2004-02-07 14:47:11 +01:00
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function write_emails()
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local locales = { "de", "en" }
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local files = {}
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local key
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for key in locales do
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local locale = locales[key]
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2004-04-11 18:16:26 +02:00
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files[locale] = io.open(basepath .. "/emails." .. locale, "w")
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2004-02-07 14:47:11 +01:00
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end
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local faction
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for faction in factions() do
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2004-02-10 00:28:12 +01:00
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-- print(faction.id .. " - " .. faction.locale)
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2004-04-11 18:16:26 +02:00
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files[faction.locale]:write(faction.email .. "\n")
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2004-02-07 14:47:11 +01:00
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end
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for key in files do
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files[key]:close()
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end
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end
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2003-12-14 17:34:00 +01:00
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function process(orders)
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2003-12-14 20:17:59 +01:00
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file = "" .. get_turn()
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2004-05-30 05:25:10 +02:00
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if read_game(file)~=0 then
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2003-12-14 17:34:00 +01:00
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print("could not read game")
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return -1
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end
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2003-12-14 20:17:59 +01:00
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-- initialize starting equipment for new players
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-- probably not necessary, since mapper sets new players, not server
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add_equipment("conquesttoken", 1);
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add_equipment("wood", 30);
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add_equipment("stone", 30);
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add_equipment("money", 2000 + get_turn() * 10);
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2004-02-07 14:47:11 +01:00
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-- run the turn:
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2004-12-22 01:53:12 +01:00
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read_orders(orders)
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2004-06-23 00:00:36 +02:00
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plan_monsters()
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2004-05-30 05:25:10 +02:00
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--
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2003-12-14 17:34:00 +01:00
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process_orders()
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2004-04-11 04:29:14 +02:00
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2003-12-14 17:34:00 +01:00
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write_passwords()
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write_reports()
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2004-02-07 14:47:11 +01:00
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write_emails()
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2003-12-14 20:17:59 +01:00
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file = "" .. get_turn()
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if write_game(file)~=0 then
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2003-12-14 17:34:00 +01:00
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print("could not write game")
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return -1
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end
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end
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--
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-- main body of script
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--
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-- orderfile: contains the name of the orders.
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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process(orderfile)
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end
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2004-01-24 01:18:49 +01:00
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