>
|
||||
|
||||
<!-- races used by spells and magic -->
|
||||
<race name="toad" magres="0.200000" maxaura="1.000000" regaura="1.000000" recruitcost="50" maintenance="10" weight="100" capacity="540" speed="1.000000" hp="10" damage="1d2" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" walk="yes">
|
||||
<ai splitsize="1" learn="yes"/>
|
||||
<skill name="crossbow" modifier="-10"/>
|
||||
<skill name="mining" modifier="-10"/>
|
||||
<skill name="bow" modifier="-10"/>
|
||||
<skill name="building" modifier="-10"/>
|
||||
<skill name="trade" modifier="-10"/>
|
||||
<skill name="forestry" modifier="-10"/>
|
||||
<skill name="catapult" modifier="-10"/>
|
||||
<skill name="training" modifier="-10"/>
|
||||
<skill name="riding" modifier="-10"/>
|
||||
<skill name="armorer" modifier="-10"/>
|
||||
<skill name="shipcraft" modifier="-10"/>
|
||||
<skill name="melee" modifier="-10"/>
|
||||
<skill name="sailing" modifier="-10"/>
|
||||
<skill name="polearm" modifier="-10"/>
|
||||
<skill name="quarrying" modifier="-10"/>
|
||||
<skill name="roadwork" modifier="-10"/>
|
||||
<skill name="tactics" modifier="-10"/>
|
||||
<skill name="weaponsmithing" modifier="-10"/>
|
||||
<skill name="cartmaking" modifier="-10"/>
|
||||
<skill name="stamina" modifier="-10"/>
|
||||
<attack type="4" damage="1d2"/>
|
||||
</race>
|
||||
|
||||
<race name="alp" magres="0.950000" maxaura="1.000000" regaura="1.000000" recruitcost="50000" weight="0" capacity="0" speed="1.500000" hp="20" ac="2" damage="1d4" unarmedattack="0" unarmeddefense="0" attackmodifier="2" defensemodifier="20" fly="yes" walk="yes" canlearn="no" canteach="no">
|
||||
<ai splitsize="1"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<attack type="1" damage="1d4"/>
|
||||
</race>
|
||||
|
||||
<race name="mountainguard" unarmedguard="yes" magres="0.500000" maxaura="1.000000" regaura="0.500000" recruitcost="50000" weight="10000" capacity="2000" speed="0.000000" hp="1000" ac="12" damage="2d40" unarmedattack="0" unarmeddefense="0" attackmodifier="6" defensemodifier="8" cannotmove="yes" canlearn="no" teach="no" noweapons="yes" giveitem="yes">
|
||||
<ai splitsize="1"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<attack type="4" damage="2d40"/>
|
||||
</race>
|
||||
|
||||
<race name="shadowmaster" cansail="no" cansteal="no" canlearn="no" magres="0.750000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" weight="500" capacity="540" speed="1.000000" hp="150" ac="4" damage="2d5" unarmedattack="0" unarmeddefense="0" attackmodifier="11" defensemodifier="13" scarepeasants="yes" walk="yes" teach="no" desert="yes">
|
||||
<ai splitsize="50" killpeasants="yes" moverandom="yes" learn="yes"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<attack type="4" damage="2d4"/>
|
||||
<attack type="2" damage="2d30"/>
|
||||
<attack type="3" damage="1d2"/>
|
||||
</race>
|
||||
|
||||
<race name="stonegolem" magres="0.250000" maxaura="1.000000" regaura="0.100000" recruitcost="5000" weight="10000" capacity="2000" speed="1.000000" hp="60" ac="4" damage="2d12+6" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="2" walk="yes" canlearn="no" teach="no" giveitem="yes">
|
||||
<ai splitsize="50"/>
|
||||
<skill name="building" modifier="14"/>
|
||||
<skill name="roadwork" modifier="14"/>
|
||||
<attack type="4" damage="2d10+4"/>
|
||||
</race>
|
||||
|
||||
<race name="irongolem" magres="0.250000" maxaura="1.000000" regaura="0.100000" recruitcost="5000" weight="10000" capacity="2000" speed="1.000000" hp="50" ac="2" damage="2d10+4" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="2" walk="yes" canlearn="no" teach="no" giveitem="yes">
|
||||
<ai splitsize="50"/>
|
||||
<function name="name" value="namegeneric"/>
|
||||
<skill name="armorer" modifier="14"/>
|
||||
<skill name="weaponsmithing" modifier="14"/>
|
||||
<attack type="4" damage="2d8+4"/>
|
||||
</race>
|
||||
|
||||
