server/src/economy.test.c

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#include <platform.h>
#include <kernel/config.h>
#include "economy.h"
#include <util/message.h>
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#include <kernel/building.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
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#include <kernel/unit.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
static void test_give_control_building(CuTest * tc)
{
unit *u1, *u2;
building *b;
struct faction *f;
region *r;
test_cleanup();
test_create_world();
f = test_create_faction(0);
r = findregion(0, 0);
b = test_create_building(r, 0);
u1 = test_create_unit(f, r);
u_set_building(u1, b);
u2 = test_create_unit(f, r);
u_set_building(u2, b);
CuAssertPtrEquals(tc, u1, building_owner(b));
give_control(u1, u2);
CuAssertPtrEquals(tc, u2, building_owner(b));
test_cleanup();
}
static void test_give_control_ship(CuTest * tc)
{
unit *u1, *u2;
ship *sh;
struct faction *f;
region *r;
test_cleanup();
test_create_world();
f = test_create_faction(0);
r = findregion(0, 0);
sh = test_create_ship(r, 0);
u1 = test_create_unit(f, r);
u_set_ship(u1, sh);
u2 = test_create_unit(f, r);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u1, ship_owner(sh));
give_control(u1, u2);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
test_cleanup();
}
struct steal {
struct unit *u;
struct region *r;
struct faction *f;
};
static void setup_steal(struct steal *env, struct terrain_type *ter, struct race *rc) {
env->r = test_create_region(0, 0, ter);
env->f = test_create_faction(rc);
env->u = test_create_unit(env->f, env->r);
}
static void test_steal_okay(CuTest * tc) {
struct steal env;
race *rc;
struct terrain_type *ter;
test_cleanup();
ter = test_create_terrain("plain", LAND_REGION);
rc = test_create_race("human");
rc->flags = 0;
setup_steal(&env, ter, rc);
CuAssertPtrEquals(tc, 0, check_steal(env.u, 0));
test_cleanup();
}
static void test_steal_nosteal(CuTest * tc) {
struct steal env;
race *rc;
terrain_type *ter;
message *msg;
test_cleanup();
ter = test_create_terrain("plain", LAND_REGION);
rc = test_create_race("human");
rc->flags = RCF_NOSTEAL;
setup_steal(&env, ter, rc);
CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
msg_release(msg);
test_cleanup();
}
static void test_steal_ocean(CuTest * tc) {
struct steal env;
race *rc;
terrain_type *ter;
message *msg;
test_cleanup();
ter = test_create_terrain("ocean", SEA_REGION);
rc = test_create_race("human");
setup_steal(&env, ter, rc);
CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
msg_release(msg);
test_cleanup();
}
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static struct unit *create_recruiter(void) {
region *r;
faction *f;
unit *u;
const resource_type* rtype;
test_cleanup();
test_create_world();
r=findregion(0, 0);
rsetpeasants(r, 999);
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
rtype = get_resourcetype(R_SILVER);
change_resource(u, rtype, 1000);
return u;
}
static void test_heroes_dont_recruit(CuTest * tc) {
unit *u;
order *ord;
test_cleanup();
u = create_recruiter();
fset(u, UFL_HERO);
ord = create_order(K_RECRUIT, default_locale, "1");
unit_addorder(u, ord);
economics(u->region);
CuAssertIntEquals(tc, 1, u->number);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_herorecruit"));
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test_cleanup();
}
static void test_normals_recruit(CuTest * tc) {
unit *u;
order *ord;
test_cleanup();
u = create_recruiter();
ord = create_order(K_RECRUIT, default_locale, "1");
unit_addorder(u, ord);
economics(u->region);
CuAssertIntEquals(tc, 2, u->number);
test_cleanup();
}
CuSuite *get_economy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_give_control_building);
SUITE_ADD_TEST(suite, test_give_control_ship);
SUITE_ADD_TEST(suite, test_steal_okay);
SUITE_ADD_TEST(suite, test_steal_ocean);
SUITE_ADD_TEST(suite, test_steal_nosteal);
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SUITE_ADD_TEST(suite, test_normals_recruit);
SUITE_ADD_TEST(suite, test_heroes_dont_recruit);
return suite;
}