server/src/bind_storage.c

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/* vi: set ts=2:
+-------------------+
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
| | Henning Peters <faroul@beyond.kn-bremen.de>
+-------------------+
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <platform.h>
#include <kernel/config.h>
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#include <kernel/types.h>
#include "bind_storage.h"
#include <kernel/save.h>
#include <kernel/version.h>
#include <storage.h>
#include <binarystore.h>
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#include <math.h>
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
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#include <tolua.h>
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static int tolua_storage_create(lua_State * L)
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{
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const char *filename = tolua_tostring(L, 1, 0);
const char *type = tolua_tostring(L, 2, "rb");
gamedata *data = (gamedata *)calloc(1, sizeof(gamedata));
storage *store = (storage *)calloc(1, sizeof(storage));
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FILE * F;
data->store = store;
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F = fopen(filename, type);
if (strchr(type, 'r')) {
fread(&data->version, sizeof(int), 1, F);
fseek(F, sizeof(int), SEEK_CUR);
}
else if (strchr(type, 'w')) {
int n = STREAM_VERSION;
data->version = RELEASE_VERSION;
fwrite(&data->version, sizeof(int), 1, F);
fwrite(&n, sizeof(int), 1, F);
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}
binstore_init(store, F);
tolua_pushusertype(L, (void *)data, TOLUA_CAST "storage");
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return 1;
}
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static int tolua_storage_read_unit(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
struct unit *u = read_unit(data);
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tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit");
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return 1;
}
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static int tolua_storage_write_unit(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
struct unit *u = (struct unit *)tolua_tousertype(L, 2, 0);
write_unit(data, u);
return 0;
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}
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static int tolua_storage_read_float(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
float num;
READ_FLT(data->store, &num);
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tolua_pushnumber(L, (lua_Number) num);
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return 1;
}
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static int tolua_storage_read_int(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
int num;
READ_INT(data->store, &num);
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tolua_pushnumber(L, (lua_Number) num);
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return 1;
}
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static int tolua_storage_write(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
if (data->version && tolua_isnumber(L, 2, 0, 0)) {
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lua_Number num = tolua_tonumber(L, 2, 0);
double n;
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if (modf(num, &n) == 0.0) {
WRITE_INT(data->store, (int)num);
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} else {
WRITE_FLT(data->store, (float)num);
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}
}
return 0;
}
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static int tolua_storage_tostring(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
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char name[64];
_snprintf(name, sizeof(name), "<storage enc=%d ver=%d>", data->encoding,
data->version);
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lua_pushstring(L, name);
return 1;
}
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static int tolua_storage_close(lua_State * L)
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{
gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
binstore_done(data->store);
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return 0;
}
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void tolua_storage_open(lua_State * L)
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{
/* register user types */
tolua_usertype(L, TOLUA_CAST "storage");
tolua_module(L, NULL, 0);
tolua_beginmodule(L, NULL);
{
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tolua_cclass(L, TOLUA_CAST "storage", TOLUA_CAST "storage", TOLUA_CAST "",
NULL);
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tolua_beginmodule(L, TOLUA_CAST "storage");
{
tolua_function(L, TOLUA_CAST "__tostring", tolua_storage_tostring);
tolua_function(L, TOLUA_CAST "write", tolua_storage_write);
tolua_function(L, TOLUA_CAST "read_int", tolua_storage_read_int);
tolua_function(L, TOLUA_CAST "read_float", tolua_storage_read_float);
tolua_function(L, TOLUA_CAST "write_unit", tolua_storage_write_unit);
tolua_function(L, TOLUA_CAST "read_unit", tolua_storage_read_unit);
tolua_function(L, TOLUA_CAST "close", tolua_storage_close);
tolua_function(L, TOLUA_CAST "create", tolua_storage_create);
}
tolua_endmodule(L);
}
tolua_endmodule(L);
}