<race name="spell" magres="0.000000" maxaura="1.000000" regaura="0.100000" recruitcost="0" weight="0" capacity="0" speed="0.000000" hp="1" damage="1d4" unarmedattack="-2" unarmeddefense="-2" canlearn="no" noheal="yes" noweapons="yes" illusionary="yes" invisible="yes" fly="yes" swim="yes" walk="yes">
|
||||
<ai splitsize="1"/>
|
||||
<attack type="1" damage="1d4"/>
|
||||
</race>
|
||||
|
||||
<!-- races for player factions -->
|
||||
<race name="aquarian" magres="0.000000" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" coastal="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="mining" modifier="-2"/>
|
||||
<skill name="building" modifier="-1"/>
|
||||
<skill name="trade" modifier="2"/>
|
||||
<skill name="armorer" modifier="-1"/>
|
||||
<skill name="shipcraft" modifier="3"/>
|
||||
<skill name="sailing" modifier="3"/>
|
||||
<skill name="roadwork" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="cat" magres="0.000000" maxaura="1.000000" regaura="1.000000" recruitcost="90" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" defensemodifier="1" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="mining" modifier="-2"/>
|
||||
<skill name="building" modifier="-1"/>
|
||||
<skill name="catapult" modifier="-1"/>
|
||||
<skill name="armorer" modifier="-1"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="quarrying" modifier="-1"/>
|
||||
<skill name="roadwork" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="halfling" magres="0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="bow" modifier="-1"/>
|
||||
<skill name="building" modifier="1"/>
|
||||
<skill name="trade" modifier="2"/>
|
||||
<skill name="catapult" modifier="-1"/>
|
||||
<skill name="training" modifier="-1"/>
|
||||
<skill name="riding" modifier="-1"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="melee" modifier="-1"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="polearm" modifier="-1"/>
|
||||
<skill name="roadwork" modifier="1"/>
|
||||
<skill name="cartmaking" modifier="2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="insect" magres="0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="24" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="crossbow" modifier="1"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="bow" modifier="-2"/>
|
||||
<skill name="building" modifier="2"/>
|
||||
<skill name="trade" modifier="-1"/>
|
||||
<skill name="forestry" modifier="1"/>
|
||||
<skill name="training" modifier="-3"/>
|
||||
<skill name="riding" modifier="-3"/>
|
||||
<skill name="armorer" modifier="2"/>
|
||||
<skill name="melee" modifier="-1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="roadwork" modifier="-1"/>
|
||||
<skill name="tactics" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="demon" magres="0.150000" maxaura="1.000000" regaura="1.250000" recruitcost="150" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="50" ac="2" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" shapeshift="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="initfamiliar" value="oldfamiliars"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="trade" modifier="-3"/>
|
||||
<skill name="forestry" modifier="1"/>
|
||||
<skill name="training" modifier="-3"/>
|
||||
<skill name="riding" modifier="-1"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="sailing" modifier="-1"/>
|
||||
<skill name="polearm" modifier="1"/>
|
||||
<skill name="tactics" modifier="-1"/>
|
||||
<skill name="weaponsmithing" modifier="1"/>
|
||||
<skill name="cartmaking" modifier="-2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
<attack type="5"/>
|
||||
</race>
|
||||
|
||||
<race name="troll" magres="0.100000" maxaura="1.000000" regaura="1.000000" recruitcost="90" maintenance="10" weight="2000" capacity="1080" speed="1.000000" hp="30" ac="1" damage="1d5+3" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="mining" modifier="2"/>
|
||||
<skill name="bow" modifier="-2"/>
|
||||
