2015-11-24 18:52:09 +01:00
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#include "platform.h"
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#include "config.h"
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2012-06-30 20:07:28 +02:00
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#include "types.h"
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#include "ally.h"
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2015-11-24 18:52:09 +01:00
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#include "unit.h"
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#include "region.h"
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#include "group.h"
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#include "faction.h"
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2017-09-22 17:58:10 +02:00
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#include "objtypes.h"
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2015-11-24 18:52:09 +01:00
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2018-09-29 11:37:17 +02:00
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#include <kernel/attrib.h>
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2017-12-28 18:29:40 +01:00
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#include <util/strings.h>
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2018-09-29 13:21:46 +02:00
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#include <kernel/gamedata.h>
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2017-09-22 09:15:37 +02:00
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#include <storage.h>
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2015-11-24 18:52:09 +01:00
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#include <assert.h>
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2015-11-24 19:15:53 +01:00
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#include <string.h>
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2012-06-30 20:07:28 +02:00
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#include <stdlib.h>
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2018-10-26 10:54:09 +02:00
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typedef struct ally {
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struct ally *next;
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struct faction *faction;
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int status;
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} ally;
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2018-10-26 21:49:58 +02:00
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void allies_free(ally *al)
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{
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while (al) {
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ally * an = al->next;
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free(al);
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al = an;
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}
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}
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ally *allies_clone(const ally *al) {
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ally *al_clone = NULL, **al_end = &al_clone;
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for (; al; al = al->next) {
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if (al->faction) {
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ally * al_new = ally_add(al_end, al->faction);
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al_new->status = al->status;
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al_end = &al_new->next;
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}
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}
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return al_clone;
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}
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int allies_walk(ally *allies, cb_allies_walk callback, void *udata)
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2018-10-26 10:54:09 +02:00
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{
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ally *al;
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for (al = allies; al; al = al->next) {
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2018-10-26 20:57:59 +02:00
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int err = callback(allies, al->faction, al->status, udata);
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if (err != 0) {
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return err;
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}
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2018-10-26 10:54:09 +02:00
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}
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2018-10-26 20:57:59 +02:00
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return 0;
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2018-10-26 10:54:09 +02:00
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}
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2018-10-26 21:49:58 +02:00
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void write_allies(gamedata * data, const ally *alist)
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{
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const ally *a;
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for (a = alist; a; a = a->next) {
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if (a->faction && a->faction->_alive) {
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write_faction_reference(a->faction, data->store);
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WRITE_INT(data->store, a->status);
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}
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}
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write_faction_reference(NULL, data->store);
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}
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2018-10-26 19:47:50 +02:00
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void read_allies(gamedata * data, ally **sfp)
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2017-09-22 09:15:37 +02:00
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{
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for (;;) {
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int aid;
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2017-09-22 17:58:10 +02:00
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READ_INT(data->store, &aid);
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2017-09-22 09:15:37 +02:00
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if (aid > 0) {
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2017-09-22 17:58:10 +02:00
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ally * al = ally_add(sfp, NULL);
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2017-09-22 09:15:37 +02:00
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int state;
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2017-09-22 17:58:10 +02:00
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if ((al->faction = findfaction(aid)) == NULL) {
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2017-09-22 17:59:23 +02:00
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ur_add(RESOLVE_FACTION | aid, (void **)&al->faction, NULL);
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2017-09-22 17:58:10 +02:00
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}
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2017-09-22 09:15:37 +02:00
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READ_INT(data->store, &state);
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al->status = state & HELP_ALL;
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sfp = &al->next;
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}
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else {
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break;
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}
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}
