server/src/eressea/lua/eressea.cpp

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#include <config.h>
#include <cstring>
#include <eressea.h>
// kernel includes
#include <gamecode/laws.h>
#include <kernel/race.h>
#include <kernel/item.h>
#include <kernel/reports.h>
#include <kernel/save.h>
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#include <kernel/unit.h>
#include <util/language.h>
// lua includes
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
using namespace luabind;
static int
lua_addequipment(const char * iname, int number)
{
const struct item_type * itype = it_find(iname);
if (itype==NULL) return -1;
add_equipment(itype, number);
return 0;
}
static int
get_turn(void)
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{
return turn;
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}
static int
read_game(const char * filename)
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{
return readgame(filename, false);
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}
static int
write_game(const char *filename)
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{
free_units();
remove_empty_factions(true);
writegame(filename, 0);
return 0;
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}
extern int writepasswd(void);
static int
write_reports()
{
reports();
return 0;
}
extern int process_orders(void);
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void
bind_eressea(lua_State * L)
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{
module(L)[
def("read_game", &read_game),
def("write_game", &write_game),
def("write_passwords", &writepasswd),
def("write_reports", &write_reports),
def("read_orders", &readorders),
def("process_orders", &process_orders),
def("add_equipment", &lua_addequipment),
def("get_turn", &get_turn)
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];
}