<skill name="building" modifier="2"/>
|
||||
<skill name="catapult" modifier="2"/>
|
||||
<skill name="training" modifier="-1"/>
|
||||
<skill name="riding" modifier="-2"/>
|
||||
<skill name="armorer" modifier="2"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="sailing" modifier="-1"/>
|
||||
<skill name="quarrying" modifier="2"/>
|
||||
<skill name="roadwork" modifier="2"/>
|
||||
<skill name="tactics" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5+3"/>
|
||||
</race>
|
||||
|
||||
<race name="human" magres="0.000000" maxaura="1.000000" regaura="1.000000" recruitcost="75" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="trade" modifier="1"/>
|
||||
<skill name="shipcraft" modifier="1"/>
|
||||
<skill name="sailing" modifier="1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="goblin" magres="-0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="40" maintenance="10" weight="600" capacity="440" speed="1.000000" hp="16" damage="1d5" unarmedattack="-2" unarmeddefense="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="initfamiliar" value="oldfamiliars"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="building" modifier="1"/>
|
||||
<skill name="trade" modifier="-1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="shipcraft" modifier="-2"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="roadwork" modifier="-2"/>
|
||||
<skill name="tactics" modifier="-2"/>
|
||||
<skill name="cartmaking" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="uruk" magres="-0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="70" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="24" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<skill name="alchemy" modifier="1"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="building" modifier="1"/>
|
||||
<skill name="trade" modifier="-3"/>
|
||||
<skill name="forestry" modifier="1"/>
|
||||
<skill name="herbalism" modifier="-2"/>
|
||||
<skill name="magic" modifier="-1"/>
|
||||
<skill name="training" modifier="-1"/>
|
||||
<skill name="armorer" modifier="1"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="sailing" modifier="-1"/>
|
||||
<skill name="quarrying" modifier="1"/>
|
||||
<skill name="tactics" modifier="1"/>
|
||||
<skill name="weaponsmithing" modifier="2"/>
|
||||
<skill name="cartmaking" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="elf" magres="0.100000" maxaura="1.000000" regaura="1.250000" recruitcost="130" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="mining" modifier="-2"/>
|
||||
<skill name="bow" modifier="2"/>
|
||||
<skill name="building" modifier="-1"/>
|
||||
<skill name="catapult" modifier="-2"/>
|
||||
<skill name="training" modifier="1"/>
|
||||
<skill name="armorer" modifier="-1"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="sailing" modifier="-1"/>
|
||||
<skill name="quarrying" modifier="-1"/>
|
||||
<skill name="roadwork" modifier="-1"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
<race name="dwarf" magres="0.050000" maxaura="1.000000" regaura="0.500000" recruitcost="110" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="24" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<skill name="mining" modifier="2"/>
|
||||
<skill name="bow" modifier="-1"/>
|
||||
<skill name="building" modifier="2"/>
|
||||
<skill name="trade" modifier="1"/>
|
||||
<skill name="forestry" modifier="-1"/>
|
||||
<skill name="catapult" modifier="2"/>
|
||||
<skill name="training" modifier="-2"/>
|
||||
<skill name="riding" modifier="-2"/>
|
||||
<skill name="armorer" modifier="2"/>
|
||||
<skill name="shipcraft" modifier="-1"/>
|
||||
<skill name="melee" modifier="1"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="quarrying" modifier="2"/>
|
||||
<skill name="roadwork" modifier="2"/>
|
||||
<skill name="weaponsmithing" modifier="2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
</race>
|
||||
|
||||
</races>
|
|
@ -0,0 +1,85 @@
|
|||
