server/src/eressea/lua/region.cpp

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#include <config.h>
#include <eressea.h>
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#include "list.h"
// kernel includes
#include <kernel/building.h>
#include <kernel/plane.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/unit.h>
// lua includes
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
#ifdef HAVE_LUABIND_B7
# include <luabind/operator.hpp>
#endif
#include <ostream>
using namespace luabind;
static eressea::list<region *>
get_regions(void) {
return eressea::list<region *>(regions);
}
static eressea::list<unit *>
region_units(const region& r) {
return eressea::list<unit *>(r.units);
}
static eressea::list<building *>
region_buildings(const region& r) {
return eressea::list<building *>(r.buildings);
}
static eressea::list<ship *>
region_ships(const region& r) {
return eressea::list<ship *>(r.ships);
}
static void
region_setname(region& r, const char * name) {
if (r.land) rsetname((&r), name);
}
static const char *
region_getterrain(const region& r) {
return terrain[r.terrain].name;
}
static const char *
region_getname(const region& r) {
if (r.land) return r.land->name;
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return terrain[r.terrain].name;
}
static void
region_setinfo(region& r, const char * info) {
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set_string(&r.display, info);
}
static const char *
region_getinfo(const region& r) {
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return r.display;
}
static int
region_plane(const region& r)
{
if (r.planep==NULL) return 0;
return r.planep->id;
}
static void
region_addnotice(region& r, const char * str)
{
addmessage(&r, NULL, str, MSG_MESSAGE, ML_IMPORTANT);
}
static std::ostream&
operator<<(std::ostream& stream, const region& r)
{
stream << regionname(&r, NULL) << ", " << region_getterrain(r);
return stream;
}
static bool
operator==(const region& a, const region&b)
{
return a.x==b.x && a.y==b.y;
}
static bool
region_getflag(const region& r, int bit)
{
if (r.flags & (1<<bit)) return true;
return false;
}
static void
region_setflag(region& r, int bit, bool set)
{
if (set) r.flags |= (1<<bit);
else r.flags &= ~(1<<bit);
}
static void
region_setroad(region& r, int dir, lua_Number size)
{
rsetroad(&r, (direction_t)dir, (int)(terrain[rterrain(&r)].roadreq * size));
}
static lua_Number
region_getroad(region& r, int dir)
{
lua_Number result = rroad(&r, (direction_t)dir);
return terrain[rterrain(&r)].roadreq / result;
}
static region *
terraform_region(int x, int y, const char * tname)
{
terrain_t t;
if (tname==NULL) {
t = NOTERRAIN;
} else {
for (t=0;t!=MAXTERRAINS;++t) {
if (strcmp(terrain[t].name, tname)==0) break;
}
if (t==MAXTERRAINS) return NULL;
}
region * r = findregion(x, y);
if (t==NOTERRAIN) {
if (r!=NULL) {
if (r->units!=NULL) {
// TODO: error message
return r;
}
terraform(r, T_FIREWALL);
// TODO: durch einen NULL-<2D>quivalenten terraintyp ersetzen
}
return NULL;
}
if (r==NULL) r = new_region(x, y);
terraform(r, t);
return r;
}
static region *
region_next(const region& r, int dir)
{
if (dir<0 || dir >=MAXDIRECTIONS) return NULL;
return r_connect(&r, (direction_t)dir);
}
static void
region_adddirection(region& r, region &rt, const char * name, const char * info)
{
create_special_direction(&r, &rt, -1, info, name);
spec_direction * sd = special_direction(&r, &rt);
sd->active = 1;
}
static void
region_remove(region& r)
{
region ** rp = &regions;
while (*rp) {
if (*rp==&r) {
unit * u;
while (r.units) {
destroy_unit(r.units);
}
*rp = r.next;
#ifdef FAST_CONNECT
direction_t dir;
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * rn = r.connect[dir];
if (rn) {
direction_t reldir = reldirection(rn, &r);
r.connect[dir] = NULL;
rn->connect[reldir] = NULL;
}
}
#endif
runhash(&r);
break;
}
rp = &(*rp)->next;
}
}
void
region_move(region& r, int x, int y)
{
#ifdef FAST_CONNECT
direction_t dir;
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * rn = r.connect[dir];
if (rn!=NULL) {
direction_t reldir = reldirection(rn, &r);
rn->connect[reldir] = NULL;
}
rn = findregion(x+delta_x[dir], y+delta_y[dir]);
if (rn!=NULL) {
direction_t reldir = reldirection(rn, &r);
rn->connect[reldir] = &r;
}
r.connect[dir] = rn;
}
#endif
runhash(&r);
r.x = x;
r.y = y;
rhash(&r);
}
void
bind_region(lua_State * L)
{
module(L)[
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def("regions", &get_regions, return_stl_iterator),
def("get_region", &findregion),
def("terraform", &terraform_region),
class_<struct region>("region")
.def(tostring(self))
.def(self == region())
.property("name", &region_getname, &region_setname)
.property("info", &region_getinfo, &region_setinfo)
.property("terrain", &region_getterrain)
.def("add_notice", &region_addnotice)
.def("add_direction", &region_adddirection)
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.def("get_flag", &region_getflag)
.def("set_flag", &region_setflag)
.def("remove", &region_remove)
.def("move", &region_move)
.def("get_road", &region_getroad)
.def("set_road", &region_setroad)
.def("next", &region_next)
.def_readonly("x", &region::x)
.def_readonly("y", &region::y)
.def_readwrite("age", &region::age)
.property("plane_id", &region_plane)
.property("units", &region_units, return_stl_iterator)
.property("buildings", &region_buildings, return_stl_iterator)
.property("ships", &region_ships, return_stl_iterator)
];
}