2001-01-25 10:37:55 +01:00
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/* vi: set ts=2:
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*
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2001-01-26 17:19:41 +01:00
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* $Id: ship.c,v 1.2 2001/01/26 16:19:40 enno Exp $
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2001-01-25 10:37:55 +01:00
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "ship.h"
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/* kernel includes */
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#include "unit.h"
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#include "item.h"
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#include "region.h"
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/* util includes */
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#include <base36.h>
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#include <event.h>
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/* libc includes */
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#include <stdlib.h>
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#include <string.h>
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ship_typelist *shiptypes = NULL;
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const ship_type *
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st_find(const char* name)
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{
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const struct ship_typelist * stl = shiptypes;
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while (stl && strcasecmp(stl->type->name[0], name)) stl = stl->next;
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if (!stl) {
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stl = shiptypes;
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while (stl && strncasecmp(stl->type->name[0], name, strlen(name))) stl = stl->next;
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}
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return stl?stl->type:NULL;
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}
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void
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st_register(const ship_type * type) {
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struct ship_typelist * stl = malloc(sizeof(ship_type));
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stl->type = type;
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stl->next = shiptypes;
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shiptypes = stl;
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}
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static const terrain_t coast_large[] = {
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T_OCEAN, T_PLAIN, NOTERRAIN
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};
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static const terrain_t coast_small[] = {
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T_OCEAN, T_PLAIN, T_SWAMP, T_DESERT, T_HIGHLAND, T_MOUNTAIN, T_GLACIER,
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T_GRASSLAND, T_VOLCANO, T_VOLCANO_SMOKING, T_ICEBERG_SLEEP, T_ICEBERG,
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NOTERRAIN
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};
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#define SMAXHASH 8191
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ship *shiphash[SMAXHASH];
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void
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shash(ship * s)
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{
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ship *old = shiphash[s->no % SMAXHASH];
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shiphash[s->no % SMAXHASH] = s;
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s->nexthash = old;
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}
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void
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sunhash(ship * s)
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{
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ship **show;
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for (show = &shiphash[s->no % SMAXHASH]; *show; show = &(*show)->nexthash) {
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if ((*show)->no == s->no)
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break;
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}
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if (*show) {
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assert(*show == s);
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*show = (*show)->nexthash;
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s->nexthash = 0;
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}
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}
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static ship *
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sfindhash(int i)
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{
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ship *old;
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for (old = shiphash[i % SMAXHASH]; old; old = old->nexthash)
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if (old->no == i)
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return old;
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return 0;
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}
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struct ship *
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findship(int i)
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{
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return sfindhash(i);
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}
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void
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damage_ship(ship * sh, double percent)
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{
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double damage = DAMAGE_SCALE * percent * sh->size + sh->damage;
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sh->damage = (int)damage;
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}
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unit *
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captain(ship *sh, region *r)
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{
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unit *u;
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for(u = r->units; u; u = u->next)
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if(u->ship == sh && fval(u, FL_OWNER)) return u;
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return NULL;
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}
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/* Alte Schiffstypen: */
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static requirement boat_req[] = {
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{I_WOOD, 1},
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{0, 0}
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};
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static const construction boat_bld = {
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SK_SHIPBUILDING, 1,
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5, 1, boat_req,
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NULL
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};
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const ship_type st_boat = {
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{ "Boot", "ein Boot" }, 2,
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SFL_OPENSEA, 0, 1.00, 1.00,
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5, 50*100,
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1, 1, 2, coast_small,
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&boat_bld
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};
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static requirement longboat_req[] = {
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{I_WOOD, 1},
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{0, 0}
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};
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static const construction longboat_bld = {
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SK_SHIPBUILDING, 1,
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50, 1, longboat_req,
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NULL
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};
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const ship_type st_longboat = {
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{ "Langboot", "ein Langboot" }, 3,
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SFL_OPENSEA, 0, 1.00, 1.00,
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50, 500*100,
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1, 1, 10, coast_large,
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&longboat_bld
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};
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static requirement dragonship_req[] = {
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{I_WOOD, 1},
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{0, 0}
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};
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static const construction dragonship_bld = {
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SK_SHIPBUILDING, 2,
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100, 1, dragonship_req,
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NULL
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};
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const ship_type st_dragonship = {
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{ "Drachenschiff", "ein Drachenschiff" }, 5,
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SFL_OPENSEA, 0, 1.00, 1.00,
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100, 1000*100,
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2, 1, 50, coast_large,
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&dragonship_bld
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};
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static requirement caravelle_req[] = {
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{I_WOOD, 1},
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{0, 0}
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};
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static const construction caravelle_bld = {
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SK_SHIPBUILDING, 3,
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250, 1, caravelle_req,
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NULL
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};
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const ship_type st_caravelle = {
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{ "Karavelle", "eine Karavelle" }, 5,
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SFL_OPENSEA, 0, 1.00, 1.00,
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300, 3000*100,
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3, 1, 30, coast_large,
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&caravelle_bld
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};
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static requirement trireme_req[] = {
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{I_WOOD, 1},
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{0, 0}
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};
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static const construction trireme_bld = {
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SK_SHIPBUILDING, 4,
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200, 1, trireme_req,
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NULL
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};
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const ship_type st_trireme = {
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{ "Trireme", "eine Trireme" }, 7,
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SFL_OPENSEA, 0, 1.00, 1.00,
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200, 2000*100,
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4, 1, 120, coast_large,
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&trireme_bld
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};
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ship *
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new_ship(const ship_type * stype)
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{
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static char buffer[7 + IDSIZE + 1];
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ship *sh = (ship *) calloc(1, sizeof(ship));
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sh->no = newcontainerid();
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sh->coast = NODIRECTION;
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sh->type = stype;
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sprintf(buffer, "Schiff %s", shipid(sh));
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set_string(&sh->name, buffer);
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set_string(&sh->display, "");
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fset(sh, FL_UNNAMED);
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shash(sh);
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return sh;
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}
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void
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destroy_ship(ship * s, region * r)
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{
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unit * u = r->units;
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if(!findship(s->no)) return;
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#ifdef OLD_TRIGGER
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do_trigger(s, TYP_SHIP, TR_DESTRUCT);
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#endif
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while (u) {
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if (u->ship == s) {
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leave_ship(u);
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}
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u = u->next;
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}
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sunhash(s);
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#ifdef OLD_TRIGGER
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change_all_pointers(s, TYP_SHIP, NULL);
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#endif
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choplist(&r->ships, s);
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handle_event(&s->attribs, "destroy", s);
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}
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char *
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shipname(const ship * sh)
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{
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typedef char name[OBJECTIDSIZE + 1];
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static name idbuf[8];
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static int nextbuf = 0;
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char *buf = idbuf[(++nextbuf) % 8];
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sprintf(buf, "%s (%s)", strcheck(sh->name, NAMESIZE), itoa36(sh->no));
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return buf;
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}
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unit *
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shipowner(const region * r, const ship * sh)
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{
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unit *u;
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unit *first = NULL;
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/* Pr<50>fen ob Eigent<6E>mer am leben. */
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh) {
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if (!first && u->number > 0)
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first = u;
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if (fval(u, FL_OWNER) && u->number > 0)
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return u;
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if (u->number == 0)
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freset(u, FL_OWNER);
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}
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}
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/* Eigent<6E>mer tot oder kein Eigent<6E>mer vorhanden. Erste lebende Einheit
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* nehmen. */
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if (first)
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fset(first, FL_OWNER);
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return first;
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}
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