<?xml version="1.0" encoding="ISO-8859-1"?>
|
||||
<terrains>
|
||||
<!-- defaults: walk="yes" sail="yes" fly="yes" shallow="yes" swim="no" forest="no" sea="no" land="yes" forbidden="no" arctic="no" cavalry="no" -->
|
||||
<terrain name="ocean" size="100" shallow="no" walk="no" swim="yes" land="no" sea="yes" />
|
||||
<terrain name="plain" size="2400" road="50" shallow="no" forest="yes" cavalry="yes" seed="3">
|
||||
<herb name="h0" />
|
||||
<herb name="h1" />
|
||||
<herb name="h2" />
|
||||
<herb name="h3" />
|
||||
<herb name="h4" />
|
||||
<herb name="h5" />
|
||||
<resource name="iron" chance="0.1" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.15" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.01" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="swamp" size="800" road="75" seed="2">
|
||||
<herb name="h6" />
|
||||
<herb name="h7" />
|
||||
<herb name="h8" />
|
||||
<resource name="iron" chance="0.02" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.02" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.02" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="desert" size="800" road="100" cavalry="yes" seed="2">
|
||||
<herb name="h9" />
|
||||
<herb name="h10" />
|
||||
<herb name="h11" />
|
||||
<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="highland" size="1600" road="100" cavalry="yes" seed="2">
|
||||
<herb name="h12" />
|
||||
<herb name="h13" />
|
||||
<herb name="h14" />
|
||||
<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="mountain" size="800" road="250" seed="2">
|
||||
<herb name="h15" />
|
||||
<herb name="h16" />
|
||||
<herb name="h17" />
|
||||
<resource name="iron" chance="1.0" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="1.0" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="glacier" size="400" road="250" arctic="yes" seed="2">
|
||||
<herb name="h18" />
|
||||
<herb name="h19" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="1.0" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="1.0" level="1" base="2" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="iceberg_sleep" size="100" road="250" arctic="yes">
|
||||
<herb name="h18" />
|
||||
<herb name="h19" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="0.9" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="0.9" level="1" base="2" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="iceberg" size="100" arctic="yes">
|
||||
<herb name="h18" />
|
||||
<herb name="h19" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="0.9" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="0.9" level="1" base="2" div="100" />
|
||||
</terrain>
|
||||
<terrain name="firewall" size="100" road="250" land="no" walk="no" sail="no" fly="no" forbidden="yes" />
|
||||
<terrain name="fog" sail="no" land="no" size="0" />
|
||||
<terrain name="thickfog" forbidden="yes" sail="no" walk="no" fly="no" land="no" size="0" />
|
||||
<terrain name="volcano" size="500" road="250" seed="1">
|
||||
<resource name="iron" chance="0.5" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="0.5" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.075" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="activevolcano" size="500" road="250">
|
||||
<resource name="iron" chance="0.5" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="0.5" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.075" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
|
||||
</terrains>
|
|
@ -1488,12 +1488,6 @@
|
|||
<string name="MACHEN">
|
||||
<text locale="fr">FAIRE</text>
|
||||
</string>
|
||||
<string name="MAGIEGEBIET">
|
||||
<text locale="fr">SPHERE</text>
|
||||
</string>
|
||||
<string name="MEINUNG">
|
||||
<text locale="fr">OPINION</text>
|
||||
</string>
|
||||
<string name="NACH">
|
||||
<text locale="fr">ALLER</text>
|
||||
</string>
|
||||
|
|
|
@ -29,8 +29,6 @@
|
|||
<game name="HSE" welcome="eressea">
|
||||
<comment>Game specific</comment>
|
