2001-01-25 10:37:55 +01:00
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/* vi: set ts=2:
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*
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2001-04-14 13:39:14 +02:00
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*
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2001-01-25 10:37:55 +01:00
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schr<EFBFBD>der
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "terrain.h"
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#include "curse.h"
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#include "region.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef NO_FOREST
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2001-02-09 20:52:59 +01:00
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static const char * plain_herbs[] = {"Flachwurz", "W<EFBFBD>rziger Wagemut", "Eulenauge", "Gr<EFBFBD>ner Spinnerich", "Blauer Baumringel", "Elfenlieb", NULL};
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2001-01-25 10:37:55 +01:00
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#else
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static const char * plain_herbs[] = {"Flachwurz", "W<EFBFBD>rziger Wagemut", "Eulenauge", NULL};
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static const char * forest_herbs[] = {"Gr<EFBFBD>ner Spinnerich", "Blauer Baumringel", "Elfenlieb", NULL};
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#endif
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static const char * swamp_herbs[] = {"Gurgelkraut", "Knotiger Saugwurz", "Blasenmorchel", NULL};
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static const char * desert_herbs[] = {"Wasserfinder", "Kakteenschwitz", "Sandf<EFBFBD>ule", NULL};
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static const char * highland_herbs[] = {"Windbeutel", "Fjordwuchs", "Alraune", NULL};
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static const char * mountain_herbs[] = {"Steinbei<EFBFBD>er", "Spaltwachs", "H<EFBFBD>hlenglimm", NULL};
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static const char * glacier_herbs[] = {"Eisblume", "Wei<EFBFBD>er W<>terich", "Schneekristall", NULL};
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const char *
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trailinto(const region * r, const locale * lang)
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{
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char ref[32];
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const char * s;
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if (r) {
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terrain_t t = r->terrain;
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if (is_cursed(r->attribs, C_MAELSTROM, 0)) {
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/* das kostet. evtl. w<>re ein FL_CURSED gut? */
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s = locale_string(lang, "maelstrom_trail");
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}
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else if (terrain[t].trailname==NULL) {
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strcat(strcpy(ref, terrain[t].name), "_trail");
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s = locale_string(lang, ref);
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}
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else s = locale_string(lang, terrain[t].trailname(r));
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if (s && *s) {
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2001-04-16 16:34:19 +02:00
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if (strstr(s, "%s")) return s;
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2001-01-25 10:37:55 +01:00
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}
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}
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return "%s";
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}
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const char *
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trailintoplain(const region * r)
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{
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assert(r->terrain==T_PLAIN);
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if (r_isforest(r)) return "forest_trail";
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return "plain_trail";
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}
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const terraindata_t terrain[] = {
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/* T_OCEAN */
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{
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"ocean", '.',
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NULL,
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NULL,
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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10, /* bewirtschaftbare Parzellen */
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SAIL_INTO|FLY_INTO|LARGE_SHIPS|SWIM_INTO, /* Flags */
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NULL
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},
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/* T_PLAIN */
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{
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"plain", 'P',
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trailintoplain,
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"in die Ebene von %s",
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0, /* Steine pro Runde */
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50, /* Steine fuer Strasse */
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1000, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LARGE_SHIPS|LAND_REGION, /* Flags */
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plain_herbs
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},
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#ifndef NO_FOREST
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/* T_FOREST */
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{
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"forest", 'F',
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NULL,
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"in den Wald von %s",
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0, /* Steine pro Runde */
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50, /* Steine fuer Strasse */
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1000, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LARGE_SHIPS|LAND_REGION, /* Flags */
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forest_herbs
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},
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#endif
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/* T_SWAMP */
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{
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"swamp", 'S',
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NULL,
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"in den Sumpf von %s",
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0, /* Steine pro Runde */
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75, /* Steine fuer Strasse - nur mit Damm */
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200, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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swamp_herbs
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},
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/* T_DESERT */
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{
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"desert", 'D',
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NULL,
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"durch die W<>ste von %s",
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0, /* Steine pro Runde */
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100, /* Steine fuer Strasse - nur mit Karawanserei */
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50, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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desert_herbs
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},
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/* T_HIGHLAND */
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{
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"highland", 'H',
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NULL,
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"auf das Hochland von %s",
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0, /* Steine pro Runde */
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100, /* Steine fuer Strasse */
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400, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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highland_herbs
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},
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/* T_MOUNTAIN */
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{
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"mountain", 'M',
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NULL,
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"in die Berge von %s",
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100, /* Steine pro Runde */
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250, /* Steine fuer Strasse */
