server/src/bind_storage.c

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#ifdef _MSC_VER
#include <platform.h>
#endif
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#include "bind_storage.h"
#include <kernel/save.h>
#include <util/gamedata.h>
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#include <util/log.h>
#include <util/macros.h>
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#include <storage.h>
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#include <math.h>
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#include <stdio.h>
#include <string.h>
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#include <errno.h>
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#include <lua.h>
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#include <tolua.h>
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static int tolua_storage_create(lua_State * L)
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{
const char *filename = tolua_tostring(L, 1, 0);
const char *type = tolua_tostring(L, 2, "rb");
gamedata *data;
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data = gamedata_open(filename, type, RELEASE_VERSION);
if (data) {
tolua_pushusertype(L, (void *)data, TOLUA_CAST "storage");
return 1;
}
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log_error("could not open %s, mode %s (%s).", filename, type, strerror(errno));
return 0;
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}
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static int tolua_storage_read_unit(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
struct unit *u = read_unit(data);
tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit");
return 1;
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}
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static int tolua_storage_write_unit(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
struct unit *u = (struct unit *)tolua_tousertype(L, 2, 0);
write_unit(data, u);
return 0;
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}
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static int tolua_storage_read_float(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
float num;
READ_FLT(data->store, &num);
lua_pushnumber(L, num);
return 1;
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}
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static int tolua_storage_read_int(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
int num;
READ_INT(data->store, &num);
lua_pushinteger(L, num);
return 1;
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}
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static int tolua_storage_write(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
if (data->version && tolua_isnumber(L, 2, 0, 0)) {
lua_Number num = tolua_tonumber(L, 2, 0);
double n;
if (modf(num, &n) == 0.0) {
WRITE_INT(data->store, (int)num);
}
else {
WRITE_FLT(data->store, (float)num);
}
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}
return 0;
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}
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static int tolua_storage_tostring(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
char name[64];
/* safe to use sprintf here, because:
* %p is at most 16 characters, %d 20, text is 16,
* comes to 53 with \0 */
sprintf(name, "<gamedata %p ver=%d>", (void *)data, data->version);
lua_pushstring(L, name);
return 1;
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}
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static int tolua_storage_close(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
gamedata_close(data);
return 0;
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}
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void tolua_storage_open(lua_State * L)
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{
/* register user types */
tolua_usertype(L, TOLUA_CAST "storage");
tolua_module(L, NULL, 0);
tolua_beginmodule(L, NULL);
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{
tolua_cclass(L, TOLUA_CAST "storage", TOLUA_CAST "storage", TOLUA_CAST "",
NULL);
tolua_beginmodule(L, TOLUA_CAST "storage");
{
tolua_function(L, TOLUA_CAST "__tostring", tolua_storage_tostring);
tolua_function(L, TOLUA_CAST "write", tolua_storage_write);
tolua_function(L, TOLUA_CAST "read_int", tolua_storage_read_int);
tolua_function(L, TOLUA_CAST "read_float", tolua_storage_read_float);
tolua_function(L, TOLUA_CAST "write_unit", tolua_storage_write_unit);
tolua_function(L, TOLUA_CAST "read_unit", tolua_storage_read_unit);
tolua_function(L, TOLUA_CAST "close", tolua_storage_close);
tolua_function(L, TOLUA_CAST "create", tolua_storage_create);
}
tolua_endmodule(L);
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}
tolua_endmodule(L);
}