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}
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2012-06-30 20:07:28 +02:00
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ally * ally_find(ally *al, const struct faction *f) {
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2014-10-31 15:38:37 +01:00
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for (; al; al = al->next) {
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if (al->faction == f) return al;
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}
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return 0;
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2012-06-30 20:07:28 +02:00
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}
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ally * ally_add(ally **al_p, struct faction *f) {
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2014-10-31 15:38:37 +01:00
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ally * al;
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2014-10-31 16:51:57 +01:00
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while (*al_p) {
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al = *al_p;
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if (f && al->faction == f) return al;
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al_p = &al->next;
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2014-10-31 15:38:37 +01:00
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}
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2018-10-22 21:51:11 +02:00
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al = (ally *)calloc(1, sizeof(ally));
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2014-10-31 15:38:37 +01:00
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al->faction = f;
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*al_p = al;
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return al;
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2012-06-30 20:07:28 +02:00
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}
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2015-11-24 18:52:09 +01:00
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static int ally_flag(const char *s, int help_mask)
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{
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if ((help_mask & HELP_MONEY) && strcmp(s, "money") == 0)
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return HELP_MONEY;
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if ((help_mask & HELP_FIGHT) && strcmp(s, "fight") == 0)
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return HELP_FIGHT;
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if ((help_mask & HELP_GIVE) && strcmp(s, "give") == 0)
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return HELP_GIVE;
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if ((help_mask & HELP_GUARD) && strcmp(s, "guard") == 0)
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return HELP_GUARD;
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if ((help_mask & HELP_FSTEALTH) && strcmp(s, "stealth") == 0)
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return HELP_FSTEALTH;
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if ((help_mask & HELP_TRAVEL) && strcmp(s, "travel") == 0)
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return HELP_TRAVEL;
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return 0;
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}
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/** Specifies automatic alliance modes.
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* If this returns a value then the bits set are immutable between alliance
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* partners (faction::alliance) and cannot be changed with the HELP command.
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*/
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int AllianceAuto(void)
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{
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int value;
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const char *str = config_get("alliance.auto");
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value = 0;
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if (str != NULL) {
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2017-12-28 18:29:40 +01:00
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char *sstr = str_strdup(str);
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2015-11-24 18:52:09 +01:00
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char *tok = strtok(sstr, " ");
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while (tok) {
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value |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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return value & HelpMask();
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}
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static int
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2018-10-26 19:47:50 +02:00
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autoalliance(const faction * sf, const faction * f2)
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2015-11-24 18:52:09 +01:00
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{
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2018-10-26 20:57:59 +02:00
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if (sf->alliance == f2->alliance) {
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return AllianceAuto();
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2015-11-24 18:52:09 +01:00
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}
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return 0;
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}
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static int ally_mode(const ally * sf, int mode)
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{
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if (sf == NULL)
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return 0;
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return sf->status & mode;
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}
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2018-02-09 21:20:43 +01:00
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static void init_npcfaction(variant *var)
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2015-11-24 18:52:09 +01:00
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{
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2018-02-09 21:20:43 +01:00
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var->i = 1;
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2015-11-24 18:52:09 +01:00
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}
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attrib_type at_npcfaction = {
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"npcfaction",
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init_npcfaction,
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NULL,
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NULL,
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a_writeint,
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a_readint,
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2016-02-09 06:43:19 +01:00
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NULL,
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2015-11-24 18:52:09 +01:00
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ATF_UNIQUE
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};
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/** Limits the available help modes
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* The bitfield returned by this function specifies the available help modes
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* in this game (so you can, for example, disable HELP GIVE globally).
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* Disabling a status will disable the command sequence entirely (order parsing
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* uses this function).
