server/src/morale.c

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#include <platform.h>
#include "morale.h"
#include "kernel/calendar.h"
#include "kernel/config.h"
#include "kernel/curse.h"
#include "kernel/region.h"
#include "kernel/faction.h"
#include "kernel/race.h"
#include "kernel/building.h"
#include <util/rand.h>
#include <spells/regioncurse.h>
#include <assert.h>
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static double popularity(void)
{
return 1.0 / (MORALE_AVERAGE - MORALE_COOLDOWN); /* 10 turns average */
}
void morale_update(region *r) {
int morale = region_get_morale(r);
assert(r->land);
if (r->land->ownership && r->land->ownership->owner) {
int stability = turn - r->land->ownership->morale_turn;
int maxmorale = MORALE_DEFAULT;
building *b = largestbuilding(r, cmp_taxes, false);
if (b) {
int bsize = buildingeffsize(b, false);
assert(b->type->taxes>0);
maxmorale = (bsize + 1) * MORALE_TAX_FACTOR / b->type->taxes;
}
if (morale < maxmorale) {
if (stability > MORALE_COOLDOWN && r->land->ownership->owner
&& morale < MORALE_MAX) {
double ch = popularity();
if (is_cursed(r->attribs, &ct_generous)) {
ch *= 1.2; /* 20% improvement */
}
if (stability >= MORALE_AVERAGE * 2 || chance(ch)) {
region_set_morale(r, morale + 1, turn);
}
}
}
else if (morale > maxmorale) {
region_set_morale(r, morale - 1, turn);
}
}
else if (morale > MORALE_DEFAULT) {
region_set_morale(r, morale - 1, turn);
}
}
void morale_change(region *r, int value) {
int morale = region_get_morale(r);
if (morale > 0) {
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morale = morale - value;
if (morale < 0) morale = 0;
region_set_morale(r, morale, turn);
}
}