server/scripts/tests/e2/undead.lua

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require "lunit"
module("tests.e2.undead", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
end
function test_undead_reserve_self()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human")
local u1 = unit.create(f1, r1, 1)
u1.race = "undead"
u1:clear_orders()
u1:add_item("log", 2)
u1:add_order("RESERVIERE 1 Holz")
u1:add_order("GIB 0 ALLES Holz")
process_orders()
assert_equal(1, u1:get_item("log"))
end
function test_undead_reserve_other()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human")
local u1 = unit.create(f1, r1, 1)
local u2 = unit.create(f1, r1, 1)
u2:add_item("log", 2)
u1.race = "undead"
u1:clear_orders()
u1:add_order("RESERVIERE 1 Holz")
process_orders()
assert_equal(0, u1:get_item("log"))
assert_equal(2, u2:get_item("log"))
end
function test_undead_give_item()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f1, r1, 1)
u1.race = "undead"
u1:clear_orders()
u1:add_item("log", 1)
u1:add_order("GIB 0 1 Holz")
process_orders()
assert_equal(0, u1:get_item("log"))
end
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function test_clones_dont_give_person()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f1, r1, 2)
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u1.race = "clone"
u1:clear_orders()
u1:add_item("log", 1)
u1:add_order("GIB 0 1 Person")
process_orders()
assert_equal(2, u1.number)
end