2010-08-08 09:40:42 +02:00
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function size()
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return 16
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end
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function make_island(pl, x, y, a, b)
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if b==nil then b = a/3 end
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local nx, ny = plane.normalize(pl, x, y)
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gmtool.make_island(nx, ny, a, b)
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end
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function make_block(pl, x, y, r)
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local nx, ny = plane.normalize(pl, x, y)
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gmtool.make_block(nx, ny, r)
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end
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function find(email)
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for f in factions() do if f.email==email then return f end end
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return nil
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end
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function give_item(email, id, uname, iname)
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f = find(email)
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for u in f.units do
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u.id=atoi36(id)
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u.name=uname
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u:add_item(iname, 1)
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break
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end
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end
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function give_items()
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give_item("hongeldongel@web.de", "boss", "Drollitz", "rpg_item_1")
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give_item("zangerl.helmut@chello.at", "holb", "Holbard", "rpg_item_2")
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give_item("r.lang@chello.at", "brtL", "Bertl", "rpg_item_2")
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give_item("schlaustauch@gmx.de", "bert", "Bertram", "rpg_item_3")
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end
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function island(pl, x, y, r)
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make_block(pl, x, y, r)
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make_island(pl, x+r/2+2, y+r/2, size() * 3)
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make_island(pl, x-r-2, y+r/2, size() * 3)
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make_island(pl, x-r/2-2, y-r/2, size() * 3)
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make_island(pl, x+r+2, y-r/2, size() * 3)
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make_island(pl, x+r/2+2, y-r-2, size() * 3)
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make_island(pl, x-r/2-2, y+r+2, size() * 3)
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end
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function cross(pl, x, y, r)
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make_block(pl, x-r, y+r*2, r)
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make_block(pl, x+r*4/3, y, r)
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make_block(pl, x-r*4/3, y, r)
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make_block(pl, x+r, y-r*2, r)
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make_island(pl, x, y, size() * 3)
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make_island(pl, x, y-r*4/3, size() * 3)
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make_island(pl, x, y+r*4/3, size() * 3)
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make_island(pl, x+r*4/3, y-r*4/3, size() * 3)
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make_island(pl, x-r*4/3, y+r*4/3, size() * 3)
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end
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function clean()
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for r in regions() do
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if r.terrain=="ocean" then
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region.destroy(r)
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end
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end
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end
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function count()
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local i = 0
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for f in factions() do i = i + 1 end
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print(i)
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end
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function line(pl)
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local m = 0
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local i = 0
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local x, y = plane.normalize(pl, 0, i)
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local r = get_region(x, y)
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while true do
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if r==nil then
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if m==0 and (i>=0 or i<-10) then
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local s = size()
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gmtool.make_island(x, y, s*3, s)
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else
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gmtool.make_block(x, y, 6)
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end
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r = get_region(x, y)
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if r==nil then
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r = region.create(x, y, "ocean")
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end
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m = 1 - m
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end
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i = r.y + 1
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x, y = plane.normalize(pl, 0, i)
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r = get_region(x, y)
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if r~=nil and r.y==0 then break end
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end
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end
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function build(pl)
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local d = 28
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local h = 20
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line(pl)
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island(pl, d+15, -6, 11)
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island(pl, -d, -h-10, 11)
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cross(pl, -d, h-10, 6)
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island(pl, d, 2*h, 11)
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end
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function fill(pl, w, h)
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local x, y
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for x=0,w do
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for y=0,h do
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local nx, ny = plane.normalize(pl, x, y)
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local r = get_region(nx, ny)
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if r==nil then
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r = region.create(nx, ny, "ocean")
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end
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end
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end
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end
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function seed()
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local input = io.open(config.basepath .. "/parteien.txt")
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for f in factions() do
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if f.race=="vampunicorn" then
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local str = input:read("*line")
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if str==nil then break end
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local race, lang, email = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
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f.race = race:lower()
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f.options = f.options + 4096
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f.email = email
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f.locale = lang
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for u in f.units do
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u.race = race:lower()
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u.hp = u.hp_max
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local b = building.create(u.region, "castle")
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if lang=="de" then
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u.name = "Entdecker"
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b.name = "Heimat"
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else
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u.name = "Explorer"
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b.name = "Home"
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end
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b.size = 10
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u.building = b
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end
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end
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end
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for r in regions() do
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r:set_resource("sapling", r:get_resource("tree")/4)
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r:set_resource("seed", 0)
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end
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update_owners()
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end
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function select()
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for f in factions() do
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if f.email=="enno@eressea.de" then
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for u in f.units do
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gmtool.select(u.region, true)
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u.number = 0
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end
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end
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end
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end
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function justWords(str)
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local t = {}
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local function helper(word) table.insert(t, word) return "" end
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if not str:gsub("%w+", helper):find"%S" then return t end
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end
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function rebuild()
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free_game()
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local w = 110
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local h = 80
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local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
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build(pl)
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fill(pl, w, h)
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write_map("export.cr")
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end
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function testwelt()
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free_game()
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local w = 10
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local h = 10
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local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
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gmtool.make_island(0, 0, 30, 3)
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fill(pl, w, h)
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write_map("export.cr")
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end
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