server/scripts/fix-death.lua

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Lua
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require 'config'
eressea.read_game('1137.dat')
local dead = {"cwz", "rama"}
local function list_items(f)
local items = {}
for u in f.units do
local r = u.region
for name in u.items do
local count = u:get_item(name)
if not items[r.id] then
items[r.id] = {}
end
if not items[r.id][name] then
items[r.id][name] = count
else
items[r.id][name] = items[r.id][name] + count
end
end
end
return items
end
gifts = {}
info = {}
for _, no in ipairs(dead) do
f = get_faction(no)
gifts[f.id] = list_items(f)
local allies = {}
for fno, as in pairs(f.allies) do
local f2 = get_faction(fno)
if f2:get_ally(f, 'give') then
allies[fno] = as
end
end
info[f.id] = {
['name'] = f.name,
['race'] = f.race,
['allies'] = allies
}
end
eressea.free_game()
eressea.read_game('1138.dat')
newf = {}
for fid, rlist in pairs(gifts) do
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local name = "Erben von " .. info[fid].name
local race = info[fid].race
local f = faction.create(race, "noreply@eressea.de")
f.name = name
f.age = 10
f.lastturn = 1130
table.insert(newf, f)
for rid, items in pairs(rlist) do
local r = get_region_by_id(rid)
local u = unit.create(f, r, 1)
for name, count in pairs(items) do
u:add_item(name, count)
end
end
for fno, as in pairs(info[fid].allies) do
local f2 = get_faction(fno)
for _, s in ipairs(as) do
f:set_ally(f2, s)
end
f2:set_ally(f, "give")
end
end
eressea.write_game('1138.new.dat')