2012-05-26 04:55:03 +02:00
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require "lunit"
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2012-06-05 16:36:33 +02:00
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module("tests.e3.spells", package.seeall, lunit.testcase)
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2012-05-26 04:55:03 +02:00
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function setup()
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2012-06-10 22:33:05 +02:00
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eressea.free_game()
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eressea.settings.set("magic.fumble.enable", "0")
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2012-05-26 04:55:03 +02:00
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end
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function test_blessedharvest_lasts_n_turn()
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2012-06-10 22:33:05 +02:00
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eressea.free_game()
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2012-05-26 04:55:03 +02:00
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "halfling", "de")
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local u = unit.create(f, r)
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local err = 0
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r:set_resource("peasant", 100)
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r:set_resource("money", 0)
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u:add_item("money", 1000)
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u.magic = "gwyrrd"
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u.race = "dwarf"
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u:set_skill("magic", 20)
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u.aura = 200
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err = err + u:add_spell("raindance")
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err = err + u:add_spell("blessedharvest")
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assert_equal(0, err)
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u:clear_orders()
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local level = 5
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u:add_order("ZAUBERE STUFE " .. level .. " Regentanz")
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assert_equal(0, r:get_resource("money"), 0)
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local m = 0
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local p = 100
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for i=1,level+2 do
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process_orders()
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local income = p * 12
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p = r:get_resource("peasant")
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income = income - p * 10
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m = m + income
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-- print(i, m, p, r:get_resource("money"))
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if (i>level+1) then
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assert_not_equal(m, r:get_resource("money"))
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else
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assert_equal(m, r:get_resource("money"))
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end
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u:clear_orders()
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u:add_order("ARBEITEN")
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end
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end
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