forked from github/server
44 lines
1003 B
C
44 lines
1003 B
C
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#include <platform.h>
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#include "pool.h"
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#include "unit.h"
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#include "item.h"
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#include "region.h"
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#include <cutest/CuTest.h>
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#include <tests.h>
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void test_change_resource(CuTest * tc)
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{
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struct unit * u;
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struct faction * f;
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struct region * r;
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const char * names[] = { "money", "aura", "permaura", "horse", "hp", 0 };
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int i;
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test_cleanup();
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test_create_world();
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skill_enabled[SK_MAGIC] = 1;
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r = findregion(0, 0);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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set_level(u, SK_MAGIC, 5);
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create_mage(u, M_DRAIG);
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for (i=0;names[i];++i) {
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const struct resource_type *rtype = rt_find(names[i]);
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int have = get_resource(u, rtype);
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CuAssertIntEquals(tc, have+1, change_resource(u, rtype, 1));
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CuAssertIntEquals(tc, have+1, get_resource(u, rtype));
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}
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}
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CuSuite *get_pool_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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/* SUITE_ADD_TEST(suite, test_pool); */
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SUITE_ADD_TEST(suite, test_change_resource);
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return suite;
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}
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