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*/
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int HelpMask(void)
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{
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2018-10-26 20:57:59 +02:00
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static int config, rule;
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2016-09-23 20:36:57 +02:00
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if (config_changed(&config)) {
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const char *str = config_get("rules.help.mask");
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if (str != NULL) {
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2017-12-28 18:29:40 +01:00
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char *sstr = str_strdup(str);
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2016-09-23 20:36:57 +02:00
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char *tok = strtok(sstr, " ");
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2018-10-26 20:57:59 +02:00
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rule = 0;
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2016-09-23 20:36:57 +02:00
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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else {
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rule = HELP_ALL;
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2015-11-24 18:52:09 +01:00
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}
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}
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return rule;
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}
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static int AllianceRestricted(void)
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{
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2018-10-26 20:57:59 +02:00
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static int config, rule;
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if (config_changed(&config)) {
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const char *str = config_get("alliance.restricted");
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rule = 0;
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if (str != NULL) {
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char *sstr = str_strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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2015-11-24 18:52:09 +01:00
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}
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2018-10-26 20:57:59 +02:00
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rule &= HelpMask();
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2015-11-24 18:52:09 +01:00
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}
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return rule;
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}
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2018-10-26 21:49:58 +02:00
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int alliance_status(const faction *f, const faction *f2, int status) {
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2018-10-26 20:57:59 +02:00
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status |= autoalliance(f, f2);
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if (status > 0) {
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int mask = AllianceRestricted();
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if (mask) {
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if (a_find(f->attribs, &at_npcfaction)) {
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return status;
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}
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if (a_find(f2->attribs, &at_npcfaction)) {
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return status;
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}
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if (f->alliance != f2->alliance) {
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status &= ~mask;
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}
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}
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}
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return status;
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}
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2015-11-24 18:52:09 +01:00
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int
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2018-10-26 19:47:50 +02:00
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alliedgroup(const struct faction *f,
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2018-10-26 20:57:59 +02:00
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const struct faction *f2, const struct group *g, int mask)
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2015-11-24 18:52:09 +01:00
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{
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2018-10-26 20:57:59 +02:00
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ally *all = g ? g->allies : f->allies;
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int status;
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2018-10-26 19:47:50 +02:00
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2016-01-11 14:42:36 +01:00
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if (!(faction_alive(f) && faction_alive(f2))) {
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return 0;
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}
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2018-10-26 21:49:58 +02:00
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status = ally_get(all, f2) & mask;
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2018-10-26 20:57:59 +02:00
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return alliance_status(f, f2, status);
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2015-11-24 18:52:09 +01:00
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}
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int
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2018-10-26 20:57:59 +02:00
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alliedfaction(const struct faction *f, const struct faction *f2, int mask)
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2015-11-24 18:52:09 +01:00
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{
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2018-10-26 20:57:59 +02:00
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return alliedgroup(f, f2, NULL, mask);
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2015-11-24 18:52:09 +01:00
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}
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/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
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2018-10-26 21:49:58 +02:00
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int alliedunit(const unit * u, const faction * f2, int mask)
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2015-11-24 18:52:09 +01:00
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{
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assert(u);
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assert(f2);
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assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
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2018-10-26 19:47:50 +02:00
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if (u->faction == f2) {
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2018-10-26 21:49:58 +02:00
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return mask;
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2018-10-26 19:47:50 +02:00
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}
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if (!faction_alive(f2)) {
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return 0;
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}
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2015-11-24 18:52:09 +01:00
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if (u->faction != NULL && f2 != NULL) {
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2018-10-26 21:49:58 +02:00
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if (mask & HELP_FIGHT) {
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2015-11-24 18:52:09 +01:00
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if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
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faction *owner = region_get_owner(u->region);
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/* helps the owner of the region */
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if (owner == f2) {
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return HELP_FIGHT;
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}
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}
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}
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if (fval(u, UFL_GROUP)) {
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2016-02-01 17:31:03 +01:00
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const attrib *a = a_find(u->attribs, &at_group);
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2018-10-26 19:47:50 +02:00
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if (a != NULL) {
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group *g = (group *)a->data.v;
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2018-10-26 21:49:58 +02:00
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return alliedgroup(u->faction, f2, g, mask);
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2018-10-26 19:47:50 +02:00
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}
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2015-11-24 18:52:09 +01:00
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}
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2018-10-26 21:49:58 +02:00
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return alliedfaction(u->faction, f2, mask);
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2015-11-24 18:52:09 +01:00
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}
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return 0;
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}
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2018-10-26 19:47:50 +02:00
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void ally_set(ally **allies, struct faction *f, int status) {
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ally *al;
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while (*allies) {
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al = *allies;
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if (al->faction == f) {
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if (status != 0) {
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al->status = status;
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}
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else {
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*allies = al->next;
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free(al);
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}
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return;
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}
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allies = &al->next;
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}
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al = ally_add(allies, f);
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al->status = status;
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|
}
|
|
|
|
|
|
|
|
int ally_get(ally *allies, const struct faction *f) {
|
|
|
|
ally *al;
|
|
|
|
for (al = allies; al; al = al->next) {
|
|
|
|
if (al->faction == f) {
|
|
|
|
return al->status;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|