server/src/example.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Unity Build">
<UniqueIdentifier>{28903f02-8887-4f37-9579-228fe73a2dcd}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="server.c">
<Filter>Unity Build</Filter>
</ClCompile>
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<ClCompile Include="..\..\shared\src\build\external.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="..\..\shared\src\build\gamecode.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="..\..\shared\src\build\kernel.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="..\..\shared\src\build\lib.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="..\..\shared\src\build\stdafx.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="..\..\shared\src\build\util.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
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<ClInclude Include="..\..\shared\src\build\stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\CMakeLists.txt" />
</ItemGroup>
</Project>