2020-04-19 21:35:48 +02:00
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local tcname = 'tests.e2.buildings'
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local lunit = require("lunit")
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, 'seeall')
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end
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2017-04-25 16:47:26 +02:00
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4")
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end
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function teardown()
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eressea.settings.set("rules.food.flags", "0")
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end
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function test_castle_names()
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local r = region.create(0, 0, "plain")
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local b = building.create(r, "castle")
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assert_equal("site", b:get_typename(1))
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assert_equal("tradepost", b:get_typename(2))
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assert_equal("tradepost", b:get_typename(9))
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assert_equal("fortification", b:get_typename(10))
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assert_equal("fortification", b:get_typename(49))
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assert_equal("tower", b:get_typename(50))
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assert_equal("tower", b:get_typename(249))
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assert_equal("castle", b:get_typename(250))
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assert_equal("castle", b:get_typename(1249))
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assert_equal("fortress", b:get_typename(1250))
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assert_equal("fortress", b:get_typename(6249))
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assert_equal("citadel", b:get_typename(6250))
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end
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2020-01-26 00:34:31 +01:00
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function test_build_tunnel_limited()
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-- bug 2221
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local r = region.create(0, 0, "plain")
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local b = building.create(r, "tunnel")
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local f = faction.create('human')
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local u = unit.create(f, r, 2)
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u:set_skill('building', 6, true)
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u:add_item('stone', 22)
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u:add_item('log', 10)
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u:add_item('iron', 2)
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u:add_item('money', 700)
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u.building = b
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u:add_order('MACHE 2 BURG ' .. itoa36(b.id))
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b.size = 99
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process_orders()
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assert_equal(100, b.size)
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end
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2018-10-28 21:48:52 +01:00
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function test_build_castle_one_stage()
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local r = region.create(0, 0, 'plain')
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local f = faction.create('human')
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local u = unit.create(f, r, 2)
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u:add_item('stone', 4)
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u:set_skill('building', 1)
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u:add_order('MACHE BURG')
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process_orders()
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assert_equal(2, u.building.size)
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assert_equal(2, u:get_item('stone'))
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end
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2017-04-25 16:47:26 +02:00
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function test_build_castle_stages()
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local r = region.create(0,0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1000)
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local b = building.create(r, "castle")
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u:add_item("stone", 1000)
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u:set_skill("building", 1)
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u:clear_orders()
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u:add_order("MACHE BURG " .. itoa36(b.id))
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process_orders()
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assert_equal(10, b.size)
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u:set_skill("building", 3)
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u:clear_orders()
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u:add_order("MACHE BURG " .. itoa36(b.id))
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process_orders()
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assert_equal(250, b.size)
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end
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2017-07-17 13:37:40 +02:00
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2017-07-17 14:01:08 +02:00
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function test_build_harbour()
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-- try to reproduce mantis bug 2221
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "harbour@eressea.de", "de")
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local u = unit.create(f, r)
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size = 30
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u.number = 20
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u:set_skill("building", 3)
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u:add_item("money", size*250)
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u:add_item("stone", size*5)
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u:add_item("log", size*5)
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2017-07-17 13:37:40 +02:00
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u:clear_orders()
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2017-07-17 14:01:08 +02:00
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u:add_order("MACHE HAFEN")
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2017-07-17 13:37:40 +02:00
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process_orders()
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2017-07-17 14:01:08 +02:00
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assert_not_nil(u.building)
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assert_equal("harbour", u.building.type)
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assert_equal(20, u.building.size)
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2017-07-17 13:37:40 +02:00
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process_orders()
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2017-07-17 14:01:08 +02:00
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assert_equal(25, u.building.size)
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process_orders()
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assert_equal(25, u.building.size)
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2017-07-17 13:37:40 +02:00
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end
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2017-07-17 14:01:08 +02:00
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