server/src/spells/borders.h

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#ifndef H_KRNL_CURSES
#define H_KRNL_CURSES
#ifdef __cplusplus
extern "C" {
#endif
extern void register_borders(void);
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/* f<>r Feuerw<72>nde: in movement mu<6D> das noch explizit getestet werden.
** besser w<EFBFBD>re eine blcok_type::move() routine, die den effekt
** der Bewegung auf eine struct unit anwendet.
**/
extern struct border_type bt_chaosgate;
extern struct border_type bt_firewall;
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typedef struct wall_data {
struct unit *mage;
int force;
bool active;
int countdown;
} wall_data;
extern const struct curse_type ct_firewall;
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#ifdef __cplusplus
}
#endif
#endif