server/src/skill.h

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#pragma once
#ifndef H_SKILL_H
#define H_SKILL_H
#include <stdbool.h>
struct locale;
typedef enum {
SK_ALCHEMY,
SK_CROSSBOW,
SK_MINING,
SK_LONGBOW,
SK_BUILDING,
SK_TRADE,
SK_LUMBERJACK,
SK_CATAPULT,
SK_HERBALISM,
SK_MAGIC,
SK_HORSE_TRAINING, /* 10 */
SK_RIDING,
SK_ARMORER,
SK_SHIPBUILDING,
SK_MELEE,
SK_SAILING,
SK_SPEAR,
SK_SPY,
SK_QUARRYING,
SK_ROAD_BUILDING,
SK_TACTICS, /* 20 */
SK_STEALTH,
SK_ENTERTAINMENT,
SK_WEAPONSMITH,
SK_CARTMAKER,
SK_PERCEPTION,
SK_TAXING,
SK_STAMINA,
SK_WEAPONLESS,
MAXSKILLS,
NOSKILL = -1
} skill_t;
extern const char *skillnames[];
skill_t get_skill(const char *s, const struct locale *lang);
const char *skillname(skill_t, const struct locale *);
skill_t findskill(const char *name);
void init_skills(const struct locale *lang);
void init_skill(const struct locale *lang, skill_t kwd, const char *str);
void enable_skill(skill_t sk, bool enabled);
bool skill_enabled(skill_t sk);
#endif