forked from github/server
newly unused code can go. less code = good.
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1a2c3942f1
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@ -666,90 +666,6 @@ mod_elves_only(const unit * u, const region * r, skill_t sk, int value)
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return -118;
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}
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static int
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limit_oldresource(const region * r, const resource_type * rtype)
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/* TODO: split into seperate functions. really much nicer. */
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{
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if (rtype==oldresourcetype[R_HORSE]) {
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return rhorses(r);
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} else {
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assert(!"das kann man nicht produzieren!");
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}
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return 0;
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}
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static void
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produce_oldresource(region * r, const resource_type * rtype, int norders)
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/* TODO: split into seperate functions. really much nicer. */
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{
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assert(norders>0);
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if (rtype==oldresourcetype[R_HORSE]) {
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int avail = rhorses(r);
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assert(norders <= avail);
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rsethorses(r, avail-norders);
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} else {
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assert(!"unknown resource");
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}
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}
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typedef const char* translate_t[5];
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static translate_t translation[] = {
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{ "Delphin", "dolphin", "dolphin_p", "dolphin", "dolphin_p" },
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{ "Holz", "log", "log_p", "log", "log_p" },
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{ "Eisen", "iron", "iron_p", "iron", "iron_p" },
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{ "Drachenblut", "dragonblood", "dragonblood_p", "dragonblood", "dragonblood_p" },
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{ "Feenstiefel", "fairyboot", "fairyboot_p", "fairyboot", "fairyboot_p" },
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{ "Gürtel der Trollstärke", "trollbelt", "trollbelt_p", "trollbelt", "trollbelt_p" },
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{ "Tiegel mit Krötenschleim", "toadslime", "toadslime_p", "toadslime", "toadslime_p" },
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{ "Mallorn", "mallorn", "mallorn_p", "mallorn", "mallorn_p" },
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{ "Wagen", "cart", "cart_p", "cart", "cart_p" },
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{ "Plattenpanzer", "plate", "plate_p", "plate", "plate_p" },
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{ "Trollgürtel", "trollbelt", "trollbelt_p", "trollbelt", "trollbelt_p" },
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{ "Balsam", "balm", "balm_p", "balm", "balm_p" },
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{ "Gewürz", "spice", "spice_p", "spice", "spice_p" },
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{ "Myrrhe", "myrrh", "myrrh_p", "myrrh", "myrrh_p" },
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{ "Stein", "stone", "stone_p", "stone", "stone_p" },
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{ "Öl", "oil", "oil_p", "oil", "oil_p" },
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{ "Seide", "silk", "silk_p", "silk", "silk_p" },
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{ "Weihrauch", "incense", "incense_p", "incense", "incense_p" },
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{ "Bihänder", "greatsword", "greatsword_p", "greatsword", "greatsword_p" },
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{ "Laen", "laen", "laen_p", "laen", "laen_p" },
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{ "Goliathwasser", "goliathwater", "goliathwater_p", NULL, NULL },
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{ "Wasser des Lebens", "p2", "p2_p", NULL, NULL },
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{ "Bauernblut", "peasantblood", "peasantblood_p", NULL, NULL },
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{ "Gehirnschmalz", "p6", "p6_p", NULL, NULL },
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{ "Nestwärme", "nestwarmth", "nestwarmth_p", NULL, NULL },
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{ "Pferdeglück", "p9", "p9_p", NULL, NULL },
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{ "Berserkerblut", "p10", "p10_p", NULL, NULL },
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{ "Bauernlieb", "p11", "p11_p", NULL, NULL },
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{ "Heiltrank", "p14", "p14_p", NULL, NULL },
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{ "Flachwurz", "h0", "h0_p", NULL, NULL },
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{ "Elfenlieb", "h5", "h5_p", NULL, NULL },
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{ "Wasserfinder", "h9", "h9_p", NULL, NULL },
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{ "Windbeutel", "h12", "h12_p", NULL, NULL },
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{ "Steinbeißer", "h15", "h15_p", NULL, NULL },
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{ NULL, NULL, NULL, NULL, NULL }
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};
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static int
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item_score(item_t i)
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{
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switch (i) {
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case I_AMULET_OF_HEALING:
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case I_AMULET_OF_TRUE_SEEING:
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case I_RING_OF_INVISIBILITY:
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case I_RING_OF_POWER:
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case I_CHASTITY_BELT:
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case I_TROLLBELT:
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case I_RING_OF_NIMBLEFINGER:
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case I_FEENSTIEFEL:
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return 6000;
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}
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return 0;
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}
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static void
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init_olditems(void)
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{
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