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100, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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mountain_herbs
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},
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/* T_GLACIER */
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{
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"glacier", 'G',
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NULL,
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"auf den Gletscher von %s",
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1, /* Steine pro Runde */
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250, /* Steine fuer Strasse - nur mit Tunnel */
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10, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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glacier_herbs
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},
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/* T_FIREWALL */
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{
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"firewall", '@',
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NULL,
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NULL,
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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FORBIDDEN_LAND, /* Flags */
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NULL
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},
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/* T_HELL */
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{
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"hell", '&',
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NULL,
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NULL,
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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WALK_INTO, /* Flags */
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NULL
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},
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/* T_GRASSLAND */
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{
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"grassland", 'L',
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NULL,
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"in die Steppe von %s",
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0, /* Steine pro Runde */
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125, /* Steine fuer Strasse */
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500, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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highland_herbs
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},
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/* T_ASTRAL */
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{
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"fog", '%',
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NULL,
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NULL,
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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WALK_INTO|SWIM_INTO|FLY_INTO, /* Flags */
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NULL
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},
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/* T_ASTRALB */
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{
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"thickfog", '*',
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NULL,
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NULL,
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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FORBIDDEN_LAND, /* Flags */
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NULL
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},
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{
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"volcano", 'v',
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NULL,
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"zum Vulkan von %s",
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50, /* Steine pro Runde */
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250, /* Steine fuer Strasse */
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50, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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NULL
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},
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{
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"activevolcano", 'V',
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NULL,
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"zum aktiven Vulkan von %s",
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50, /* Steine pro Runde */
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250, /* Steine fuer Strasse */
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50, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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NULL
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},
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/* T_ICEBERG_SLEEP */
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{
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"glacier", 'i',
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NULL,
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"auf den Gletscher von %s",
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1, /* Steine pro Runde */
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250, /* Steine fuer Strasse - nur mit Tunnel */
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10, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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glacier_herbs
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},
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/* T_ICEBERG */
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{
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"iceberg", 'I',
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NULL,
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"auf einen Eisberg",
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1, /* Steine pro Runde */
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250, /* Steine fuer Strasse */
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10, /* bewirtschaftbare Parzellen */
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NORMAL_TERRAIN|LAND_REGION, /* Flags */
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glacier_herbs
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},
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/* T_HALL1 */
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{
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"hall1", '%',
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NULL,
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"in eine Halle",
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0, /* Steine pro Runde */
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0, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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WALK_INTO|LAND_REGION, /* Flags */
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NULL
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},
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/* T_CORRIDOR1 */
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{
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"corridor1", '%',
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NULL,
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"in einen Gang",
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0, /* Steine pro Runde */
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0, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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WALK_INTO|LAND_REGION, /* Flags */
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NULL
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},
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2001-04-22 20:14:07 +02:00
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/* T_MAGICSTORM */
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{
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"magicstorm", '%',
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NULL,
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"in einen gewaltigen magischen Sturm",
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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FORBIDDEN_LAND, /* Flags */
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NULL
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},
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2001-01-25 10:37:55 +01:00
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/*** sentinel - must be last ***/
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{
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NULL, 'X',
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NULL,
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NULL,
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0, /* Steine pro Runde */
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-1, /* Steine fuer Strasse */
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0, /* bewirtschaftbare Parzellen */
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0, /* Flags */
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}
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};
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