server/src/Jamrules

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C++ = g++ ;
CC = gcc ;
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if ! $(DISTCC_HOSTS) {
} else {
CC = distcc $(CC) ;
C++ = distcc $(C++) ;
Echo Compiling with distcc ;
}
if ! $(CCACHE_DIR) {
} else {
CC = ccache $(CC) ;
C++ = ccache $(C++) ;
Echo Compiling with ccache ;
}
if $(PROFILE) = 1 {
Echo Compiling with profiler ;
CCFLAGS += -pg ;
LINKFLAGS += -pg ;
}
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CCFLAGS += -Wall ;
CCFLAGS += -Wwrite-strings
-Wstrict-prototypes
-Werror-implicit-function-declaration
-Wno-char-subscripts
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;
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XMLHDRS = /usr/include/libxml2 ;
rule iconv
{
if $(LINK_ICONV) {
LINKLIBS on $(<) += -liconv ;
}
}
rule luabind
{
LINKLIBS on $(<) += -L$(LUABIND_ROOT)/lib -llua50 -llualib50 ;
LINKLIBS on $(<) += -lm -lluabind ;
}
rule libxml2
{
LINKLIBS on $(<) += -lxml2 ;
}
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rule UsingLuabind
{
SubDirHdrs $(LUABIND_ROOT)/include ;
}
rule UsingLua
{
SubDirHdrs $(LUA_ROOT)/include ;
}
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rule TargetDirectory
{
# Now set up SEARCH_SOURCE, LOCATE_TARGET, SOURCE_GRIST
# These can be reset if needed. For example, if the source
# directory should not hold object files, LOCATE_TARGET can
# subsequently be redefined.
local path = [ FDirName $(SUBDIR) $(TARGET_PREFIX) ] ;
SEARCH_SOURCE = $(SUBDIR) ;
LOCATE_SOURCE = $(ALL_LOCATE_TARGET) $(path) ;
LOCATE_TARGET = $(ALL_LOCATE_TARGET) $(path) ;
SOURCE_GRIST = $(path) ;
if $(DEBUG) = 1 {
SubDirCcFlags -g ;
SubDirC++Flags -g ;
}
else {
SubDirCcFlags -DNDEBUG ;
SubDirC++Flags -DNDEBUG ;
}
}
if ! $(DEBUG) {
ECHO Assuming DEBUG=1 ;
DEBUG = 1 ;
}
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if $(PROFILE) = 1 {
TARGET_PREFIX = Profile ;
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}
else {
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if $(DEBUG) = 0 {
TARGET_PREFIX = Release ;
}
else {
TARGET_PREFIX = Debug ;
}
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}
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