server/src/spy.test.c

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#include <platform.h>
#include <magic.h>
#include <kernel/types.h>
#include <kernel/region.h>
#include <kernel/unit.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/messages.h>
#include <util/attrib.h>
#include <util/message.h>
#include <util/crmessage.h>
#include <tests.h>
#include <attributes/otherfaction.h>
#include "spy.h"
#include <stdio.h>
#include <CuTest.h>
typedef enum {
M_BASE,
M_MAGE,
M_SKILLS,
M_FACTION,
M_ITEMS,
NUM_TYPES
} m_type;
typedef struct {
region *r;
unit *spy;
unit *victim;
const message_type *msg_types[NUM_TYPES];
} spy_fixture;
static void setup_spy(spy_fixture *fix) {
test_cleanup();
fix->r = test_create_region(0, 0, NULL);
fix->spy = test_create_unit(test_create_faction(NULL), fix->r);
fix->victim = test_create_unit(test_create_faction(NULL), fix->r);
fix->msg_types[M_BASE] = register_msg("spyreport", 3, "spy:unit", "target:unit", "status:string");
fix->msg_types[M_MAGE] = register_msg("spyreport_mage", 3, "spy:unit", "target:unit", "type:string");
fix->msg_types[M_SKILLS] = register_msg("spyreport_skills", 3, "spy:unit", "target:unit", "skills:string");
fix->msg_types[M_FACTION] = register_msg("spyreport_faction", 3, "spy:unit", "target:unit", "faction:faction");
fix->msg_types[M_ITEMS] = register_msg("spyreport_items", 3, "spy:unit", "target:unit", "items:items");
}
static void test_simple_spy_message(CuTest *tc) {
spy_fixture fix;
setup_spy(&fix);
spy_message(0, fix.spy, fix.victim);
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assert_messages(tc, fix.spy->faction->msgs->begin, fix.msg_types, 1, true, M_BASE);
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test_cleanup();
}
static void set_factionstealth(unit *u, faction *f) {
attrib *a = a_find(u->attribs, &at_otherfaction);
if (!a)
a = a_add(&u->attribs, make_otherfaction(f));
else
a->data.v = f;
}
static void test_all_spy_message(CuTest *tc) {
spy_fixture fix;
setup_spy(&fix);
enable_skill(SK_MAGIC, true);
set_level(fix.victim, SK_MINING, 2);
set_level(fix.victim, SK_MAGIC, 2);
create_mage(fix.victim, M_DRAIG);
set_factionstealth(fix.victim, fix.spy->faction);
item_type *itype;
itype = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
i_change(&fix.victim->items, itype, 1);
spy_message(99, fix.spy, fix.victim);
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assert_messages(tc, fix.spy->faction->msgs->begin, fix.msg_types, 5, true,
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M_BASE,
M_MAGE,
M_FACTION,
M_SKILLS,
M_ITEMS);
test_cleanup();
}
CuSuite *get_spy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_simple_spy_message);
SUITE_ADD_TEST(suite, test_all_spy_message);
return suite;
}