||||
<order name="MEINUNG" disable="yes"/>
|
||||
<order name="NUMMER" disable="yes"/>
|
||||
<order name="MAGIEGEBIET" disable="yes"/>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
|
|
|
@ -32,9 +32,7 @@
|
|||
<game name="HSE4" welcome="eressea">
|
||||
<comment>Game specific</comment>
|
||||
|
||||
<order name="MEINUNG" disable="yes"/>
|
||||
<order name="NUMMER" disable="yes"/>
|
||||
<order name="MAGIEGEBIET" disable="yes"/>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
|
|
|
@ -50,8 +50,6 @@
|
|||
<order name="ZERSTOEREN" disable="yes"/>
|
||||
<order name="ZUECHTEN" disable="yes"/>
|
||||
<order name="REPORT" disable="yes"/>
|
||||
<order name="MEINUNG" disable="yes"/>
|
||||
<order name="MAGIEGEBIET" disable="yes"/>
|
||||
<order name="PIRATERIE" disable="yes"/>
|
||||
<order name="NEUSTART" disable="yes"/>
|
||||
<order name="OPFERE" disable="yes"/>
|
||||
|
|
|
@ -6242,6 +6242,16 @@
|
|||
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - The unit could not be found."</text>
|
||||
</message>
|
||||
|
||||
<message name="feedback_give_forbidden" section="errors">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="region" type="region"/>
|
||||
<arg name="command" type="order"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Dieser Einheit kann nichts gegeben werden."</text>
|
||||
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - You cannot give anything to this unit."</text>
|
||||
</message>
|
||||
|
||||
<message name="pump_effect" section="events">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
|
|
|
@ -28,8 +28,6 @@
|
|||
|
||||
<game name="Eressea RTS" learningbydoing="0.0">
|
||||
<!-- Game specific settings -->
|
||||
<order name="MEINUNG" disable="yes"/>
|
||||
<order name="MAGIEGEBIET" disable="yes"/>
|
||||
<order name="LEHREN" disable="yes"/>
|
||||
<order name="SPIONIEREN" disable="yes"/>
|
||||
<order name="SABOTIEREN" disable="yes"/>
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
<game name="Tutorial" welcome="tutorial">
|
||||
<!-- Game specific settings -->
|
||||
<order name="EMAIL" disable="yes"></order>
|
||||
<order name="MEINUNG" disable="yes"></order>
|
||||
<order name="MAGIEGEBIET" disable="yes"></order>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
|
|
|
@ -13,8 +13,6 @@
|
|||
<game name="Kreis der Macht" units="250" welcome="vinyambar">
|
||||
<comment>Game specific</comment>
|
||||
<order name="ARBEITEN" disable></order>
|
||||
<order name="MEINUNG" disable></order>
|
||||
<order name="MAGIEGEBIET" disable></order>
|
||||
<param name="entertain.base" value="15"></param>
|
||||
<param name="entertain.perlevel" value="5"></param>
|
||||
<param name="nmr.timeout" value="5"></param>
|
||||
|
|
|
@ -11,8 +11,6 @@
|
|||
|
||||
<game name="Vinyambar I" units="250" welcome="vinyambar">
|
||||
<comment>Game specific</comment>
|
||||
<order name="MEINUNG" disable></order>
|
||||
<order name="MAGIEGEBIET" disable></order>
|
||||
<param name="entertain.base" value="0"></param>
|
||||
<param name="entertain.perlevel" value="20"></param>
|
||||
<param name="nmr.timeout" value="4"></param>
|
||||
|
|
|
@ -25,8 +25,6 @@
|
|||
<game name="Wettstreit der Weisen" unitsperalliance="yes" units="1000" welcome="vinyambar">
|
||||
<!-- Game specific settings -->
|
||||
<order name="ARBEITEN" disable="yes"/>
|
||||
<order name="MEINUNG" disable="yes"/>
|
||||
<order name="MAGIEGEBIET" disable="yes"/>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
<game name="Vinyambar II" units="250" welcome="vinyambar">
|
||||
<comment>Game specific</comment>
|
||||
<order name="ARBEITEN" disable></order>
|
||||
<order name="MEINUNG" disable></order>
|
||||
<order name="MAGIEGEBIET" disable></order>
|
||||
<param name="entertain.base" value="0"></param>
|
||||
<param name="entertain.perlevel" value="20"></param>
|
||||
<param name="nmr.timeout" value="5"></param>
|
||||
|
|
Loading…
Reference in New Issue