server/src/kernel/resources.c

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/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <platform.h>
#include <kernel/config.h>
#include "resources.h"
/* kernel includes */
#include "build.h"
#include "item.h"
#include "region.h"
#include "terrain.h"
#include <util/rand.h>
#include <util/rng.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
static double
ResourceFactor(void)
{
static double value = -1.0;
if (value<0) {
const char * str = get_param(global.parameters, "resource.factor");
value = str?atof(str):1.0;
}
return value;
}
void
update_resources(region * r)
{
struct rawmaterial * res = r->resources;
while (res) {
if (res->type->update) res->type->update(res, r);
res = res->next;
}
}
extern int dice_rand(const char *s);
static void
update_resource(struct rawmaterial * res, double modifier)
{
double amount = 1 + (res->level-res->startlevel) * res->divisor/100.0;
amount = ResourceFactor() * res->base * amount * modifier;
if (amount<1.0) res->amount = 1;
else res->amount = (int)amount;
assert(res->amount>0);
}
void
add_resource(region * r, int level, int base, int divisor, const resource_type * rtype)
{
struct rawmaterial * rm = calloc(sizeof(struct rawmaterial), 1);
rm->next = r->resources;
r->resources = rm;
rm->level = level;
rm->startlevel = level;
rm->base = base;
rm->divisor = divisor;
rm->flags = 0;
rm->type = rmt_get(rtype);
update_resource(rm, 1.0);
rm->type->terraform(rm, r);
}
void
terraform_resources(region * r)
{
int i;
const terrain_type * terrain = r->terrain;
if (terrain->production==NULL) return;
for (i=0;terrain->production[i].type; ++i) {
rawmaterial *rm;
const terrain_production * production = terrain->production+i;
const resource_type * rtype = production->type;
for (rm=r->resources; rm; rm=rm->next) {
if (rm->type->rtype == rtype) break;
}
if (rm) continue;
if (chance(production->chance)) {
add_resource(r, dice_rand(production->startlevel), dice_rand(production->base), dice_rand(production->divisor), production->type);
}
}
}
static void
terraform_default(struct rawmaterial * res, const region * r)
{
#define SHIFT 70
double modifier = 1.0 + ((rng_int() % (SHIFT*2+1)) - SHIFT) * ((rng_int() % (SHIFT*2+1)) - SHIFT) / 10000.0;
res->amount = (int)(res->amount*modifier); /* random adjustment, +/- 91% */
if (res->amount<1) res->amount=1;
unused(r);
}
#ifdef RANDOM_CHANGE
static void
resource_random_change(int *pvalue, boolean used)
{
int split = 5;
int rnd = rng_int()%100;
if (pvalue==0 || rnd %10 >= 10) return;
if (used) split = 4;
/* if a resource was mined this round, there is a 6% probability
* of a decline and a 4% probability of a raise. */
/* if it wasn't mined this round, there is an equal probability
* of 5% for a decline or a raise. */
if(rnd < split) {
(*pvalue)++;
} else {
(*pvalue)--;
}
if ((*pvalue) < 0) (*pvalue) = 0;
}
#endif
static int
visible_default(const rawmaterial *res, int skilllevel)
/* resources are visible, if skill equals minimum skill to mine them
* plus current level of difficulty */
{
const struct item_type * itype = res->type->rtype->itype;
if (res->level<=1 && res->level + itype->construction->minskill <= skilllevel+1) {
assert (res->amount>0);
return res->amount;
} else if (res->level + itype->construction->minskill <= skilllevel+2) {
assert (res->amount>0);
return res->amount;
}
return -1;
}
static void
use_default(rawmaterial *res, const region * r, int amount)
{
assert(res->amount>0 && amount>=0 && amount <= res->amount);
res->amount-=amount;
while (res->amount==0) {
double modifier = 1.0 + ((rng_int() % (SHIFT*2+1)) - SHIFT) * ((rng_int() % (SHIFT*2+1)) - SHIFT) / 10000.0;
int i;
for (i=0;r->terrain->production[i].type;++i) {
if (res->type->rtype == r->terrain->production[i].type) break;
}
++res->level;
update_resource(res, modifier);
}
}
struct rawmaterial *
rm_get(region * r, const struct resource_type * rtype)
{
struct rawmaterial * rm = r->resources;
while (rm && rm->type->rtype!=rtype) rm = rm->next;
return rm;
}
struct rawmaterial_type * rawmaterialtypes = 0;
struct rawmaterial_type *
rmt_find(const char * str)
{
rawmaterial_type * rmt = rawmaterialtypes;
while (rmt && strcmp(rmt->name, str)!=0) rmt = rmt->next;
return rmt;
}
struct rawmaterial_type *
rmt_get(const struct resource_type * rtype)
{
rawmaterial_type * rmt = rawmaterialtypes;
while (rmt && rmt->rtype!=rtype) rmt = rmt->next;
return rmt;
}
struct rawmaterial_type *
rmt_create(const struct resource_type * rtype, const char * name)
{
rawmaterial_type * rmtype = malloc(sizeof(rawmaterial_type));
rmtype->name = strdup(name);
rmtype->rtype = rtype;
rmtype->terraform = terraform_default;
rmtype->update = NULL;
rmtype->use = use_default;
rmtype->visible = visible_default;
rmtype->next = rawmaterialtypes;
rawmaterialtypes = rmtype;
return rmtype;
}