server/src/tests.h

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#ifndef ERESSEA_TESTS_H
#define ERESSEA_TESTS_H
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#include <kernel/types.h>
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#include <stdlib.h>
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#ifdef __cplusplus
extern "C" {
#endif
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struct region;
struct unit;
struct faction;
struct building;
struct ship;
struct message;
struct message_list;
struct mlist;
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struct item_type;
struct building_type;
struct ship_type;
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struct terrain_type;
struct castorder;
struct spellparameter;
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struct CuTest;
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void test_cleanup(void);
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struct terrain_type * test_create_terrain(const char * name, unsigned int flags);
struct race *test_create_race(const char *name);
struct region *test_create_region(int x, int y,
const struct terrain_type *terrain);
struct faction *test_create_faction(const struct race *rc);
struct unit *test_create_unit(struct faction *f, struct region *r);
void test_create_world(void);
struct building * test_create_building(struct region * r, const struct building_type * btype);
struct ship * test_create_ship(struct region * r, const struct ship_type * stype);
struct item_type * test_create_itemtype(const char * name);
struct ship_type *test_create_shiptype(const char * name);
struct building_type *test_create_buildingtype(const char *name);
void test_create_castorder(struct castorder *co, struct unit *u, int level, float force, int range, struct spellparameter *par);
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int RunAllTests(void);
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void test_translate_param(const struct locale *lang, param_t param, const char *text);
const char * test_get_messagetype(const struct message *msg);
struct message * test_find_messagetype(struct message_list *msgs, const char *name);
struct message * test_get_last_message(struct message_list *mlist);
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void test_clear_messages(struct faction *f);
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void disabled_test(void *suite, void (*)(struct CuTest *), const char *name);
#define DISABLE_TEST(SUITE, TEST) disabled_test(SUITE, TEST, #TEST)
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#ifdef __cplusplus
}
#endif
#endif