server/src/spells/flyingship.h

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#pragma once
#ifndef FLYINGSHIP_H
#define FLYINGSHIP_H
#include "magic.h"
#include <kernel/ship.h>
#ifdef __cplusplus
extern "C" {
#endif
int sp_flying_ship(castorder * co);
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void register_flyingship(void);
bool flying_ship(const ship * sh);
int levitate_ship(struct ship *sh, struct unit *mage, double power,
int duration);
#ifdef __cplusplus
}
#endif
#endif