server/src/kernel/reports_test.c

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#include <platform.h>
#include <kernel/building.h>
#include <kernel/reports.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/unit.h>
#include <cutest/CuTest.h>
#include <tests.h>
static void test_reorder_units(CuTest * tc)
{
region *r;
building *b;
ship * s;
unit *u0, *u1, *u2, *u3, *u4;
struct faction * f;
const building_type *btype;
const ship_type *stype;
test_cleanup();
test_create_world();
btype = bt_find("castle");
stype = st_find("boat");
r = findregion(-1, 0);
b = test_create_building(r, btype);
s = test_create_ship(r, stype);
f = test_create_faction(0);
u0 = test_create_unit(f, r);
u_set_ship(u0, s);
u1 = test_create_unit(f, r);
u_set_ship(u1, s);
ship_set_owner(u1);
u2 = test_create_unit(f, r);
u3 = test_create_unit(f, r);
u_set_building(u3, b);
u4 = test_create_unit(f, r);
u_set_building(u4, b);
building_set_owner(u4);
reorder_units(r);
CuAssertPtrEquals(tc, u4, r->units);
CuAssertPtrEquals(tc, u3, u4->next);
CuAssertPtrEquals(tc, u2, u3->next);
CuAssertPtrEquals(tc, u1, u2->next);
CuAssertPtrEquals(tc, u0, u1->next);
CuAssertPtrEquals(tc, 0, u0->next);
}
CuSuite *get_reports_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_reorder_units);
return suite;
}