server/scripts/newplayer.lua

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function seed(r, email, race, lang)
local f = faction.create(email, race, lang)
local u = unit.create(f, r)
u:set_skill("perception", 30)
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u:add_item("money", 20000)
items = {
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log = 50,
stone = 50,
iron = 50,
laen = 10,
mallorn = 10,
skillpotion = 5
}
for it, num in pairs(items) do
u:add_item(it, num)
end
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u = nil
skills ={
"crossbow",
"mining",
"bow",
"building",
"trade",
"forestry",
"catapult",
"herbalism",
"training",
"riding",
"armorer",
"shipcraft",
"melee",
"sailing",
"polearm",
"espionage",
"quarrying",
"roadwork",
"tactics",
"stealth",
"weaponsmithing",
"cartmaking",
"taxation",
"stamina"
}
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unit.create(f, r, 50):set_skill("entertainment", 15)
for _, sk in ipairs(skills) do
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u = u or unit.create(f, r, 5)
if u:set_skill(sk, 15)>0 then u=nil end
end
return f
end
turn = 923
dofile("config.lua")
p = require("populate")
eressea.read_game(("%d.dat"):format(turn))
best = { score = 0, r = nil }
limit = 30000
sel = p.select(regions(), limit)
for _, r in ipairs(sel) do
score = p.score(r)
if score > best.score then
best.r = r
best.score = score
end
print(score, r, r.terrain)
end
-- print(best.r, best.score)
math.randomseed(os.time())
print(#sel, limit)
players = {
{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }
}
for _, p in ipairs(players) do
local index = math.random(#sel)
local start = nil
while not start or start.units() do
start = sel[index]
end
f = seed(start, p.email, p.race or "human", p.lang or "de")
print(f, start)
init_reports()
write_report(f)
end
eressea.write_game(("%d.dat.new"):format(turn))